FEN
[Event "Antichess Shield Arena"]
[Site "https://lichess.org/X8BE8xHX"]
[Date "2026.04.23"]
[Round "-"]
[White "imakitty"]
[Black "shahmatveis"]
[Result "1-0"]
[GameId "X8BE8xHX"]
[UTCDate "2026.04.23"]
[UTCTime "17:44:59"]
[WhiteElo "1266"]
[BlackElo "1044"]
[WhiteRatingDiff "+59"]
[BlackRatingDiff "-6"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval #16] } 2... gxh6 { [%eval #14] } 3. Qd2?? { (Mate in 14 → -2.78) Lost forced checkmate sequence. b4 was best. } { [%eval -2.78] } (3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7 7. g4 Bxg1) 3... Ba3 { [%eval -0.79] } 4. Nxa3?! { (-0.79 → -1.58) Inaccuracy. Qxh6 was best. } { [%eval -1.58] } (4. Qxh6 Nxh6 5. Nxa3 Qe7 6. b4 Qxb4 7. Kd2 Qxa3 8. Rb1 Qxd3) 4... Qg5?? { (-1.58 → 1.76) Blunder. Qe7 was best. } { [%eval 1.76] } (4... Qe7 5. Qxh6) 5. Qxg5 { [%eval 2.25] } 5... hxg5 { [%eval 1.13] } 6. Nc4 { [%eval 1.31] } 6... b6 { [%eval 0.84] } 7. Nxb6 { [%eval 3.48] } 7... cxb6 { [%eval 1.06] } 8. g3?! { (1.06 → 0.08) Inaccuracy. Rc1 was best. } { [%eval 0.08] } (8. Rc1 g4 9. g3 h5 10. e3 h4 11. gxh4 Rxh4 12. Ne2 Rxh2 13. Rxh2 Nh6) 8... Nc6?? { (0.08 → Mate in 12) Checkmate is now unavoidable. h5 was best. } { [%eval #12] } (8... h5 9. g4) 9. Bh3?? { (Mate in 12 → -1.36) Lost forced checkmate sequence. d4 was best. } { [%eval -1.36] } (9. d4 Nxd4 10. e4 Nxc2 11. Kd2 Nxa1 12. Ba6 Bxa6 13. Kc2 Nxc2 14. Ne2 Bxe2) 9... Nb4?! { (-1.36 → -0.48) Inaccuracy. g4 was best. } { [%eval -0.48] } (9... g4 10. Bxg4 Nb4 11. Bxe6 Nxa2 12. Rxa2 dxe6 13. Rxa7 Rxa7 14. e3 Ne7 15. Ne2) 10. Bxe6 { [%eval -0.75] } 10... Nxa2 { [%eval -0.76] } 11. Bxf7?? { (-0.76 → Mate in 11) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-11] } (11. Rxa2) 11... Kxf7 { [%eval #-11] } 12. Rxa2 { [%eval #-10] } 12... Bb7?? { (Mate in 10 → -0.61) Lost forced checkmate sequence. Rb8 was best. } { [%eval -0.61] } (12... Rb8 13. Rxa7 Ba6 14. Rxd7 Bxd3 15. Rxf7 Bxe2 16. Kxe2 Rc8 17. Rxh7 Rxc2 18. Rxh8) 13. Rxa7 { [%eval -0.22] } 13... Bxh1 { [%eval -0.48] } 14. Rxa8 { [%eval -0.3] } 14... Bxa8 { [%eval -0.3] } 15. e4 { [%eval -0.14] } 15... Bxe4 { [%eval -0.82] } 16. dxe4 { [%eval -0.93] } 16... Ke6?! { (-0.93 → -0.37) Inaccuracy. Ne7 was best. } { [%eval -0.37] } (16... Ne7 17. f4) 17. e5 { [%eval -0.9] } 17... Kxe5 { [%eval -1.46] } 18. f4?! { (-1.46 → -2.24) Inaccuracy. Ke2 was best. } { [%eval -2.24] } (18. Ke2 Ne7 19. f4 gxf4 20. gxf4 Kxf4 21. Nf3 Kxf3 22. Kxf3 Ra8 23. h4 Ra6) 18... Kxf4?! { (-2.24 → -1.12) Inaccuracy. gxf4 was best. } { [%eval -1.12] } (18... gxf4) 19. gxf4 { [%eval -0.68] } 19... gxf4 { [%eval 1.0] } 20. Ne2?? { (1.00 → Mate in 6) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-6] } (20. Nf3) 20... d5 { [%eval #-6] } 21. Nxf4 { [%eval #-5] } 21... h5?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. b5 was best. } { [%eval #4] } (21... b5 22. Nxd5 Nf6 23. Nxf6 Rf8 24. Nxh7 b4 25. Nxf8 b3 26. cxb3#) 22. Nxh5 { [%eval #4] } 22... Rxh5 { [%eval #3] } 23. Kd1 { [%eval #4] } 23... Rxh2 { [%eval #3] } 24. Ke1 { [%eval #3] } 24... Rxc2 { [%eval #2] } 25. Kf1 { [%eval #2] } 25... Rxb2 { [%eval #1] } 26. Kf2 { [%eval #1] } 26... Rxf2# { Game ends by variant rule. } 1-0
