lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/YBHkhNUR"] [Date "2026.02.22"] [Round "-"] [White "NikonVelikiy"] [Black "samogonshik"] [Result "0-1"] [GameId "YBHkhNUR"] [UTCDate "2026.02.22"] [UTCTime "15:27:08"] [WhiteElo "1151"] [BlackElo "1141"] [WhiteRatingDiff "-28"] [BlackRatingDiff "+20"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (-2.16 → -0.37) Blunder. e6 was best. } { [%eval -0.37] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. c4 { [%eval -0.51] } 2... dxc4 { [%eval 0.09] } 3. d3?? { (0.09 → Mate in 16) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-16] } (3. Qa4 Qxd2) 3... Qxd3 { [%eval #-16] } 4. Qxd3 { [%eval #-14] } 4... cxd3 { [%eval #-14] } 5. exd3 { [%eval #-13] } 5... Bg4 { [%eval #-13] } 6. fxg4 { [%eval #-12] } 6... f5 { [%eval #-12] } 7. gxf5 { [%eval #-11] } 7... e6 { [%eval #-11] } 8. fxe6 { [%eval #-10] } 8... Nd7?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (8... g5 9. Bxg5 Nf6 10. Bxf6 c5 11. Bxh8 c4 12. dxc4 b5 13. cxb5 Na6 14. bxa6) 9. exd7 { [%eval #12] } 9... Kxd7 { [%eval #11] } 10. Bh6 { [%eval #11] } 10... gxh6 { [%eval #10] } 11. b4 { [%eval #10] } 11... Bxb4 { [%eval #9] } 12. h4 { [%eval #10] } 12... Bxe1 { [%eval #9] } 13. Nc3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-9] } (13. Nh3 Bxh4 14. g3 Bxg3 15. Nf2 Bxf2 16. Rxh6 Nxh6 17. d4 Bxd4 18. Na3 Bxa1) 13... Bxh4 { [%eval #-9] } 14. Rxh4 { [%eval #-8] } 14... Nf6 { [%eval #-8] } 15. Rxh6 { [%eval #-7] } 15... Rhb8?? { (Mate in 7 → -0.15) Lost forced checkmate sequence. Rag8 was best. } { [%eval -0.15] } (15... Rag8 16. Rxh7 Rxg2 17. Rxh8 Rxa2 18. Nxa2 Nh7 19. Rxh7 a5 20. Rxd7 a4 21. Rxc7) 16. Rxf6 { [%eval -0.37] } 16... h6 { [%eval -0.4] } 17. Rxh6 { [%eval -0.68] } 17... Ke6?? { (-0.68 → 3.54) Blunder. b6 was best. } { [%eval 3.54] } (17... b6 18. Rxb6 cxb6 19. Nd1 Rh8 20. Ne3 Rh3 21. gxh3 Kd6 22. Ng4 a5 23. Ne2) 18. Rxe6 { [%eval 3.0] } 18... Re8?? { (3.00 → Mate in 7) Checkmate is now unavoidable. b6 was best. } { [%eval #7] } (18... b6 19. Rxb6 cxb6 20. Be2 Rf8 21. Ne4 Rf2 22. Nxf2 b5 23. Rc1 b4 24. a4) 19. Rxe8 { [%eval #7] } 19... Rxe8 { [%eval #6] } 20. Re1 { [%eval #6] } 20... Rxe1 { [%eval #5] } 21. Nh3 { [%eval #5] } 21... Rxf1 { [%eval #4] } 22. Ng1 { [%eval #4] } 22... Rxg1 { [%eval #3] } 23. Ne4 { [%eval #4] } 23... Rxg2 { [%eval #3] } 24. Nd6?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. d4 was best. } { [%eval #-3] } (24. d4 Rxa2 25. Nd6 cxd6 26. d5 b6#) 24... Rxa2 { [%eval #-3] } 25. Nxb7 { [%eval #-2] } 25... c5 { [%eval #-2] } 26. Nxc5 { [%eval #-1] } 26... Ra4 { [%eval #-3] } 27. Nxa4 { [%eval #-2] } 27... a5 { [%eval #-2] } 28. Nc5 { [%eval #-1] } 28... a4 { [%eval #-1] } 29. Nxa4# { Game ends by variant rule. } 0-1