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[Event "rated variant:racingKings game"] [Site "https://lichess.org/UMCaMmop"] [Date "2026.02.25"] [Round "-"] [White "yearnforyuna"] [Black "Gleb_Momot"] [Result "0-1"] [GameId "UMCaMmop"] [UTCDate "2026.02.25"] [UTCTime "17:37:15"] [WhiteElo "2270"] [BlackElo "2265"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+6"] [Variant "Racing Kings"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kg3 { [%eval 0.0] } 1... Kb3 { [%eval 0.0] } 2. Kf4 { [%eval 0.0] } 2... Qa5?? { (0.00 → 6.83) Blunder. Kc4 was best. } { [%eval 6.83] } (2... Kc4 3. Nxc2 Nxf2 4. Rxf2 Rxc2 5. Kg5 Kb5 6. Kh6 Rc7 7. Rg6) 3. Bd4 { [%eval 5.45] } 3... Be4?! { (5.45 → 7.36) Inaccuracy. Ka3 was best. } { [%eval 7.36] } (3... Ka3 4. Nf3 Ka4 5. Nxd2 Kb5 6. Rg7 Ka6 7. Bg2 Rb7 8. Bd5) 4. Nc2?? { (7.36 → -0.08) Blunder. Rg5 was best. } { [%eval -0.08] } (4. Rg5 Bxh1 5. Rxa5 Kc4 6. Kf5 Rb8 7. Ke6 R1b7 8. Rxh1 Nb3) 4... Kc4? { (-0.08 → 1.35) Mistake. Bxg2 was best. } { [%eval 1.35] } (4... Bxg2 5. Bxg2) 5. Bxb2?? { (1.35 → -1.29) Blunder. Rg5 was best. } { [%eval -1.29] } (5. Rg5 Bxh1) 5... Bxb2 { [%eval -1.05] } 6. Rg5 { [%eval -1.29] } 6... Qc5 { [%eval -1.4] } 7. Qh6 { [%eval -1.48] } 7... Kb5 { [%eval -1.0] } 8. Bg2 { [%eval -1.27] } 8... Bc6?? { (-1.27 → 0.60) Blunder. Bxc2 was best. } { [%eval 0.6] } (8... Bxc2 9. Ng3 Ra1 10. Qd6 Nc4 11. Qc7 Ra6 12. Rxd1 Bxd1 13. Ne4 Ra7 14. Qxa7) 9. Nb4 { [%eval 1.2] } 9... Kb6 { [%eval 1.01] } 10. Bxc6?? { (1.01 → -5.41) Blunder. Qh7 was best. } { [%eval -5.41] } (10. Qh7) 10... Kc7 { [%eval -4.8] } 11. Rg8 { [%eval -5.25] } 11... Qe7 { [%eval -4.25] } 12. Qh8?? { (-4.25 → -12.18) Blunder. Ra8 was best. } { [%eval -12.18] } (12. Ra8 Ra1) 12... Bxh8 { [%eval -10.36] } 13. Ra8 { [%eval -13.66] } 13... Qd8 { [%eval -9.12] } 14. Rg8 { [%eval -8.75] } 14... Qxg8 { [%eval -8.26] } 15. Rxg8 { [%eval -9.89] } 15... Bf6 { [%eval -8.5] } 16. Bd7? { (-8.50 → Mate in 4) Checkmate is now unavoidable. Bb7 was best. } { [%eval #-4] } (16. Bb7 Ne3) 16... Bd8 { [%eval #-3] } 17. Nc6 { [%eval #-3] } 17... Rb6 { [%eval #-5] } 18. Rxd8 { [%eval #-5] } 18... Rxc6 { [%eval #-4] } 19. Bxc6 { [%eval #-1] } 19... Kxd8# { Game ends by variant rule. } 0-1