FEN
[Event "Hourly Three-check Arena"]
[Site "https://lichess.org/WJvEzdTL"]
[Date "2024.04.05"]
[Round "-"]
[White "CemalZiya027"]
[Black "Lasner"]
[Result "0-1"]
[GameId "WJvEzdTL"]
[UTCDate "2024.04.05"]
[UTCTime "15:18:55"]
[WhiteElo "1511"]
[BlackElo "1653"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+122"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Three-check"]
[TimeControl "300+0"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.12] } { A00 Van't Kruijs Opening } 1... d5?? { (0.12 → 28.61) Blunder. Nf6 was best. } { [%eval 28.61] } (1... Nf6 2. Nf3 Nc6 3. Be2 e5 4. Ng5 Qe7 5. Nc3 d5 6. e4) 2. Qf3?? { (28.61 → -0.93) Blunder. Bb5+ was best. } { [%eval -0.93] } (2. Bb5+ c6 3. Bxc6+ bxc6 4. Qh5 g6 5. Qe5 Be6 6. Qxh8 Na6) 2... c6?! { (-0.93 → -0.15) Inaccuracy. Nc6 was best. } { [%eval -0.15] } (2... Nc6 3. Bb5 Bd7 4. Nc3 e6 5. Qh3 Nf6 6. Nf3 Bd6 7. d4) 3. Nh3? { (-0.15 → -1.44) Mistake. Qg3 was best. } { [%eval -1.44] } (3. Qg3 Bf5 4. Nf3 e6 5. Nc3 Bxc2 6. Nb5 Na6 7. Be2 Bg6) 3... h6?? { (-1.44 → Mate in 6) Checkmate is now unavoidable. e5 was best. } { [%eval #6] } (3... e5 4. Be2) 4. Bd3?? { (Mate in 6 → -1.75) Lost forced checkmate sequence. Qxf7+ was best. } { [%eval -1.75] } (4. Qxf7+ Kxf7 5. Ng5+ hxg5 6. Bd3 Bf5 7. Bxf5 Kf6 8. Nc3 Kxf5 9. e4#) 4... Bxh3?? { (-1.75 → 0.98) Blunder. Nf6 was best. } { [%eval 0.98] } (4... Nf6 5. Qg3) 5. Qxh3 { [%eval 1.07] } 5... e6?? { (1.07 → Mate in 4) Checkmate is now unavoidable. Na6 was best. } { [%eval #4] } (5... Na6 6. O-O Nf6 7. Bxa6 bxa6 8. b3 e6 9. Bb2 Bd6 10. f4 O-O 11. d3 a5 12. Nd2) 6. Qh5?? { (Mate in 4 → -0.59) Lost forced checkmate sequence. Qxe6+ was best. } { [%eval -0.59] } (6. Qxe6+ fxe6 7. Bg6+ Ke7 8. Nc3 d4 9. Nd5#) 6... Qf6?! { (-0.59 → 0.00) Inaccuracy. Qg5 was best. } { [%eval 0.0] } (6... Qg5) 7. Nc3?! { (0.00 → -0.76) Inaccuracy. O-O was best. } { [%eval -0.76] } (7. O-O) 7... Nd7 { [%eval -0.66] } 8. Na4? { (-0.66 → -2.30) Mistake. b4 was best. } { [%eval -2.3] } (8. b4 Ne5 9. O-O Nxd3 10. cxd3 Qg5 11. Qh3 h5 12. f4 Qg4 13. Qxg4 hxg4 14. Rb1 Nf6) 8... b5 { [%eval -1.94] } 9. Nc3 { [%eval -1.43] } 9... Bb4?? { (-1.43 → 0.44) Blunder. Bd6 was best. } { [%eval 0.44] } (9... Bd6 10. f4) 10. a3?? { (0.44 → -1.55) Blunder. O-O was best. } { [%eval -1.55] } (10. O-O Bd6) 10... Bxc3?? { (-1.55 → 0.67) Blunder. Bd6 was best. } { [%eval 0.67] } (10... Bd6) 11. bxc3 { [%eval 0.55] } 11... Ne7?! { (0.55 → 1.37) Inaccuracy. Nc5 was best. } { [%eval 1.37] } (11... Nc5) 12. O-O { [%eval 1.17] } 12... Ne5 { [%eval 1.38] } 13. Kh1?! { (1.38 → 0.60) Inaccuracy. Be2 was best. } { [%eval 0.6] } (13. Be2) 13... Nxd3 { [%eval 0.67] } 14. cxd3 { [%eval 0.68] } 14... g6?? { (0.68 → 2.54) Blunder. O-O was best. } { [%eval 2.54] } (14... O-O 15. a4) 15. Qf3?? { (2.54 → 0.00) Blunder. Qh3 was best. } { [%eval 0.0] } (15. Qh3) 15... Nf5?? { (0.00 → 5.36) Blunder. Qxf3 was best. } { [%eval 5.36] } (15... Qxf3 16. gxf3 O-O 17. a4 Nf5 18. Ba3 Rfc8 19. f4 bxa4 20. Bc5 Rcb8 21. e4 Nh4 22. exd5) 16. e4 { [%eval 4.8] } 16... dxe4 { [%eval 5.75] } 17. dxe4 { [%eval 5.67] } 17... Kf8?! { (5.67 → 7.76) Inaccuracy. O-O was best. } { [%eval 7.76] } (17... O-O 18. d4) 18. exf5 { [%eval 7.61] } 18... gxf5 { [%eval 9.73] } 19. d4 { [%eval 10.4] } 19... Rg8 { [%eval 13.31] } 20. Bxh6+?! { (13.31 → 6.08) Inaccuracy. Bf4 was best. } { [%eval 6.08] } (20. Bf4 Rd8) 20... Qxh6 { [%eval 4.92] } 21. Qh3? { (4.92 → 2.46) Mistake. h3 was best. } { [%eval 2.46] } (21. h3 Rh8 22. c4 Qg6 23. Qxc6 Kg7 24. Qc7 Kh7 25. Rg1 Rac8 26. Qe7 Qh5 27. Rgd1 Rhg8) 21... Qxh3?! { (2.46 → 3.46) Inaccuracy. Qh8 was best. } { [%eval 3.46] } (21... Qh8 22. Rfe1) 22. gxh3 { [%eval 2.42] } 22... Ke7 { [%eval 2.97] } 23. Rad1?? { (2.97 → 1.00) Blunder. Rfe1 was best. } { [%eval 1.0] } (23. Rfe1 Kf6) 23... Rh8?! { (1.00 → 1.61) Inaccuracy. Kf6 was best. } { [%eval 1.61] } (23... Kf6 24. Rd3 Rg6 25. Rg3 Ke7 26. Re1 Rxg3 27. fxg3 Rg8 28. Rb1 Kf6 29. Rf1 Ke7 30. Re1) 24. Rc1?? { (1.61 → Mate in 4) Checkmate is now unavoidable. Rd3 was best. } { [%eval #-4] } (24. Rd3 Rad8) 24... Rxh3 { [%eval #-3] } 25. c4 { [%eval #-3] } 25... Rah8 { [%eval #-3] } 26. cxb5 { [%eval #-3] } 26... Rxh2+ { [%eval #-2] } 27. Kg1 { [%eval #-2] } 27... Rh1+ { [%eval #-1] } 28. Kg2 { [%eval #-1] } 28... R8h2# { Game ends by variant rule. } 0-1
