FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/VS3EEp3e"]
[Date "2026.03.30"]
[Round "-"]
[White "CinderWasps"]
[Black "Kudrov_Lev"]
[Result "0-1"]
[GameId "VS3EEp3e"]
[UTCDate "2026.03.30"]
[UTCTime "18:49:59"]
[WhiteElo "2109"]
[BlackElo "1667"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b5?! { (0.00 → 0.58) Inaccuracy. Nh6 was best. } { [%eval 0.58] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3?! { (0.58 → -0.33) Inaccuracy. c4 was best. } { [%eval -0.33] } (2. c4 bxc4 3. a4 c3 4. Nxc3 d6 5. Nb5 Nd7 6. Nxc7 Qxc7) 2... e6?? { (-0.33 → Mate in 16) Checkmate is now unavoidable. a5 was best. } { [%eval #16] } (2... a5 3. b4 axb4 4. d3 Rxa2 5. Rxa2 g5 6. Bxg5 c5 7. Bxe7) 3. g4?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (3. b4 Bxb4 4. Bg2 Bxd2 5. Bxa8 Bxe1 6. Qxd7 Bxf2 7. Qxd8 Kxd8) 3... Ba3 { [%eval #-16] } 4. Nxa3 { [%eval #-15] } 4... Qh4?? { (Mate in 15 → -0.63) Lost forced checkmate sequence. c5 was best. } { [%eval -0.63] } (4... c5 5. Nxb5 Qh4 6. Nxa7 Qxg4 7. Nxc8 Rxa2 8. Rxa2 Qxg1 9. Rxg1 g5 10. Rxg5) 5. Nxb5 { [%eval -0.91] } 5... Qxf2?! { (-0.91 → 0.05) Inaccuracy. Qxh2 was best. } { [%eval 0.05] } (5... Qxh2 6. Nxa7) 6. Nxa7 { [%eval -0.13] } 6... Rxa7?! { (-0.13 → 0.44) Inaccuracy. Qxh2 was best. } { [%eval 0.44] } (6... Qxh2 7. Rxh2) 7. Kxf2 { [%eval 0.07] } 7... Rxa2 { [%eval 0.36] } 8. Rxa2 { [%eval 0.2] } 8... Na6 { [%eval 0.46] } 9. Rxa6 { [%eval 0.17] } 9... Bxa6 { [%eval 0.07] } 10. e4?! { (0.07 → -0.92) Inaccuracy. e3 was best. } { [%eval -0.92] } (10. e3 Bxf1) 10... Bxf1 { [%eval -0.84] } 11. Qxf1 { [%eval -0.65] } 11... f5 { [%eval -0.83] } 12. gxf5 { [%eval -0.99] } 12... exf5 { [%eval -1.54] } 13. exf5 { [%eval -1.95] } 13... g6?? { (-1.95 → Mate in 10) Checkmate is now unavoidable. Nf6 was best. } { [%eval #10] } (13... Nf6) 14. fxg6 { [%eval #10] } 14... hxg6 { [%eval #9] } 15. Qe2 { [%eval #9] } 15... Rxh2 { [%eval #8] } 16. Qxe8 { [%eval #8] } 16... Rxf2 { [%eval #6] } 17. Qxd7?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Qxg6 was best. } { [%eval #-4] } (17. Qxg6 Rxd2 18. Qxg8 Rxc2 19. Qf8 Rxc1 20. Rh4 Rxg1 21. Rg4 Rxg4 22. Qb4 Rxb4#) 17... Rxd2 { [%eval #-4] } 18. Qxc7 { [%eval #-3] } 18... Rxc2 { [%eval #-3] } 19. Qxc2 { [%eval #-2] } 19... Nf6 { [%eval #-2] } 20. Qxg6 { [%eval #-1] } 20... Ng4 { [%eval #-1] } 21. Qxg4# { Game ends by variant rule. } 0-1
