FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/UC3Yxff0"]
[Date "2026.03.04"]
[Round "-"]
[White "Oo0oOO00oo0ooO0O0ooo"]
[Black "chess181"]
[Result "0-1"]
[GameId "UC3Yxff0"]
[UTCDate "2026.03.04"]
[UTCTime "14:36:07"]
[WhiteElo "1931"]
[BlackElo "1610"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+10"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3 { [%eval -0.24] } 1... b6 { [%eval 0.0] } 2. g3 { [%eval 0.0] } 2... g6 { [%eval 0.3] } 3. b3 { [%eval -0.12] } 3... Ba6 { [%eval 0.14] } 4. Ng5 { [%eval 0.85] } 4... Bxe2 { [%eval 0.38] } 5. Nxh7 { [%eval 0.46] } 5... Rxh7 { [%eval 0.05] } 6. Kxe2 { [%eval 0.21] } 6... Rxh2 { [%eval 0.0] } 7. Rxh2 { [%eval 0.05] } 7... Nh6?? { (0.05 → Mate in 13) Checkmate is now unavoidable. f5 was best. } { [%eval #13] } (7... f5 8. Rh6 Nxh6 9. d3 g5 10. Bxg5 Nf7 11. Bxe7 Kxe7 12. Qe1) 8. Rxh6 { [%eval #13] } 8... Bxh6 { [%eval #12] } 9. d3?? { (Mate in 12 → -0.98) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.98] } (9. Bg2 Bxd2 10. Bxa8 Bxc1 11. Qxd7 Kxd7 12. Na3 Bxa3 13. b4 Bxb4 14. Kd2 Bxd2) 9... Bxc1 { [%eval -0.89] } 10. Qxc1 { [%eval -0.82] } 10... g5 { [%eval -0.69] } 11. Qxg5 { [%eval -1.13] } 11... e6?? { (-1.13 → 1.21) Blunder. d6 was best. } { [%eval 1.21] } (11... d6) 12. Qxd8 { [%eval 1.12] } 12... Kxd8 { [%eval 1.02] } 13. Nd2 { [%eval 1.0] } 13... Ke7 { [%eval 1.45] } 14. Rd1?! { (1.45 → 0.46) Inaccuracy. Kf3 was best. } { [%eval 0.46] } (14. Kf3 d6) 14... d5? { (0.46 → 2.07) Mistake. e5 was best. } { [%eval 2.07] } (14... e5 15. Ke3) 15. b4?! { (2.07 → 0.91) Inaccuracy. Kf3 was best. } { [%eval 0.91] } (15. Kf3 Nd7 16. Rb1 Rc8 17. Be2 Kd6 18. Re1 Ke7 19. Kg2 Kd6 20. g4 Ke7) 15... Nd7 { [%eval 1.56] } 16. g4?? { (1.56 → -0.67) Blunder. f4 was best. } { [%eval -0.67] } (16. f4 Ne5 17. fxe5 Kf8 18. Kf3 f6 19. exf6 Ke7 20. fxe7 Rd8 21. exd8=B a5) 16... Nc5?? { (-0.67 → 2.58) Blunder. f5 was best. } { [%eval 2.58] } (16... f5) 17. bxc5 { [%eval 1.92] } 17... bxc5 { [%eval 2.45] } 18. d4 { [%eval 2.53] } 18... cxd4 { [%eval 2.45] } 19. c3?? { (2.45 → 0.21) Blunder. f4 was best. } { [%eval 0.21] } (19. f4 f6) 19... dxc3 { [%eval 0.08] } 20. Ne4?! { (0.08 → -0.81) Inaccuracy. Ra1 was best. } { [%eval -0.81] } (20. Ra1 cxd2) 20... dxe4 { [%eval -0.67] } 21. Kf3?? { (-0.67 → -6.72) Blunder. Ra1 was best. } { [%eval -6.72] } (21. Ra1 e3) 21... exf3 { [%eval -6.4] } 22. Be2 { [%eval -6.61] } 22... fxe2 { [%eval -7.14] } 23. Rf1 { [%eval -7.38] } 23... exf1=B { [%eval -9.0] } 24. g5? { (-9.00 → Mate in 14) Checkmate is now unavoidable. a4 was best. } { [%eval #-14] } (24. a4 a5) 24... Kf6 { [%eval #-14] } 25. gxf6 { [%eval #-13] } 25... Rg8 { [%eval #-13] } 26. a3 { [%eval -6.09] } 26... e5? { (-6.09 → -3.40) Mistake. Bd3 was best. } { [%eval -3.4] } (26... Bd3 27. a4) 27. f4 { [%eval -3.33] } 27... exf4 { [%eval -3.76] } 28. a4 { [%eval -3.99] } 28... Bb5 { [%eval -3.0] } 29. axb5 { [%eval -3.42] } 29... c6?! { (-3.42 → -2.60) Inaccuracy. a5 was best. } { [%eval -2.6] } (29... a5 30. bxa6 f3 31. a7 Rg5 32. a8=K c5 33. Kb7 c4 34. Kc7 f2 35. Kd7) 30. bxc6 { [%eval -2.14] } 30... c2 { [%eval -1.64] } 31. c7 { [%eval -3.0] } 31... Rg7?? { (-3.00 → 2.05) Blunder. Rg4 was best. } { [%eval 2.05] } (31... Rg4 32. c8=K) 32. fxg7 { [%eval 1.03] } 32... c1=K?? { (1.03 → Mate in 6) Checkmate is now unavoidable. f3 was best. } { [%eval #6] } (32... f3 33. c8=K) 33. c8=R { [%eval #6] } 33... f3 { [%eval #5] } 34. Rxc1 { [%eval #5] } 34... f2 { [%eval #4] } 35. g8=R?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Re1 was best. } { [%eval #-3] } (35. Re1 fxe1=Q 36. g8=R Qg3 37. Rxg3 f5 38. Rg4 fxg4#) 35... f1=Q { [%eval #-3] } 36. Rxf1 { [%eval #-2] } 36... f5 { [%eval #-2] } 37. Rxf5 { [%eval #-1] } 37... a5 { [%eval #-1] } 38. Rxa5# { Game ends by variant rule. } 0-1
