FEN
[Event "Hourly Three-check Arena"]
[Site "https://lichess.org/VKsVqaPt"]
[Date "2024.07.17"]
[Round "-"]
[White "andyp114"]
[Black "Margarito58"]
[Result "0-1"]
[GameId "VKsVqaPt"]
[UTCDate "2024.07.17"]
[UTCTime "18:41:27"]
[WhiteElo "1774"]
[BlackElo "1494"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+65"]
[WhiteBerserk "true"]
[Variant "Three-check"]
[TimeControl "180+0"]
[ECO "C00"]
[Opening "French Defense: Queen's Knight"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 1.68] } 1... e6 { [%eval 1.62] } 2. Nc3 { [%eval 1.4] } { C00 French Defense: Queen's Knight } 2... Nf6 { [%eval 1.8] } 3. d4?! { (1.80 → 0.84) Inaccuracy. e5 was best. } { [%eval 0.84] } (3. e5 Nc6 4. Nf3 Ng4 5. d4 Be7 6. Qd2 Nb4 7. a3 Nxf2) 3... Bb4 { [%eval 0.74] } 4. Qf3?? { (0.74 → -2.16) Blunder. e5 was best. } { [%eval -2.16] } (4. e5 c5 5. Bd3 cxd4 6. Nf3 dxc3 7. O-O cxb2 8. Bxb2 Nd5) 4... Bxc3+? { (-2.16 → -0.53) Mistake. c5 was best. } { [%eval -0.53] } (4... c5 5. Kd1) 5. bxc3 { [%eval -1.4] } 5... Qe7?? { (-1.40 → 0.73) Blunder. c5 was best. } { [%eval 0.73] } (5... c5 6. Bd3 Nc6 7. Ne2 cxd4 8. Bf4 e5 9. Bg5 h6 10. Bxf6 Qxf6 11. Qxf6) 6. Bg5?? { (0.73 → -1.23) Blunder. Bd3 was best. } { [%eval -1.23] } (6. Bd3) 6... h6?! { (-1.23 → -0.46) Inaccuracy. Nc6 was best. } { [%eval -0.46] } (6... Nc6 7. a3) 7. Bh4?? { (-0.46 → -2.62) Blunder. Bxf6 was best. } { [%eval -2.62] } (7. Bxf6 Qxf6 8. Qg3 Nc6 9. Nf3 h5 10. e5 Qh6 11. Bd3 h4 12. Qg5 b6) 7... g5 { [%eval -1.53] } 8. Bg3 { [%eval -1.63] } 8... d6?? { (-1.63 → 6.15) Blunder. Nc6 was best. } { [%eval 6.15] } (8... Nc6 9. a3) 9. Bd3?? { (6.15 → -0.74) Blunder. Bb5+ was best. } { [%eval -0.74] } (9. Bb5+ Kf8) 9... Nbd7 { [%eval -0.77] } 10. Ne2 { [%eval -0.97] } 10... e5 { [%eval -0.61] } 11. d5?? { (-0.61 → -5.00) Blunder. h4 was best. } { [%eval -5.0] } (11. h4) 11... a6 { [%eval -4.76] } 12. Rb1?! { (-4.76 → -6.63) Inaccuracy. O-O was best. } { [%eval -6.63] } (12. O-O Nc5 13. Nd4 Bg4 14. Nf5 Bxf3 15. Nxe7 Kxe7 16. gxf3 h5 17. h3 g4) 12... b5? { (-6.63 → -3.87) Mistake. h5 was best. } { [%eval -3.87] } (12... h5) 13. O-O { [%eval -3.46] } 13... Nc5?? { (-3.46 → -1.44) Blunder. h5 was best. } { [%eval -1.44] } (13... h5) 14. c4?? { (-1.44 → -4.06) Blunder. Nd4 was best. } { [%eval -4.06] } (14. Nd4 Bg4 15. Nf5 Kf8 16. Qxg4 Nxg4 17. Nxe7 Kxe7 18. f3 Nf6 19. Bf2 Nh5) 14... Bg4 { [%eval -3.42] } 15. Qe3 { [%eval -2.53] } 15... Bxe2?! { (-2.53 → -1.86) Inaccuracy. Nh5 was best. } { [%eval -1.86] } (15... Nh5 16. cxb5 Nf4 17. Nxf4 gxf4 18. Qc1 h5 19. bxa6 O-O 20. Bxf4 Nxd3 21. cxd3) 16. Bxe2 { [%eval -2.05] } 16... Ng4?? { (-2.05 → 5.23) Blunder. O-O was best. } { [%eval 5.23] } (16... O-O 17. f3 Nh5 18. Be1 Nf4 19. Kh1 Qd7 20. Rf2 Rfb8 21. a4 bxc4 22. Rxb8+) 17. Bxg4 { [%eval 4.07] } 17... h5 { [%eval 3.79] } 18. Bxh5?! { (3.79 → 2.72) Inaccuracy. Be2 was best. } { [%eval 2.72] } (18. Be2) 18... Rxh5 { [%eval 2.77] } 19. cxb5 { [%eval 2.56] } 19... axb5?? { (2.56 → 11.57) Blunder. Rh8 was best. } { [%eval 11.57] } (19... Rh8 20. bxa6) 20. Rxb5?? { (11.57 → 2.94) Blunder. Qe2 was best. } { [%eval 2.94] } (20. Qe2) 20... Rd8 { [%eval 3.15] } 21. Rfb1 { [%eval 3.23] } 21... Kd7?? { (3.23 → 31.51) Blunder. Kf8 was best. } { [%eval 31.51] } (21... Kf8 22. Qf3 Rh6 23. Qf5 Na4 24. R5b3 f6 25. f3 Kg7 26. h3 Nb6 27. Rc3) 22. Ra5 { [%eval 11.96] } 22... Qf6 { [%eval 36.5] } 23. Qf3?? { (36.50 → -0.56) Blunder. Rxc5 was best. } { [%eval -0.56] } (23. Rxc5) 23... Qxf3 { [%eval -0.78] } 24. gxf3 { [%eval -0.3] } 24... Rc8 { [%eval -1.08] } 25. Bxe5?? { (-1.08 → -8.46) Blunder. Ra7 was best. } { [%eval -8.46] } (25. Ra7 f6) 25... Nxe4 { [%eval -15.21] } 26. fxe4 { [%eval -13.94] } 26... dxe5 { [%eval -9.34] } 27. Rc5 { [%eval -14.38] } 27... Rh4 { [%eval -11.11] } 28. Rb7?! { (-11.11 → Mate in 2) Checkmate is now unavoidable. Rxc7+ was best. } { [%eval #-2] } (28. Rxc7+ Rxc7) 28... Rg4+ { [%eval #-1] } 29. Kf1 { [%eval #-1] } 29... Rxe4?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Rg1# was best. } { [%eval #3] } (29... Rg1#) 30. d6?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Rcxc7+ was best. } { [%eval #-1] } (30. Rcxc7+ Kd8 31. Rd7+ Ke8 32. Re7#) 30... Kxd6?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Re1# was best. } { [%eval #3] } (30... Re1#) 31. Rc6+?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rd5+ was best. } { [%eval #-3] } (31. Rd5+ Kxd5 32. Rb5+ Kc6 33. Rb6#) 31... Kxc6 { [%eval #-2] } 32. Rb3 { [%eval #-1] } 32... Re1# { Game ends by variant rule. } 0-1