FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/TlwD66XX"]
[Date "2025.05.23"]
[Round "-"]
[White "Waltraut1"]
[Black "Tamerlan186"]
[Result "1-0"]
[GameId "TlwD66XX"]
[UTCDate "2025.05.23"]
[UTCTime "13:13:06"]
[WhiteElo "1117"]
[BlackElo "903"]
[WhiteRatingDiff "+19"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exf5 { [%eval -0.12] } 2... e6?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Ba6 { [%eval #15] } 4... bxa6 { [%eval #14] } 5. f3?? { (Mate in 14 → 1.82) Lost forced checkmate sequence. b4 was best. } { [%eval 1.82] } (5. b4 Bxb4 6. Qg4 Bxd2 7. Qxg7 Bxe1 8. Qxg8 Rxg8 9. g4 Rxg4) 5... Qxd2 { [%eval 1.75] } 6. Qxd2?? { (1.75 → -9.64) Blunder. Kxd2 was best. } { [%eval -9.64] } (6. Kxd2 a5 7. Ne2 Kd7 8. a3 Bxa3 9. Nxa3 Ne7 10. Ng3 Rd8 11. Kc3 Nf5) 6... Ba3?? { (-9.64 → 0.24) Blunder. a5 was best. } { [%eval 0.24] } (6... a5) 7. bxa3?? { (0.24 → -1.91) Blunder. Nxa3 was best. } { [%eval -1.91] } (7. Nxa3) 7... Nc6?? { (-1.91 → Mate in 13) Checkmate is now unavoidable. g5 was best. } { [%eval #13] } (7... g5 8. Qxg5) 8. Qh6?? { (Mate in 13 → 0.14) Lost forced checkmate sequence. Qd4 was best. } { White offers draw } { [%eval 0.14] } (8. Qd4 Nxd4 9. f4 Nxc2 10. a4 Nxa1 11. f5 exf5 12. g4 fxg4 13. Nf3 gxf3) 8... gxh6 { [%eval 0.59] } 9. Bxh6 { [%eval 0.99] } 9... Nxh6 { [%eval 0.08] } 10. Nc3 { [%eval -0.25] } 10... Ne5?? { (-0.25 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (10... a5 11. Nh3) 11. Nd5 { [%eval #15] } 11... Nxf3 { [%eval #9] } 12. gxf3?? { (Mate in 9 → 0.20) Lost forced checkmate sequence. Nxf3 was best. } { [%eval 0.2] } (12. Nxf3 exd5 13. g4 Nxg4 14. Rd1 Nxh2 15. Rxd5 Nxf3 16. Rxh7 Rxh7 17. Rf5 Bxf5) 12... exd5 { [%eval 0.14] } 13. c4?! { (0.14 → -0.82) Inaccuracy. h3 was best. } { [%eval -0.82] } (13. h3 Bxh3) 13... dxc4 { [%eval 0.92] } 14. Rb1?? { (0.92 → Mate in 8) Checkmate is now unavoidable. f4 was best. } { [%eval #-8] } (14. f4 Bg4) 14... Bh3 { [%eval #-8] } 15. Nxh3 { [%eval #-7] } 15... Ng4 { [%eval #-7] } 16. fxg4 { [%eval #-6] } 16... Rc8?? { (Mate in 6 → 4.07) Lost forced checkmate sequence. Rb8 was best. } { [%eval 4.07] } (16... Rb8 17. Rxb8 Kf7 18. Rxh8 a5 19. Rxh7 a4 20. Rxf7 a5 21. Rxc7 c3 22. Rxc3#) 17. Rb3? { (4.07 → 2.31) Mistake. Rb5 was best. } { [%eval 2.31] } (17. Rb5 axb5) 17... cxb3 { [%eval 2.17] } 18. axb3 { [%eval 2.15] } 18... h5?? { (2.15 → Mate in 7) Checkmate is now unavoidable. Ke7 was best. } { [%eval #7] } (18... Ke7 19. Ke2) 19. gxh5 { [%eval #7] } 19... Rxh5 { [%eval #6] } 20. Rg1 { [%eval #6] } 20... Rxh3 { [%eval #5] } 21. Rf1 { [%eval #5] } 21... Rxh2 { [%eval #4] } 22. Rh1 { [%eval #4] } 22... Rxh1 { [%eval #3] } 23. b4 { [%eval #3] } 23... Rxe1 { [%eval #2] } 24. b5 { [%eval #2] } 24... axb5 { [%eval #1] } 25. a4 { [%eval #1] } 25... bxa4# { Game ends by variant rule. } 1-0
