FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/WoxkzqhF"]
[Date "2026.02.21"]
[Round "-"]
[White "acals"]
[Black "Zakrevskiy_Yuriy"]
[Result "0-1"]
[GameId "WoxkzqhF"]
[UTCDate "2026.02.21"]
[UTCTime "18:51:35"]
[WhiteElo "1929"]
[BlackElo "1649"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+17"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... a6?? { (-1.80 → 0.08) Blunder. e5 was best. } { [%eval 0.08] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qa4? { (0.08 → -1.31) Mistake. e3 was best. } { [%eval -1.31] } (2. e3 e6 3. Bxa6 bxa6 4. a3 Bxa3 5. Nxa3 Ne7 6. Ne2 Nec6) 2... c6 { [%eval -1.06] } 3. Qxa6?! { (-1.06 → -2.07) Inaccuracy. Qxc6 was best. } { [%eval -2.07] } (3. Qxc6) 3... Rxa6 { [%eval -2.2] } 4. g3?? { (-2.20 → Mate in 14) Checkmate is now unavoidable. a3 was best. } { [%eval #-14] } (4. a3 Rxa3 5. bxa3 c5 6. Ra2 g6 7. g4 Na6 8. f3 b6 9. Kf2 f5) 4... Rxa2 { [%eval #-14] } 5. Rxa2 { [%eval #-13] } 5... Qa5 { [%eval #-14] } 6. Rxa5 { [%eval #-13] } 6... Na6?? { (Mate in 13 → Mate in 15) Lost forced checkmate sequence. c5 was best. } { [%eval #15] } (6... c5 7. Rxc5 Na6 8. Rxc8 h6 9. Rxe8 e5 10. Rxf8 Ne7 11. Rxf7 Nc8 12. Rxg7) 7. Rxa6 { [%eval #15] } 7... bxa6 { [%eval #14] } 8. Na3?? { (Mate in 14 → 1.91) Lost forced checkmate sequence. e3 was best. } { [%eval 1.91] } (8. e3 g5 9. Bxa6 Bxa6 10. d3 Bxd3 11. Kd1 Bxb1 12. Kc2 Bxc2 13. b3 Bxb3) 8... h5?? { (1.91 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (8... e6 9. e3) 9. Nb5?? { (Mate in 14 → 5.04) Lost forced checkmate sequence. e3 was best. } { [%eval 5.04] } (9. e3 h4 10. gxh4 Rxh4 11. Bxa6 Bxa6 12. Kf1 Bxf1 13. d3 Bxd3 14. Ne2 Bxe2) 9... axb5?? { (5.04 → Mate in 16) Checkmate is now unavoidable. cxb5 was best. } { [%eval #16] } (9... cxb5 10. c4) 10. c4 { [%eval #16] } 10... bxc4 { [%eval 4.92] } 11. d3?? { (4.92 → -1.07) Blunder. g4 was best. } { [%eval -1.07] } (11. g4) 11... cxd3 { [%eval -0.38] } 12. exd3 { [%eval -1.15] } 12... h4? { (-1.15 → 0.10) Mistake. Rh6 was best. } { [%eval 0.1] } (12... Rh6 13. Bxh6 Nxh6 14. Kd2 h4 15. gxh4 c5 16. b4 cxb4 17. Nh3 b3 18. Rg1) 13. gxh4 { [%eval 0.16] } 13... Rxh4 { [%eval -0.08] } 14. Bh6?! { (-0.08 → -1.07) Inaccuracy. Kd2 was best. } { [%eval -1.07] } (14. Kd2 Rxh2) 14... Rxh2 { [%eval -1.0] } 15. Rxh2 { [%eval -0.92] } 15... Nxh6?? { (-0.92 → 0.77) Blunder. gxh6 was best. } { [%eval 0.77] } (15... gxh6) 16. Rxh6 { [%eval 0.36] } 