FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/VU1g30c9"]
[Date "2026.05.07"]
[Round "-"]
[White "RawlyFearful"]
[Black "GatoChess89"]
[Result "1-0"]
[GameId "VU1g30c9"]
[UTCDate "2026.05.07"]
[UTCTime "00:13:02"]
[WhiteElo "983"]
[BlackElo "1104"]
[WhiteRatingDiff "+8"]
[BlackRatingDiff "-26"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. f4?? { (6.34 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (2. Ba6 bxa6 3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6) 2... exf4 { [%eval #-14] } 3. exf4 { [%eval #-13] } 3... Ba3 { [%eval #-13] } 4. bxa3 { [%eval #-12] } 4... Qg5 { [%eval #-12] } 5. fxg5 { [%eval #-11] } 5... Nf6?? { (Mate in 11 → 1.87) Lost forced checkmate sequence. b5 was best. } { [%eval 1.87] } (5... b5 6. Bxb5 d5 7. Bxe8 Ne7 8. Bxf7 Nf5 9. Bxd5 Na6 10. Bxa8 c6 11. Bxc6) 6. gxf6 { [%eval 1.82] } 6... gxf6 { [%eval 1.51] } 7. Ba6 { [%eval 3.25] } 7... Nxa6 { [%eval 3.23] } 8. Qh5?? { (3.23 → -2.56) Blunder. Qe2 was best. } { [%eval -2.56] } (8. Qe2 Rg8 9. Qxa6 Rxg2 10. Qxb7 Rxg1 11. Qxc7 Rxh1 12. Qxc8 Rxe1 13. Qxd7 Rxc1) 8... Nb4?? { (-2.56 → 4.61) Blunder. Rg8 was best. } { [%eval 4.61] } (8... Rg8 9. Qxf7 Kxf7 10. h4 Rxg2 11. Rh3 Rxd2 12. Kxd2) 9. Qxf7?? { (4.61 → 1.49) Blunder. Qxh7 was best. } { [%eval 1.49] } (9. Qxh7 Rxh7 10. axb4 Rxh2 11. Rxh2 f5 12. Nf3 b6 13. a4 b5 14. axb5 Bb7) 9... Nxa2? { (1.49 → 3.46) Mistake. Kxf7 was best. } { [%eval 3.46] } (9... Kxf7 10. axb4) 10. Qxe8 { [%eval 3.25] } 10... Nxc1?? { (3.25 → Mate in 10) Checkmate is now unavoidable. Rxe8 was best. } { [%eval #10] } (10... Rxe8 11. Rxa2) 11. Qxc8?? { (Mate in 10 → 5.28) Lost forced checkmate sequence. Qxd7 was best. } { [%eval 5.28] } (11. Qxd7 Bxd7 12. Ra2 Nxa2 13. a4 Bxa4 14. Nf3 Bxc2 15. Rf1 Bxb1 16. d3 Bxd3) 11... Raxc8 { [%eval 6.53] } 12. Ra2 { [%eval 6.26] } 12... Nxa2 { [%eval 5.95] } 13. Nc3 { [%eval 5.56] } 13... Nxc3 { [%eval 5.28] } 14. dxc3 { [%eval 4.87] } 14... Rhd8 { [%eval 5.5] } 15. Nf3 { [%eval 5.25] } 15... f5?? { (5.25 → Mate in 9) Checkmate is now unavoidable. d6 was best. } { [%eval #9] } (15... d6) 16. Ng5?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. g4 was best. } { [%eval #-8] } (16. g4 fxg4 17. Rf1 gxf3 18. Rxf3 h5 19. Rf8 Rxf8 20. Kf2 Rxf2 21. h3 Rxc2) 16... d5?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Rf8 was best. } { [%eval #9] } (16... Rf8 17. Nxh7 Rf6 18. Nxf6 d5 19. Nxd5 Rd8 20. Nxc7 b5 21. Nxb5 f4 22. Nxa7) 17. Nxh7 { [%eval #9] } 17... d4 { [%eval #8] } 18. cxd4 { [%eval #8] } 18... Rxd4 { [%eval #7] } 19. Nf8 { [%eval #7] } 19... Rxf8 { [%eval #6] } 20. a4 { [%eval #7] } 20... Rxa4 { [%eval #6] } 21. c4 { [%eval #10] } 21... Rxc4 { [%eval #9] } 22. g4 { [%eval #9] } 22... fxg4 { [%eval #3] } 23. Rf1?? { (Mate in 3 → 1.39) Lost forced checkmate sequence. Kf2 was best. } { [%eval 1.39] } (23. Kf2 Rxf2 24. Rg1 Rxh2 25. Rxg4 Rxg4#) 23... Rxf1 { [%eval 1.84] } 24. Kxf1 { [%eval 1.07] } 24... g3 { [%eval 1.0] } 25. hxg3 { [%eval 0.29] } 25... Rf4?? { (0.29 → Mate in 13) Checkmate is now unavoidable. Rc6 was best. } { [%eval #13] } (25... Rc6 26. g4) 26. gxf4 { [%eval 5.35] } 26... c6?? { (5.35 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (26... a5 27. Ke2 a4 28. f5 a3 29. f6 a2 30. f7 a1=K 31. Kd2 c5 32. f8=R) 27. Ke2 { [%eval #10] } 27... c5 { [%eval #8] } 28. Ke3 { [%eval #10] } 28... c4 { [%eval #9] } 29. Kd3?? { (Mate in 9 → 5.44) Lost forced checkmate sequence. f5 was best. } { [%eval 5.44] } (29. f5 c3 30. f6 c2 31. f7 c1=R 32. f8=R Rf1 33. Rxf1 a5 34. Rc1 a4) 29... cxd3 { [%eval #15] } 30. f5 { [%eval #15] } 30... d2 { [%eval 10.12] } 31. f6 { [%eval 0.76] } 31... d1=K?? { (0.76 → Mate in 5) Checkmate is now unavoidable. d1=B was best. } { [%eval #5] } (31... d1=B 32. f7 Bg4 33. f8=N Be2 34. Ne6 a5 35. Nd4 Bb5 36. Nxb5 b6 37. Nd4) 32. f7 { [%eval #5] } 32... b5 { [%eval #4] } 33. f8=R { [%eval #4] } 33... b4 { [%eval #3] } 34. Rf3 { [%eval #3] } 34... b3 { [%eval #2] } 35. Rxb3 { [%eval #2] } 35... Ke2 { [%eval #1] } 36. Re3 { [%eval #1] } 36... Kxe3# { Game ends by variant rule. } 1-0

