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[Event "rated variant:antichess game"] [Site "https://lichess.org/UOmjWvGT"] [Date "2024.02.12"] [Round "-"] [White "AriaBh"] [Black "gaganchitkara"] [Result "0-1"] [GameId "UOmjWvGT"] [UTCDate "2024.02.12"] [UTCTime "11:24:44"] [WhiteElo "811"] [BlackElo "1317"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+29"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... h5?? { (-1.29 → 1.92) Blunder. Nh6 was best. } { [%eval 1.92] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. g4 { [%eval 0.98] } 2... hxg4 { [%eval 0.91] } 3. hxg4 { [%eval 0.66] } 3... Rxh1 { [%eval 0.64] } 4. f4? { (0.64 → -0.62) Mistake. d3 was best. } { [%eval -0.62] } (4. d3) 4... Rxg1 { [%eval -0.75] } 5. e4?? { (-0.75 → Mate in 15) Checkmate is now unavoidable. f5 was best. } { [%eval #-15] } (5. f5 Rxf1) 5... Rxf1 { [%eval #-15] } 6. Kxf1 { [%eval #-14] } 6... g5?? { (Mate in 14 → -1.53) Lost forced checkmate sequence. f5 was best. } { [%eval -1.53] } (6... f5 7. exf5 g6 8. fxg6 Kf7 9. gxf7 d5 10. fxg8=K Bxg4 11. Kxf8 Qxf8 12. Qxg4) 7. fxg5 { [%eval -0.43] } 7... Nh6?? { (-0.43 → 2.71) Blunder. d5 was best. } { [%eval 2.71] } (7... d5 8. exd5 Qxd5 9. c4 Qxc4 10. Qf3 Qxc1 11. Qxf7 Bxg4 12. Qxe7 Qxf1 13. Qxe8) 8. gxh6 { [%eval 2.01] } 8... Bxh6 { [%eval 2.46] } 9. g5 { [%eval 2.36] } 9... Bxg5 { [%eval 2.55] } 10. d4?? { (2.55 → -1.61) Blunder. e5 was best. } { [%eval -1.61] } (10. e5) 10... Bxc1 { [%eval -1.31] } 11. Qxc1 { [%eval -1.44] } 11... b6?? { (-1.44 → 0.88) Blunder. c5 was best. } { [%eval 0.88] } (11... c5) 12. d5 { [%eval 0.93] } 12... c6 { [%eval 1.19] } 13. dxc6 { [%eval 0.98] } 13... dxc6 { [%eval 0.24] } 14. Qg5?? { (0.24 → Mate in 18) Checkmate is now unavoidable. Qd2 was best. } { [%eval #-18] } (14. Qd2 Qxd2) 14... Qd3?? { (Mate in 18 → -1.92) Lost forced checkmate sequence. Qd4 was best. } { [%eval -1.92] } (14... Qd4 15. Qxe7 Qxb2 16. Qxe8 Qxb1 17. Qxf7 Qxa1 18. Qxa7 Qxf1 19. Qxb8 Rxa2 20. Qxb6) 15. Qxe7 { [%eval -0.91] } 15... Kxe7 { [%eval -1.29] } 16. cxd3 { [%eval -1.44] } 16... Bf5? { (-1.44 → 0.00) Mistake. Be6 was best. } { [%eval 0.0] } (16... Be6 17. Nd2 Bxa2 18. Rxa2 Na6 19. Rxa6 b5 20. Rxa7 Rxa7 21. b4 c5 22. bxc5) 17. exf5 { [%eval 0.0] } 17... Ke6?? { (0.00 → 3.37) Blunder. f6 was best. } { [%eval 3.37] } (17... f6 18. Nd2 Nd7 19. Kf2 Kf7 20. b3 Ke7 21. Ke2 Kf7 22. Kf2) 18. fxe6 { [%eval 3.0] } 18... fxe6 { [%eval 3.72] } 19. Kf2 { [%eval 3.69] } 19... Nd7 { [%eval 3.48] } 20. Ke3 { [%eval 2.86] } 20... b5 { [%eval 2.42] } 21. Kf4?? { (2.42 → Mate in 6) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-6] } (21. Nd2) 21... Ne5 { [%eval #-6] } 22. Kxe5 { [%eval #-5] } 22... Rf8?? { (Mate in 5 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #15] } (22... b4 23. Kxe6 b3 24. axb3 Rc8 25. Rxa7 Rc7 26. Rxc7 c5 27. Rxc5#) 23. Kxe6 { [%eval #19] } 23... Rf6 { [%eval #11] } 24. Kxf6 { [%eval #12] } 24... a6 { [%eval #8] } 25. Nc3?? { (Mate in 8 → 2.32) Lost forced checkmate sequence. Ke5 was best. } { [%eval 2.32] } (25. Ke5 c5 26. Kd4 cxd4 27. b3 a5 28. b4 axb4 29. a3 bxa3 30. Nxa3 b4) 25... c5?? { (2.32 → Mate in 9) Checkmate is now unavoidable. b4 was best. } { [%eval #9] } (25... b4) 26. Nxb5 { [%eval #9] } 26... axb5 { [%eval #8] } 27. b4 { [%eval #9] } 27... cxb4 { [%eval #8] } 28. a4 { [%eval #8] } 28... bxa4 { [%eval #6] } 29. Rxa4 { [%eval #6] } 29... b3 { [%eval #5] } 30. Ra2?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rc4 was best. } { [%eval #-5] } (30. Rc4 b2 31. Rc3 b1=N 32. d4 Nxc3 33. d5 Nxd5 34. Ke7 Nxe7#) 30... bxa2 { [%eval #-5] } 31. d4 { [%eval #-3] } 31... a1=Q?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. a1=R was best. } { [%eval #2] } (31... a1=R 32. Ke7 Rc1 33. Kd8 Rc7 34. Kxc7#) 32. Ke5?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Kg5 was best. } { [%eval #-1] } (32. Kg5 Qxd4 33. Kf4 Qxf4#) 32... Qxd4 { [%eval #-1] } 33. Kxd4# { Game ends by variant rule. } 0-1