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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/TMziiPlw"] [Date "2023.11.05"] [Round "-"] [White "Kosovopower"] [Black "Deiton"] [Result "1-0"] [GameId "TMziiPlw"] [UTCDate "2023.11.05"] [UTCTime "12:23:29"] [WhiteElo "1018"] [BlackElo "1327"] [WhiteRatingDiff "+67"] [BlackRatingDiff "-40"] [BlackBerserk "true"] [Variant "Atomic"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 1.4] } 1... e5?? { (1.40 → 4.78) Blunder. f6 was best. } { [%eval 4.78] } (1... f6 2. e3 e6 3. Nd4 f5 4. Qh5+ g6 5. Nb5 Qh4 6. Qxh4) 2. e4? { (4.78 → 2.73) Mistake. Ng5 was best. } { [%eval 2.73] } (2. Ng5 f5 3. d4 Na6 4. a3 d5 5. Ne6 Bxe6 6. Bg5 Qxg5) 2... Bc5?? { (2.73 → 7.77) Blunder. Be7 was best. } { [%eval 7.77] } (2... Be7 3. Ng5 Bxg5 4. Qh5 g6 5. Qh3 f5 6. exf5 Kf8 7. Qxd7) 3. d4 { [%eval 7.59] } 3... Bb6?! { (7.59 → 13.32) Inaccuracy. d6 was best. } { [%eval 13.32] } (3... d6 4. c3 Qh4 5. Nxh4 Nh6 6. h3 O-O 7. Na3 Na6 8. Nb5) 4. Ng5 { [%eval 11.46] } 4... Qxg5?! { (11.46 → Mate in 7) Checkmate is now unavoidable. f5 was best. } { [%eval #7] } (4... f5 5. c3 Nc6 6. Ba6 Nb4 7. cxb4 Ba5+ 8. b4 h6 9. g3 hxg5 10. Bg5 Kf7 11. h4) 5. Qf3?! { (Mate in 7 → 18.23) Lost forced checkmate sequence. Qh5 was best. } { [%eval 18.23] } (5. Qh5 g6 6. Qh3 f5 7. exf5 Kf8 8. Bh6+ Nxh6 9. Qh6+ Ke7) 5... f6?! { (18.23 → Mate in 7) Checkmate is now unavoidable. Nf6 was best. } { [%eval #7] } (5... Nf6 6. Qb3 d5 7. Bb5+ c6 8. Bxc6 O-O 9. dxe5 f6 10. Qxb7 d4 11. Bf4 g5 12. Bd6) 6. Bb5 { [%eval #6] } 6... c6 { [%eval #6] } 7. Bc4?? { (Mate in 6 → -2.48) Lost forced checkmate sequence. Qh3 was best. } { [%eval -2.48] } (7. Qh3 f5 8. exf5 Kf8 9. Bh6 gxh6 10. Qg4 Nf6 11. Qg7+ Ke8 12. Qxd7#) 7... d5?? { (-2.48 → 9.34) Blunder. exd4 was best. } { [%eval 9.34] } (7... exd4 8. Qe3 d5 9. e5 Bg4 10. Qc5 Bxc5 11. e6 Na6 12. Na3 d4 13. O-O Be2 14. Kh1) 8. exd5?? { (9.34 → -2.50) Blunder. Qh5+ was best. } { [%eval -2.5] } (8. Qh5+) 8... e4?? { (-2.50 → 2.94) Blunder. exd4 was best. } { [%eval 2.94] } (8... exd4 9. Qxc6 Nh6 10. h3 O-O 11. Nc3 Re8+ 12. Be3 Nc6 13. Nd5 Nd4 14. O-O Be6 15. c4) 9. Qxe4?? { (2.94 → -7.99) Blunder. Qg3 was best. } { [%eval -7.99] } (9. Qg3 Bc7) 9... Bf5?! { (-7.99 → -5.17) Inaccuracy. Nh6 was best. } { [%eval -5.17] } (9... Nh6 10. g4) 10. O-O { [%eval -4.84] } 10... Nd7 { [%eval -4.22] } 11. Re1+ { [%eval -4.69] } 11... Kd8?? { (-4.69 → Mate in 3) Checkmate is now unavoidable. Be6 was best. } { [%eval #3] } (11... Be6 12. Na3 Ne5 13. f4 Ng4 14. h3 O-O-O 15. Nb5 Bd5 16. g3 Be4 17. hxg4 h5 18. Nc7) 12. Re8+ { [%eval #2] } 12... Kc7 { [%eval #2] } 13. Rxa8?? { (Mate in 2 → -11.61) Lost forced checkmate sequence. Rc8+ was best. } { [%eval -11.61] } (13. Rc8+ Kd6 14. Rxc6#) 13... Nh6 { [%eval -9.62] } 14. h3 { [%eval -12.34] } 14... Ng4?? { (-12.34 → -0.30) Blunder. Bxc2 was best. } { [%eval -0.3] } (14... Bxc2) 15. hxg4 { [%eval -0.23] } 15... Re8 { [%eval -0.16] } 16. Be3?? { (-0.16 → -3.31) Blunder. Bf4+ was best. } { [%eval -3.31] } (16. Bf4+ Kc8) 16... Bxd4 { [%eval -3.46] } 17. Nc3 { [%eval -3.46] } 17... Re5?? { (-3.46 → 3.61) Blunder. Re1+ was best. } { [%eval 3.61] } (17... Re1+ 18. Rxe1 g5 19. Ne2 c5 20. Ng3 h5 21. Nf5 h4 22. f3 b5 23. Ng7 Kd8 24. a4) 18. Rd1?? { (3.61 → 0.00) Blunder. Nd5+ was best. } { [%eval 0.0] } (18. Nd5+ Kd6 19. Nxf6 Ke6 20. f4 Kf5 21. g4+ Ke4 22. Re1+ Kf3 23. g5 Kg3 24. f5 Nc5) 18... Kb6?? { (0.00 → 4.14) Blunder. Kb8 was best. } { [%eval 4.14] } (18... Kb8 19. Ne4 Rh5 20. Nc5 b5 21. Na6+ Ka8 22. Nc7+ Kb7 23. Rd6 Kb8 24. Na6+ Ka8 25. Nc7+) 19. Na4+?? { (4.14 → -2.56) Blunder. Nd5+ was best. } { [%eval -2.56] } (19. Nd5+ Ka6) 19... Kb5?? { (-2.56 → 0.23) Blunder. Ka6 was best. } { [%eval 0.23] } (19... Ka6 20. b4 Re1+ 21. Rxe1 b5 22. Nb6 Kb7 23. Nc8 a5 24. c4 c5 25. bxc5 bxc4 26. Ne7) 20. Nc3+ { [%eval 2.03] } 20... Kb6?? { (2.03 → 4.40) Blunder. Ka6 was best. } { [%eval 4.4] } (20... Ka6 21. Nb5) 21. Rd4?? { (4.40 → Mate in 5) Checkmate is now unavoidable. Nd5+ was best. } { [%eval #-5] } (21. Nd5+) 21... Ka6?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Re1+ was best. } { [%eval #2] } (21... Re1+ 22. Kh2 Rg1 23. g4 Rg2+ 24. Kh1 Rh2+ 25. Kg1 Rxf2#) 22. Ra4+ { [%eval #1] } 22... Kb6 { [%eval #1] } 23. Rxa7# { Game ends by variant rule. } 1-0