FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/WDH3ipd7"]
[Date "2025.08.16"]
[Round "-"]
[White "ElizTheFirst"]
[Black "rayinsadeghi95"]
[Result "0-1"]
[GameId "WDH3ipd7"]
[UTCDate "2025.08.16"]
[UTCTime "16:57:05"]
[WhiteElo "988"]
[BlackElo "749"]
[WhiteRatingDiff "-25"]
[BlackRatingDiff "+37"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 0.18] } 3. Qh5 { [%eval -0.16] } 3... Ba3 { [%eval 0.04] } 4. Qxh7?! { (0.04 → -0.68) Inaccuracy. Nxa3 was best. } { [%eval -0.68] } (4. Nxa3 b5 5. Nxb5 Nb4 6. Nxc7 Qxc7 7. Qxh7 Qxc2 8. Qxh8 Qxb2) 4... Bxb2?? { (-0.68 → Mate in 14) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #14] } (4... Rxh7 5. bxa3 Rxh2 6. Rxh2 c5 7. Rh6 Nxh6 8. Kd1 Ng8 9. a4) 5. Bxb2?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-13] } (5. Qxg7 Bxc1 6. Qxf7 Kxf7 7. h4 Rxh4 8. Rxh4 Qxh4 9. Na3 Bxd2 10. Kxd2 Qxf2) 5... Rxh7 { [%eval #-13] } 6. Bxg7 { [%eval #-12] } 6... Rxh2 { [%eval #-12] } 7. Rxh2 { [%eval #-11] } 7... Nh6 { [%eval #-11] } 8. Bxh6 { [%eval #-10] } 8... Qg5 { [%eval #-10] } 9. Bxg5 { [%eval #-9] } 9... Ke7 { [%eval #-10] } 10. Bxe7 { [%eval #-9] } 10... f6 { [%eval #-9] } 11. Bxf6 { [%eval #-8] } 11... Nc5?? { (Mate in 8 → 6.53) Lost forced checkmate sequence. e5 was best. } { [%eval 6.53] } (11... e5 12. Bxe5 Nc5 13. Bxc7 d6 14. Bxd6 Rb8 15. Bxc5 Bg4 16. Bxa7 Rh8 17. Rxh8) 12. c3?? { (6.53 → Mate in 7) Checkmate is now unavoidable. e4 was best. } { [%eval #-7] } (12. e4 Nxe4 13. f4 Nxd2 14. Nxd2 e5 15. fxe5 d6 16. exd6 cxd6 17. g4 Bxg4) 12... Nb3 { [%eval #-8] } 13. axb3 { [%eval #-7] } 13... e5 { [%eval #-7] } 14. Rxa7 { [%eval #-6] } 14... Rxa7 { [%eval #-6] } 15. Bxe5 { [%eval #-5] } 15... b6?? { (Mate in 5 → Mate in 12) Lost forced checkmate sequence. d5 was best. } { [%eval #12] } (15... d5 16. Bxc7 b6 17. Bxb6 Bg4 18. Bxa7 Bd1 19. Kxd1 d4 20. cxd4#) 16. Bxc7 { [%eval #12] } 16... Rxc7 { [%eval #11] } 17. d4?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-4] } (17. Nf3 Rxc3 18. dxc3 b5 19. g4 b4 20. cxb4 Ba6 21. Ke2 Bxe2 22. Rh6 Bxf3) 17... Rxc3 { [%eval #-4] } 18. Nxc3 { [%eval #-3] } 18... b5 { [%eval #-3] } 19. Nxb5 { [%eval #-2] } 19... d6 { [%eval #-2] } 20. Nxd6 { [%eval #-1] } 20... Bb7 { [%eval #-1] } 21. Nxb7# { Game ends by variant rule. } 0-1

