FEN
[Event "Hourly Atomic Arena"]
[Site "https://lichess.org/Xe2nCIGS"]
[Date "2026.04.13"]
[Round "-"]
[White "MilesDragonite"]
[Black "Liam-Alexander"]
[Result "1-0"]
[GameId "Xe2nCIGS"]
[UTCDate "2026.04.13"]
[UTCTime "17:12:30"]
[WhiteElo "1885"]
[BlackElo "1879"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-6"]
[Variant "Atomic"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 1.9] } 1... d5 { [%eval 2.1] } 2. e4?? { (2.10 → 0.00) Blunder. Nc3 was best. } { [%eval 0.0] } (2. Nc3 Bg4 3. f3 Na6 4. Nb5 Nb4 5. Bg5 f6 6. Nxc7 Nxc2) 2... c6?? { (0.00 → 2.71) Blunder. Nh6 was best. } { [%eval 2.71] } (2... Nh6 3. h3 e5 4. Na3 b5 5. Be2 g6 6. f4 f5 7. Nf3) 3. b4?? { (2.71 → 0.08) Blunder. Nh3 was best. } { [%eval 0.08] } (3. Nh3 h6 4. Na3 Na6 5. e5 Bg4 6. Qf3 Bxf3 7. Nb5 Qa5+) 3... e5?! { (0.08 → 0.73) Inaccuracy. Nh6 was best. } { [%eval 0.73] } (3... Nh6 4. g4) 4. c4?? { (0.73 → -2.53) Blunder. f3 was best. } { [%eval -2.53] } (4. f3) 4... a5?? { (-2.53 → -0.14) Blunder. Nh6 was best. } { [%eval -0.14] } (4... Nh6 5. Be2) 5. cxd5 { [%eval -0.14] } 5... axb4?? { (-0.14 → Mate in 6) Checkmate is now unavoidable. Nh6 was best. } { [%eval #6] } (5... Nh6 6. h3) 6. d5?? { (Mate in 6 → -11.00) Lost forced checkmate sequence. Bc4 was best. } { [%eval -11.0] } (6. Bc4 Be6 7. Qh5 g6 8. dxe5 Qd5 9. Qe5+ Qe6 10. Qc7 Rxa2 11. Qxf7#) 6... Bb4+? { (-11.00 → -5.31) Mistake. Bg4 was best. } { [%eval -5.31] } (6... Bg4 7. f3) 7. Nc3 { [%eval -4.77] } 7... Bg4? { (-4.77 → -2.75) Mistake. Bc5 was best. } { [%eval -2.75] } (7... Bc5) 8. f3 { [%eval -2.51] } 8... Qb6?? { (-2.51 → 37.10) Blunder. Bc5 was best. } { [%eval 37.1] } (8... Bc5 9. Qd3 Nf6 10. Nh3 Bf2+ 11. Kd1 Nxe4 12. Ng5 f6 13. d6 Be6 14. d7+) 9. dxc6 { [%eval 28.05] } 9... Bd6 { [%eval 30.46] } 10. Bb5+ { [%eval #7] } 10... Kd8 { [%eval 92.62] } 11. fxg4 { [%eval 56.23] } 11... Nf6?! { (56.23 → Mate in 7) Checkmate is now unavoidable. Ra4 was best. } { [%eval #7] } (11... Ra4 12. Be3 b6 13. Nf3 Rxe4 14. Ne4 Nf6 15. Rc1 Nc6 16. Bxc6+ Nd5 17. Rc8+) 12. Bg5 { [%eval #6] } 12... Na6 { [%eval #4] } 13. Bxa6?! { (Mate in 4 → 14.38) Lost forced checkmate sequence. Nf3 was best. } { [%eval 14.38] } (13. Nf3 Kc8 14. Nxe5 Kb8 15. Qd7 Re8 16. Qxb7#) 13... Ra3?! { (14.38 → Mate in 4) Checkmate is now unavoidable. Ra4 was best. } { [%eval #4] } (13... Ra4 14. Nxa4 Kc8 15. Rc1+ Kb8 16. Rc7 b5 17. Nf3 Rd8 18. Kf1) 14. Nf3 { [%eval #3] } 14... Kc8 { [%eval #3] } 15. Nxe5 { [%eval #2] } 15... Kb8 { [%eval #2] } 16. Qd7 { [%eval #1] } 16... Ka8 { [%eval #1] } 17. Qxb7# { Game ends by variant rule. } 1-0

