FEN
[Event "Hourly King of the Hill Arena"]
[Site "https://lichess.org/VHdtpP4M"]
[Date "2023.09.20"]
[Round "-"]
[White "Leon2012014"]
[Black "S_Wawrzaszek"]
[Result "0-1"]
[GameId "VHdtpP4M"]
[UTCDate "2023.09.20"]
[UTCTime "16:44:56"]
[WhiteElo "1500"]
[BlackElo "1437"]
[WhiteRatingDiff "-276"]
[BlackRatingDiff "+206"]
[Variant "King of the Hill"]
[TimeControl "180+0"]
[ECO "D00"]
[Opening "Blackmar-Diemer Gambit"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.6] } 1... d5 { [%eval 0.87] } 2. e4 { White offers draw } { [%eval 0.75] } { D00 Blackmar-Diemer Gambit } 2... dxe4 { [%eval 0.24] } 3. Qe2?? { (0.24 → -1.58) Blunder. Nc3 was best. } { [%eval -1.58] } (3. Nc3 e5 4. dxe5 Qxd1+ 5. Kxd1 Nc6 6. f3 f6 7. Bc4 fxe5) 3... Qxd4?! { (-1.58 → -0.92) Inaccuracy. Nc6 was best. } { [%eval -0.92] } (3... Nc6 4. Be3 e6 5. Nc3 Bb4 6. Qc4 f5 7. Nh3 Nf6 8. O-O-O a6 9. Nf4 Bxc3 10. Qxc3) 4. Be3?? { (-0.92 → -3.23) Blunder. Nc3 was best. } { [%eval -3.23] } (4. Nc3 a6) 4... e5?? { (-3.23 → 10.05) Blunder. Qxb2 was best. } { [%eval 10.05] } (4... Qxb2 5. Qb5+ Qxb5 6. Bxb5+ c6 7. Bc4 e5 8. Ke2 b5 9. Bb3 Nf6 10. Nd2 a5 11. a4) 5. Bxd4 { [%eval 10.7] } 5... exd4 { [%eval 11.84] } 6. Qxe4+ { [%eval 12.19] } 6... Kd7 { [%eval 27.77] } 7. Qxd4+ { [%eval 20.17] } 7... Kc6?! { (20.17 → Mate in 4) Checkmate is now unavoidable. Bd6 was best. } { [%eval #4] } (7... Bd6 8. Bb5+) 8. Nf3 { [%eval #12] } 8... Bc5 { [%eval #8] } 9. Qe4+?! { (Mate in 8 → 25.26) Lost forced checkmate sequence. Ne5+ was best. } { [%eval 25.26] } (9. Ne5+ Kb6 10. Qd5 Bb4+ 11. c3 a5 12. cxb4 Na6 13. Kd2 Bf5 14. Ke3 c5 15. bxc5+ Nxc5) 9... Kb6 { [%eval 26.26] } 10. Qe5 { [%eval 13.63] } 10... f6 { [%eval 18.65] } 11. Qe6+?? { (18.65 → -6.54) Blunder. Qd5 was best. } { [%eval -6.54] } (11. Qd5 Ne7 12. Qb3+ Kc6 13. Bb5+ Kd6 14. Nc3 c6 15. Qc4 Re8 16. O-O-O+ Kc7 17. Qxc5 b6) 11... Ka5?? { (-6.54 → Mate in 5) Checkmate is now unavoidable. Bxe6 was best. } { [%eval #5] } (11... Bxe6 12. a3 Bd4 13. c4 Nc6 14. b4 Rd8 15. Nbd2 Ne5 16. O-O-O Ne7 17. Nb3 Nxf3 18. Be2) 12. Qxc8?! { (Mate in 5 → 35.79) Lost forced checkmate sequence. Qc4 was best. } { [%eval 35.79] } (12. Qc4 c6 13. Qxc5+ b5 14. Kd2 Ka6 15. Ke3 Kb7 16. Ke4#) 12... Be7?! { (35.79 → Mate in 4) Checkmate is now unavoidable. Kb6 was best. } { [%eval #4] } (12... Kb6 13. Nc3) 13. Qxb7 { [%eval #3] } 13... a6 { [%eval #3] } 14. Qxa8 { [%eval #7] } 14... c6 { [%eval #5] } 15. Qxb8 { [%eval #4] } 15... Bd6 { [%eval #4] } 16. Qxd6 { [%eval #3] } 16... Nh6 { [%eval #2] } 17. Qc5+ { [%eval #1] } 17... Ka4 { [%eval #1] } 18. Qxc6+ { [%eval #2] } 18... Ka5 { [%eval #2] } 19. Qc7+ { [%eval #2] } 19... Kb4 { [%eval #2] } 20. Qxg7 { [%eval #7] } 20... Nf5 { [%eval #5] } 21. Qxh8 { [%eval #6] } 21... Nd4 { [%eval #4] } 22. Qxf6 { [%eval #4] } 22... Nxc2+ { [%eval #4] } 23. Kd1 { [%eval #4] } 23... Nxa1 { [%eval #2] } 24. Qb6+ { [%eval #1] } 24... Ka4 { [%eval #1] } 25. Qxa6+ { [%eval #1] } 25... Kb4 { [%eval #1] } 26. a3+ { [%eval #3] } 26... Kc5 { [%eval #3] } 27. b4+?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Bc4 was best. } { [%eval #-1] } (27. Bc4 Nb3 28. Nc3 h6 29. Na4#) 27... Kd5# { Game ends by variant rule. } 0-1