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[Event "casual variant:antichess game"] [Site "https://lichess.org/X4ZJ2pXx"] [Date "2018.04.27"] [Round "-"] [White "ijh"] [Black "Dragon-Lord"] [Result "0-1"] [GameId "X4ZJ2pXx"] [UTCDate "2018.04.27"] [UTCTime "23:23:10"] [WhiteElo "1944"] [BlackElo "2446"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.59] } 1... c5 { [%eval 1.99] } 2. b4? { (1.99 → 0.39) Mistake. Ba6 was best. } { [%eval 0.39] } (2. Ba6 Nxa6 3. h3 c4 4. d3 cxd3 5. cxd3 Qa5 6. Qb3 Qxe1 7. Qxb7 Qxc1 8. Qxa7 Qxb2) 2... cxb4 { [%eval 1.2] } 3. Na3?? { (1.20 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Nxa6 4. d3 Qc7 5. Qf3 Qxc2 6. Qxb7 Qxc1 7. Qxc8 Qxe1 8. Qxa8 Qxe3 9. Qxe8 Qxf2) 3... bxa3 { [%eval #-15] } 4. Bxa3 { [%eval #-15] } 4... e6?? { (Mate in 15 → 0.28) Lost forced checkmate sequence. b5 was best. } { [%eval 0.28] } (4... b5 5. Bxb5 Bb7 6. Bxe7 Nxe7 7. Bxd7 Bxg2 8. Bxe8 Bxh1 9. Bxf7 Qxd2 10. Kxd2 Bf3 11. Qxf3) 5. Bxf8 { [%eval -0.17] } 5... Kxf8 { [%eval 0.38] } 6. Qf3?? { (0.38 → -1.67) Blunder. Ba6 was best. } { [%eval -1.67] } (6. Ba6 bxa6) 6... b6 { [%eval -1.22] } 7. Qxf7 { [%eval -1.46] } 7... Kxf7 { [%eval -1.14] } 8. h4?? { (-1.14 → -3.85) Blunder. Ba6 was best. } { [%eval -3.85] } (8. Ba6 Nxa6) 8... Qxh4 { [%eval -3.56] } 9. Rxh4 { [%eval -4.17] } 9... Nc6?? { (-4.17 → Mate in 10) Checkmate is now unavoidable. Ba6 was best. } { [%eval #10] } (9... Ba6 10. Bxa6) 10. Rxh7 { [%eval #9] } 10... Rxh7 { [%eval #9] } 11. Nh3?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-10] } (11. Ba6 Bxa6 12. c4 Bxc4 13. Rd1 Bxa2 14. Rb1 Bxb1 15. e4 Bxe4 16. Ke2 Bxg2 17. Kf1 Bxf1) 11... Rxh3 { [%eval #-9] } 12. gxh3 { [%eval #-9] } 12... Nd4 { [%eval #-9] } 13. exd4 { [%eval #-9] } 13... e5 { [%eval #-8] } 14. dxe5 { [%eval #-8] } 14... d6 { [%eval #-7] } 15. exd6 { [%eval #-7] } 15... Bxh3 { [%eval #-6] } 16. Bxh3 { [%eval #-6] } 16... Rc8 { [%eval #-5] } 17. Bxc8 { [%eval #-5] } 17... a6 { [%eval #-4] } 18. Bxa6 { [%eval #-4] } 18... b5 { [%eval #-3] } 19. Bxb5 { [%eval #-3] } 19... Ke8 { [%eval #-2] } 20. Bxe8 { [%eval #-2] } 20... g6 { [%eval #-1] } 21. Bxg6 { [%eval #-1] } 21... Ne7 22. dxe7# { Game ends by variant rule. } 0-1