FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Y6zePd1R"]
[Date "2026.01.14"]
[Round "-"]
[White "Neal008"]
[Black "susigutyhumo"]
[Result "0-1"]
[GameId "Y6zePd1R"]
[UTCDate "2026.01.14"]
[UTCTime "08:54:43"]
[WhiteElo "1260"]
[BlackElo "1326"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+16"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (-2.16 → -0.37) Blunder. e6 was best. } { [%eval -0.37] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. Nh3? { (-0.37 → -1.87) Mistake. c4 was best. } { [%eval -1.87] } (2. c4 dxc4 3. Qa4 Qxd2 4. Qxe8 Qxe1 5. Qxc8 Qxc1 6. Qxb7 Qxb2) 2... Bxh3 { [%eval -1.62] } 3. gxh3 { [%eval -1.84] } 3... f5?? { (-1.84 → Mate in 16) Checkmate is now unavoidable. Nd7 was best. } { [%eval #16] } (3... Nd7 4. a3 b6 5. Kf2 Ngf6 6. c4 dxc4 7. e4 Nxe4 8. Bxc4 Nxf2 9. Bxf7) 4. c4?? { (Mate in 16 → 0.29) Lost forced checkmate sequence. e4 was best. } { [%eval 0.29] } (4. e4) 4... dxc4 { [%eval 0.96] } 5. Qb3?? { (0.96 → -5.69) Blunder. e4 was best. } { [%eval -5.69] } (5. e4 fxe4) 5... Qxd2?? { (-5.69 → -1.45) Blunder. cxb3 was best. } { [%eval -1.45] } (5... cxb3 6. axb3 Qxd2 7. Kxd2 Nh6 8. Rxa7 Rxa7 9. Na3 Rxa3 10. bxa3 Kf7 11. b4) 6. Qxc4 { [%eval -2.04] } 6... Qxe1 { [%eval -2.0] } 7. Qxc7 { [%eval -1.88] } 7... Qxf1 { [%eval -1.77] } 8. Qxb7 { [%eval -1.87] } 8... Qxc1 { [%eval -1.74] } 9. Qxb8?? { (-1.74 → -3.90) Blunder. Qxa8 was best. } { [%eval -3.9] } (9. Qxa8 Qxb2 10. Qxb8 Qxb8 11. Nc3 Qxh2 12. Rxh2 Nh6 13. Rah1 a5 14. a3 Rg8) 9... Qxb1?? { (-3.90 → Mate in 8) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #8] } (9... Rxb8) 10. Qxe8?? { (Mate in 8 → -8.19) Lost forced checkmate sequence. Rhxb1 was best. } { [%eval -8.19] } (10. Rhxb1 Rxb8 11. Rd1 Rxb2 12. a4 Rxe2 13. a5 Rxh2 14. a6 Rxh3 15. Ra2 Rxf3) 10... Rxe8 { [%eval -6.71] } 11. Rhxb1 { [%eval -9.26] } 11... Nf6?? { (-9.26 → -3.90) Blunder. e6 was best. } { [%eval -3.9] } (11... e6) 12. f4?? { (-3.90 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (12. a4 e6) 12... Ng4?? { (Mate in 11 → -3.77) Lost forced checkmate sequence. Rd8 was best. } { [%eval -3.77] } (12... Rd8 13. e4 fxe4 14. f5 Rd1 15. Rxd1 e6 16. fxe6 Nd5 17. Rxd5 g5 18. Rxg5) 13. hxg4 { [%eval -4.38] } 13... fxg4 { [%eval -3.37] } 14. h3?? { (-3.37 → -7.29) Blunder. a4 was best. } { [%eval -7.29] } (14. a4) 14... gxh3 { [%eval -5.2] } 15. Rg1?? { (-5.20 → Mate in 8) Checkmate is now unavoidable. a4 was best. } { [%eval #-8] } (15. a4 g5) 15... g5?? { (Mate in 8 → -4.86) Lost forced checkmate sequence. Rb8 was best. } { [%eval -4.86] } (15... Rb8 16. Rxg7 Rxb2 17. Rxh7 Rxa2 