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[Event "casual blitz game"] [Site "https://lichess.org/XWEOcEZD"] [Date "2026.03.03"] [Round "-"] [White "ricoproplayer"] [Black "JorgeRosito"] [Result "1/2-1/2"] [GameId "XWEOcEZD"] [UTCDate "2026.03.03"] [UTCTime "23:30:49"] [WhiteElo "2036"] [BlackElo "2473"] [BlackTitle "IM"] [Variant "From Position"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/5R2/8/r3B3/4K1k1/8/8/8 w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Rg7+ { [%eval #29] } 1... Kh4 { [%eval #14] } 2. Rg2?? { (Mate in 14 → 0.39) Lost forced checkmate sequence. Kf5 was best. } { [%eval 0.39] } (2. Kf5 Kh3 3. Rg3+ Kh4 4. Rd3 Rb5 5. Rd7 Kh3 6. Rd2 Rxe5+) 2... Kh5?? { (0.39 → Mate in 20) Checkmate is now unavoidable. Ra7 was best. } { [%eval #20] } (2... Ra7 3. Rg6 Re7 4. Kf5 Rf7+ 5. Bf6+ Kh3 6. Ke4 Rb7 7. Be5 Kh4 8. Bf4) 3. Kf5 { [%eval #18] } 3... Ra4 { [%eval #18] } 4. Rg5+ { [%eval #22] } 4... Kh4 { [%eval #22] } 5. Rg2?? { (Mate in 22 → 0.00) Lost forced checkmate sequence. Rg3 was best. } { [%eval 0.0] } (5. Rg3 Rb4 6. Ra3 Kh5 7. Ra8 Rb6 8. Rg8 Ra6 9. Rg3 Ra4) 5... Ra3 { [%eval 0.0] } 6. Rg4+ { [%eval 0.0] } 6... Kh3 { [%eval 0.0] } 7. Rg1 { [%eval 0.0] } 7... Kh4 { [%eval 0.0] } 8. Rh1+ { [%eval 0.18] } 8... Rh3 { [%eval 0.18] } 9. Rg1 { [%eval 0.19] } 9... Ra3 { [%eval 0.15] } 10. Rg2 { [%eval 0.14] } 10... Rb3 { [%eval 0.16] } 11. Kf4 { [%eval 0.21] } 11... Rb4+ { [%eval 0.18] } 12. Kf5 { [%eval 0.21] } 12... Rb3 { [%eval 0.24] } 13. Rg8 { [%eval 0.29] } 13... Kh3 { [%eval 0.31] } 14. Rh8+ { [%eval 0.21] } 14... Kg2 { [%eval 0.07] } 15. Rh2+ { [%eval 0.0] } 15... Kg1 { [%eval 0.14] } 16. Ra2 { [%eval 0.07] } 16... Kf1 { [%eval 0.1] } 17. Ke4 { [%eval 0.07] } 17... Ke1 { [%eval 0.21] } 18. Bd4 { [%eval 0.08] } 18... Rb4 { [%eval 0.26] } 19. Kd3 { [%eval 0.35] } 19... Rb3+ { [%eval 0.28] } 20. Bc3+ { [%eval 0.32] } 20... Kf1 { [%eval 0.39] } 21. Ra1+ { [%eval 0.0] } 21... Kf2 { [%eval -0.03] } 22. Kd2 { [%eval 0.0] } 22... Kf3 { [%eval 0.03] } 23. Bd4 { [%eval 0.0] } 23... Ke4 { [%eval 0.0] } 24. Ra4 { [%eval 0.0] } 24... Rd3+ { [%eval 0.0] } 25. Ke2 { [%eval 0.0] } 25... Rxd4 { [%eval 0.0] } 26. Rxd4+ { [%eval 0.0] } 26... Kxd4 { [%eval 0.0] } { The game is a draw. } 1/2-1/2