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[Event "Daily Antichess Arena"] [Site "https://lichess.org/WTpD8sA8"] [Date "2025.11.17"] [Round "-"] [White "dragna"] [Black "PranavKhandelwal"] [Result "0-1"] [GameId "WTpD8sA8"] [UTCDate "2025.11.17"] [UTCTime "00:15:05"] [WhiteElo "1500"] [BlackElo "1238"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+36"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... g5 { [%eval 0.13] } 2. f4?! { (0.13 → -0.45) Inaccuracy. a4 was best. } { [%eval -0.45] } (2. a4 g4 3. g3 b5 4. axb5 f5 5. Rxa7 Rxa7 6. Bh3 gxh3) 2... gxf4 { [%eval -0.39] } 3. g3 { [%eval -0.66] } 3... fxg3 { [%eval -1.33] } 4. hxg3 { [%eval -0.77] } 4... Nh6?? { (-0.77 → Mate in 13) Checkmate is now unavoidable. e6 was best. } { [%eval #13] } (4... e6 5. Rxh7 Rxh7 6. Bh3 Rxh3 7. Nxh3 Ba3 8. Nxa3 Qg5 9. Nxg5) 5. Rxh6 { [%eval #13] } 5... Bxh6 { [%eval #13] } 6. e3?? { (Mate in 13 → -0.99) Lost forced checkmate sequence. Bb2 was best. } { [%eval -0.99] } (6. Bb2 Bxd2 7. Bxh8 Bxe1 8. Qxd7 Kxd7 9. Bb2 Bxg3 10. Be5 Bxe5 11. Nf3 Bxa1) 6... Bxe3 { [%eval -0.49] } 7. dxe3 { [%eval -0.61] } 7... e5?? { (-0.61 → 1.90) Blunder. e6 was best. } { [%eval 1.9] } (7... e6 8. Qxd7) 8. Qxd7 { [%eval 1.82] } 8... Bxd7?? { (1.82 → Mate in 10) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #10] } (8... Kxd7 9. Ba6 bxa6 10. Ne2 a5 11. g4 a4 12. bxa4 h5 13. gxh5 Rxh5 14. a5) 9. Bb5?? { (Mate in 10 → -1.23) Lost forced checkmate sequence. g4 was best. } { [%eval -1.23] } (9. g4 Bxg4 10. Nf3 Bxf3 11. e4 Bxe4 12. Nc3 Bxc2 13. a3 Bxb3 14. Na4 Bxa4) 9... Bxb5 { [%eval -1.12] } 10. Kd1?? { (-1.12 → -5.00) Blunder. Bd2 was best. } { [%eval -5.0] } (10. Bd2) 10... Qxd1 { [%eval -2.36] } 11. Ne2?? { (-2.36 → -6.30) Blunder. e4 was best. } { [%eval -6.3] } (11. e4 Qxc2) 11... Qxc1 { [%eval -5.94] } 12. Nxc1 { [%eval -4.27] } 12... Bd3?? { (-4.27 → -1.44) Blunder. Ba4 was best. } { [%eval -1.44] } (12... Ba4 13. bxa4) 13. cxd3 { [%eval -3.3] } 13... e4? { (-3.30 → -1.86) Mistake. Nc6 was best. } { [%eval -1.86] } (13... Nc6) 14. dxe4 { [%eval -2.15] } 14... f5? { (-2.15 → -0.47) Mistake. Kd7 was best. } { [%eval -0.47] } (14... Kd7 15. Nd2 c5 16. Ne2 a5 17. b4 cxb4 18. Re1 a4 19. a3 bxa3 20. Nf4) 15. exf5 { [%eval -0.62] } 15... Kd7 { [%eval -0.46] } 16. Ne2 { [%eval -0.07] } 16... Ke6?? { (-0.07 → 3.20) Blunder. c5 was best. } { [%eval 3.2] } (16... c5 17. e4 c4 18. bxc4 b5 19. cxb5 a6 20. bxa6 Rxa6 21. Nd4 Rxa2 22. Rxa2) 17. fxe6 { [%eval 2.79] } 17... Rf8 { [%eval 3.53] } 18. Nf4 { [%eval 2.83] } 18... Rxf4 { [%eval 3.51] } 19. gxf4 { [%eval 2.69] } 19... Nd7?? { (2.69 → 5.90) Blunder. Na6 was best. } { [%eval 5.9] } (19... Na6) 20. exd7 { [%eval 5.81] } 20... Rc8 { [%eval 4.75] } 21. dxc8=N { [%eval 5.02] } 21... b5 { [%eval 3.51] } 22. Nxa7 { [%eval 5.11] } 22... c5?? { (5.11 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #13] } (22... h5) 23. Nxb5 { [%eval #13] } 23... c4 { [%eval #12] } 24. bxc4 { [%eval #12] } 24... h5 { [%eval #11] } 25. Nd2 { [%eval #11] } 25... h4 { [%eval #10] } 26. Rg1 { [%eval #10] } 26... h3 { [%eval #9] } 27. Rg2?? { (Mate in 9 → 0.45) Lost forced checkmate sequence. f5 was best. } { [%eval 0.45] } (27. f5 h2 28. Rg2 h1=N 29. Rf2 Nxf2 30. Ne4 Nxe4 31. c5 Nxc5 32. a4 Nxa4) 27... hxg2 { [%eval 0.3] } 28. Nf1?? { (0.30 → Mate in 6) Checkmate is now unavoidable. e4 was best. } { [%eval #-6] } (28. e4 g1=K) 28... gxf1=R?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. gxf1=Q was best. } { [%eval #4] } (28... gxf1=Q 29. f5 Qxc4 30. Nc7 Qxa2 31. Na8 Qxa8 32. f6 Qc8 33. f7 Qe8 34. fxe8=K#) 29. e4 { [%eval #4] } 29... Rxf4 { [%eval #3] } 30. a4 { [%eval #4] } 30... Rxe4 { [%eval #3] } 31. Nd4?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Nc7 was best. } { [%eval #-4] } (31. Nc7 Rxc4 32. Ne6 Rxa4 33. Nd4 Rxd4#) 31... Rxd4 { [%eval #-4] } 32. a5 { [%eval #-3] } 32... Rxc4 { [%eval #-3] } 33. a6 { [%eval #-2] } 33... Rb4 { [%eval #-2] } 34. a7 { [%eval #-1] } 34... Rb8 { [%eval #-1] } 35. axb8=Q# { Game ends by variant rule. } 0-1