18. Rxe7 Bxe7 19. Rxa2 Re8 20. Rxa7 Ba3 21. Rxa3) 16. fxg5 { [%eval -6.61] } 16... Bh6?? { (-6.61 → 0.00) Blunder. h2 was best. } { [%eval 0.0] } (16... h2 17. Raf1 hxg1=R 18. Rxf8 Rxg5 19. Rxe8 Rxe8 20. a4 h5 21. a5 Rxa5 22. b4) 17. gxh6 { [%eval 0.0] } 17... Rhg8 { [%eval 0.0] } 18. Rxg8 { [%eval -0.83] } 18... Rxg8 { [%eval -1.53] } 19. Rg1?? { (-1.53 → -3.60) Blunder. Rd1 was best. } { [%eval -3.6] } (19. Rd1 Rf8 20. a4 a5 21. e4 h2 22. Rd3 Rg8 23. Ra3 h1=N 24. b3 Rf8) 19... Rxg1 { [%eval -3.66] } 20. e4 { [%eval -4.05] } 20... Rg7?? { (-4.05 → 0.93) Blunder. Rg8 was best. } { [%eval 0.93] } (20... Rg8 21. b4 h2 22. b5 e5 23. a4 h1=B 24. a5 Bxe4 25. a6 Bd3 26. b6) 21. hxg7 { [%eval 0.37] } 21... h2 { [%eval 0.61] } 22. b4?! { (0.61 → -0.29) Inaccuracy. g8=R was best. } { [%eval -0.29] } (22. g8=R h5 23. a4 h1=R 24. a5 h4 25. b4 h3 26. a6 h2 27. b5 Rg1) 22... a5 { [%eval -0.07] } 23. bxa5 { [%eval -0.38] } 23... e5?? { (-0.38 → 2.05) Blunder. h5 was best. } { [%eval 2.05] } (23... h5) 24. a6 { [%eval 2.19] } 24... h1=R { [%eval 2.32] } 25. a4 { [%eval 2.67] } 25... Rf1 { [%eval 3.09] } 26. a7 { [%eval 3.03] } 26... Rf8? { (3.03 → 4.93) Mistake. h5 was best. } { [%eval 4.93] } (26... h5) 27. gxf8=K?! { (4.93 → 3.70) Inaccuracy. gxf8=R was best. } { [%eval 3.7] } (27. gxf8=R h5) 27... h6 { [%eval 4.11] } 28. Kg7 { [%eval 4.43] } 28... h5 { [%eval 4.38] } 29. Kg6 { [%eval #14] } 29... h4 { [%eval #13] } 30. Kg5 { [%eval #13] } 30... h3 { [%eval #12] } 31. Kf4?? { (Mate in 12 → -2.07) Lost forced checkmate sequence. a8=R was best. } { [%eval -2.07] } (31. a8=R h2 32. Rf8 h1=K 33. Kg4 Kh2 34. Kg3 Kxg3 35. Rf3 Kxf3 36. a5 Kxe4) 31... exf4 { [%eval -0.89] } 32. a8=K?? { (-0.89 → Mate in 11) Checkmate is now unavoidable. e5 was best. } { [%eval #-11] } (32. e5 f3 33. e6 f2 34. e7 h2 35. e8=K f1=B 36. a5 Bh3 37. a6 Bf5) 32... f3 { [%eval #-11] } 33. a5 { [%eval #-10] } 33... f2 { [%eval #-10] } 34. a6 { [%eval #-6] } 34... f1=R { [%eval #-6] } 35. e5 { [%eval #-5] } 35... Rf6?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. h2 was best. } { [%eval 0.0] } (35... h2 36. a7 h1=R 37. Kb7 Rhg1 38. Kb6 Rf6 39. exf6 Rg7 40. fxg7#) 36. exf6 { [%eval 0.0] } 36... h2 { [%eval 0.0] } 37. f7 { [%eval 0.0] } 37... h1=R { [%eval 0.0] } 38. f8=K { [%eval 0.0] } 38... Rd1 { [%eval 0.0] } 39. a7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kb7 was best. } { [%eval #-2] } (39. Kb7 Rd5 40. Kg8 Re5 41. Kc7 Re3 42. Kb6 Re2 43. a7 Re4 44. Kg7 Re2) 39... Ra1 { [%eval #-2] } 40. Kb7 { [%eval #-1] } 40... Rxa7 { [%eval #-1] } 41. Kxa7# { Game ends by variant rule. } 0-1