FEN
[Event "Antichess Shield Arena"]
[Site "https://lichess.org/UOwpCpxP"]
[Date "2021.03.25"]
[Round "-"]
[White "messtt"]
[Black "emmasavvy"]
[Result "0-1"]
[GameId "UOwpCpxP"]
[UTCDate "2021.03.25"]
[UTCTime "21:29:45"]
[WhiteElo "1945"]
[BlackElo "1312"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 0.51] } 2... Bb7?? { (0.51 → 6.93) Blunder. e6 was best. } { [%eval 6.93] } (2... e6 3. Bxd7 Bxd7 4. Nh3 Qh4 5. Qf3 Qxh3 6. Qxh3 Nh6 7. Qxh6) 3. Bxd7 { [%eval 4.97] } 3... Bxg2 { [%eval 4.87] } 4. Bxe8 { [%eval 4.24] } 4... Qxe8?? { (4.24 → Mate in 13) Checkmate is now unavoidable. Bxh1 was best. } { [%eval #13] } (4... Bxh1 5. Bxf7 Qxd2 6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7) 5. Qe2 { [%eval #13] } 5... Bxh1 { [%eval #12] } 6. Qa6 { [%eval #12] } 6... Nxa6 { [%eval #11] } 7. Nf3 { [%eval #11] } 7... Bxf3 { [%eval #10] } 8. e4 { [%eval #11] } 8... Bxe4 { [%eval #9] } 9. a3 { [%eval #9] } 9... Bxc2 { [%eval #8] } 10. Ra2 { [%eval #8] } 10... Bxb1 { [%eval #7] } 11. h4 { [%eval #8] } 11... Bxa2 { [%eval #7] } 12. b3 { [%eval #7] } 12... Bxb3 { [%eval #6] } 13. a4?? { (Mate in 6 → -0.59) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.59] } (13. Kd1 Bxd1 14. h5 Bxh5 15. a4 Qxa4 16. f3 Bxf3 17. Ba3 Qxa3 18. d3 Qxd3#) 13... Bxa4 { [%eval -0.73] } 14. Kd1 { [%eval 0.0] } 14... Bxd1 { [%eval -0.58] } 15. f3 { [%eval 0.0] } 15... Bxf3 { [%eval -0.28] } 16. h5? { (-0.28 → -1.65) Mistake. d4 was best. } { [%eval -1.65] } (16. d4 g5 17. Bxg5 Bd5 18. Bxe7 Qxe7 19. h5 Qe5 20. dxe5 Nf6 21. exf6 Bg7 22. fxg7 Nb8) 16... Bxh5 { [%eval -1.87] } 17. d4 { [%eval -1.0] } 17... Nc5 { [%eval -0.89] } 18. dxc5 { [%eval -1.03] } 18... Qc8 { [%eval -1.49] } 19. Bh6 { [%eval -1.61] } 19... Nxh6 { [%eval -1.6] } 20. c6 { [%eval -1.39] } 20... Qb7 { [%eval -1.62] } 21. cxb7 { [%eval -3.04] } 21... e6? { (-3.04 → -1.25) Mistake. e5 was best. } { [%eval -1.25] } (21... e5 22. bxa8=B) 22. bxa8=K?? { (-1.25 → Mate in 9) Checkmate is now unavoidable. bxa8=B was best. } { [%eval #-9] } (22. bxa8=B Bf3) 22... c5?? { (Mate in 9 → -2.87) Lost forced checkmate sequence. Bb4 was best. } { [%eval -2.87] } (22... Bb4 23. Kxa7 Rb8 24. Kxb8 Bf3 25. Kxc7 Bd6 26. Kxd6 f5 27. Kxe6 Ng8 28. Kxf5 g5 29. Kxg5) 23. Kxa7 { [%eval -3.49] } 23... Bf3?? { (-3.49 → Mate in 1) Checkmate is now unavoidable. g5 was best. } { [%eval #1] } (23... g5) 24. Ka6 { [%eval #15] } 24... Bb7 { [%eval #14] } 25. Kxb7 { [%eval #14] } 25... Nf5 { [%eval #2] } 26. Ka6?? { (Mate in 2 → -2.03) Lost forced checkmate sequence. Kc7 was best. } { [%eval -2.03] } (26. Kc7 Ne3 27. Kd6 Bxd6#) 26... c4 { [%eval -43.86] } 27. Ka5?! { (-43.86 → Mate in 8) Checkmate is now unavoidable. Kb7 was best. } { [%eval #-8] } (27. Kb7 Ng3 28. Kc7 Bd6 29. Kxd6 f5 30. Kxe6 Nh5 31. Kxf5 g5 32. Kxg5 Rf8 33. Kxh5 h6) 27... Bb4 { [%eval #-8] } 28. Kxb4 { [%eval #-7] } 28... Nd4 { [%eval #-7] } 29. Kxc4 { [%eval #-6] } 29... g6 { [%eval #-6] } 30. Kxd4 { [%eval #-5] } 30... e5 { [%eval #-5] } 31. Kxe5 { [%eval #-4] } 31... f6 { [%eval #-4] } 32. Kxf6 { [%eval #-3] } 32... h6 { [%eval #-3] } 33. Kxg6 { [%eval #-2] } 33... Rg8 { [%eval #-2] } 34. Kxh6 { [%eval #-1] } 34... Rg5 { [%eval #-1] } 35. Kxg5# { Game ends by variant rule. } 0-1