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[Event "rated variant:antichess game"] [Site "https://lichess.org/VAFuNLGz"] [Date "2023.10.27"] [Round "-"] [White "Destrocto"] [Black "genius86"] [Result "0-1"] [GameId "VAFuNLGz"] [UTCDate "2023.10.27"] [UTCTime "18:51:16"] [WhiteElo "1786"] [BlackElo "1507"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+32"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... c6?? { (1.23 → 5.14) Blunder. e6 was best. } { [%eval 5.14] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxc6 { [%eval 5.53] } 3... Nxc6 { [%eval 5.65] } 4. b4 { [%eval 4.59] } 4... Nxb4 { [%eval 5.45] } 5. Qf3 { [%eval 4.75] } 5... Nxa2?? { (4.75 → Mate in 13) Checkmate is now unavoidable. Nxc2 was best. } { [%eval #13] } (5... Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1 Nb3 9. axb3 g6 10. Ne2) 6. Rxa2?? { (Mate in 13 → -8.03) Lost forced checkmate sequence. Qxa8 was best. } { [%eval -8.03] } (6. Qxa8 Nxc1 7. Qxc8 Qxc8 8. Rxa7 Qxc2 9. Rxd7 Kxd7 10. d3 Nxd3) 6... Ba6? { (-8.03 → -3.92) Mistake. f5 was best. } { [%eval -3.92] } (6... f5) 7. Rxa6?? { (-3.92 → Mate in 18) Checkmate is now unavoidable. Qxa8 was best. } { [%eval #-18] } (7. Qxa8 Qxa8) 7... f6?? { (Mate in 18 → 3.38) Lost forced checkmate sequence. f5 was best. } { [%eval 3.38] } (7... f5 8. Qxa8 Qxa8 9. Rxa7 Qxg2 10. Rxd7 Qxh1 11. Rxe7 Qxg1 12. Rxe8 Qxe1 13. Rxf8 Qxc1 14. Rxf5) 8. Rxa7?? { (3.38 → 1.00) Blunder. Rxf6 was best. } { [%eval 1.0] } (8. Rxf6 gxf6 9. Qxf6 exf6 10. f4 Ba3 11. Bxa3 Ne7 12. Bxe7 Qxe7 13. Nf3 Qxe3 14. dxe3 Ke7) 8... Rxa7 { [%eval 1.15] } 9. Qxf6 { [%eval 1.15] } 9... gxf6 { [%eval 1.61] } 10. Ba3 { [%eval 1.74] } 10... Rxa3 { [%eval 1.89] } 11. Nxa3 { [%eval 1.75] } 11... Bg7?! { (1.75 → 2.47) Inaccuracy. Nh6 was best. } { [%eval 2.47] } (11... Nh6 12. Ke2) 12. Ne2 { [%eval 2.0] } 12... h6?! { (2.00 → 2.66) Inaccuracy. Bf8 was best. } { [%eval 2.66] } (12... Bf8 13. Kd1 Nh6 14. c3 Ng4 15. h3 Nxf2 16. Nf4 Nxd1 17. Rxd1 e6 18. Nxe6 dxe6 19. d3) 13. f4 { [%eval 2.84] } 13... d6 { [%eval 2.95] } 14. Nc4?? { (2.95 → Mate in 9) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-9] } (14. Ng1 Rh7) 14... Kf7?? { (Mate in 9 → 3.15) Lost forced checkmate sequence. Qa8 was best. } { [%eval 3.15] } (14... Qa8 15. Nxd6 Qxg2 16. Nxe8 Qxh2 17. Nxf6 Nxf6 18. Rxh2 Nh5 19. Rxh5 Bc3 20. dxc3 Rb8 21. Rxh6) 15. Nxd6 { [%eval 2.26] } 15... Qxd6?? { (2.26 → 5.17) Blunder. exd6 was best. } { [%eval 5.17] } (15... exd6 16. c3) 16. Nd4?? { (5.17 → Mate in 8) Checkmate is now unavoidable. c4 was best. } { [%eval #-8] } (16. c4 Qxf4) 16... Qxd4?? { (Mate in 8 → 0.77) Lost forced checkmate sequence. Qxf4 was best. } { [%eval 0.77] } (16... Qxf4 17. exf4 Ke6 18. Nxe6 f5 19. Nxg7 Nf6 20. Nxf5 Ng4 21. Nxh6 Nxh2 22. Rxh2 Rxh6 23. Rxh6) 17. exd4 { [%eval 0.08] } 17... Rh7?? { (0.08 → 2.46) Blunder. Bf8 was best. } { [%eval 2.46] } (17... Bf8 18. c4) 18. c4 { [%eval 2.29] } 18... Rh8 { [%eval 2.33] } 19. g4 { [%eval 2.19] } 19... f5?? { (2.19 → Mate in 8) Checkmate is now unavoidable. Bf8 was best. } { [%eval #8] } (19... Bf8 20. g5 fxg5 21. fxg5 hxg5 22. d5 Rxh2 23. Rxh2 Ke6 24. dxe6 Bh6 25. Rxh6 Nxh6 26. d4) 20. gxf5 { [%eval #8] } 20... Bxd4 { [%eval #7] } 21. Rg1 { [%eval #7] } 21... Bxg1 { [%eval #6] } 22. Ke2 { [%eval #6] } 22... Bxh2 { [%eval #5] } 23. d4?? { (Mate in 5 → 0.14) Lost forced checkmate sequence. d3 was best. } { [%eval 0.14] } (23. d3 Bxf4 24. Ke3 Bxe3 25. d4 Bxd4 26. c5 Bxc5 27. f6 Nxf6#) 23... Bxf4 { [%eval 0.0] } 24. Ke3 { [%eval -0.46] } 24... Bxe3 { [%eval -1.32] } 25. c5?? { (-1.32 → Mate in 9) Checkmate is now unavoidable. f6 was best. } { [%eval #-9] } (25. f6) 25... Bxd4 { [%eval #-9] } 26. f6 { [%eval #-8] } 26... Nxf6 { [%eval #-8] } 27. c6 { [%eval #-7] } 27... Ng4 { [%eval #-7] } 28. c7 { [%eval #-6] } 28... Rb8?? { (Mate in 6 → 0.03) Lost forced checkmate sequence. Rd8 was best. } { [%eval 0.03] } (28... Rd8 29. cxd8=K Kg7 30. Kxe7 Kf8 31. Kxf8 Bg7 32. Kxg7 Ne5 33. Kxh6 Ng6 34. Kxg6#) 29. cxb8=R?? { (0.03 → Mate in 4) Checkmate is now unavoidable. cxb8=K was best. } { [%eval #-4] } (29. cxb8=K Ba7) 29... Bb6 { [%eval #-4] } 30. Rxb6 { [%eval #-3] } 30... Ne5 { [%eval #-3] } 31. Rxh6 { [%eval #-2] } 31... Ke6 { [%eval #-3] } 32. Rxe6 { [%eval #-2] } 32... Ng4 { [%eval #-2] } 33. Rxe7 { [%eval #-1] } 33... Ne5 { [%eval #-1] } 34. Rxe5# { Game ends by variant rule. } 0-1