16... gxh6 { [%eval 0.37] } 17. Nh3?! { (0.37 → -0.43) Inaccuracy. b4 was best. } { [%eval -0.43] } (17. b4 Kd8) 17... h5 { [%eval -0.26] } 18. Ng1 { [%eval -0.77] } 18... d5?! { (-0.77 → 0.00) Inaccuracy. f5 was best. } { [%eval 0.0] } (18... f5 19. d4) 19. f3?? { (0.00 → -2.17) Blunder. d4 was best. } { [%eval -2.17] } (19. d4 c5 20. dxc5 Bh3 21. Nxh3 f5 22. Bc4 dxc4 23. f4 e5 24. fxe5 Bxc5) 19... Bh3?? { (-2.17 → -0.22) Blunder. Bh6 was best. } { [%eval -0.22] } (19... Bh6 20. f4 Bxf4 21. Kd2 Bxd2 22. b4 Bxb4 23. d4 Ba6 24. Bxa6 Bc5 25. dxc5) 20. Nxh3 { [%eval -0.34] } 20... d4 { [%eval 0.0] } 21. Kf2?? { (0.00 → -2.88) Blunder. Nf2 was best. } { [%eval -2.88] } (21. Nf2 h4 22. Kd2 f5 23. b4 h3 24. Bxh3 Kd7 25. Bxf5 e6 26. Bxe6 Bxb4) 21... c5?? { (-2.88 → 0.07) Blunder. f5 was best. } { [%eval 0.07] } (21... f5 22. Ng1) 22. b4 { [%eval 0.0] } 22... cxb4 { [%eval 0.21] } 23. Be2?? { (0.21 → -2.00) Blunder. f4 was best. } { [%eval -2.0] } (23. f4 f5) 23... b3 { [%eval -1.89] } 24. f4?? { (-1.89 → Mate in 5) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-5] } (24. Ke1 Bh6 25. Nf2 Bf4 26. Nd1 e5 27. Nb2 f5 28. Kd2 Bxd2 29. f4 Bxf4) 24... e5 { [%eval #-7] } 25. fxe5 { [%eval #-5] } 25... f6?? { (Mate in 5 → -0.07) Lost forced checkmate sequence. f5 was best. } { [%eval -0.07] } (25... f5 26. exf6 Bb4 27. Bxh5 Kf7 28. Bxf7 Bd2 29. Bxb3 Bf4 30. Nxf4#) 26. exf6?? { (-0.07 → Mate in 4) Checkmate is now unavoidable. Bxh5 was best. } { [%eval #-4] } (26. Bxh5 fxe5 27. Bxe8 Bh6 28. Bc6 e4 29. Bxe4 Be3 30. Kxe3 dxe3 31. Bf3 b2) 26... Bg7?? { (Mate in 4 → 0.61) Lost forced checkmate sequence. Bb4 was best. } { [%eval 0.61] } (26... Bb4 27. Bxh5 Kf7 28. Bxf7 Bd2 29. Bxb3 Bf4 30. Nxf4#) 27. fxg7?? { (0.61 → Mate in 3) Checkmate is now unavoidable. Bxh5 was best. } { [%eval #-3] } (27. Bxh5 Bxf6 28. Bxe8 Be7 29. Kf3 b2 30. Ba4 Bf8 31. Nf4 Bb4 32. Ke2 Bf8) 27... Kf8?? { (Mate in 3 → Mate in 14) Lost forced checkmate sequence. b2 was best. } { [%eval #14] } (27... b2 28. Bxh5 b1=R 29. Bxe8 Rg1 30. Nxg1#) 28. gxf8=R { [%eval #14] } 28... b2 { [%eval #13] } 29. Bxh5 { [%eval #13] } 29... b1=N { [%eval #6] } 30. Kg2?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Bd1 was best. } { [%eval #-3] } (30. Bd1 Na3 31. Bc2 Nxc2 32. Ke1 Nxe1 33. Rc8 Nxd3 34. Nf2 Nxf2 35. Rc3 dxc3#) 30... Nd2 { [%eval #-3] } 31. Kf2 { [%eval #-1] } 31... Nf3 { [%eval #-1] } 32. Kxf3# { Game ends by variant rule. } 0-1