FEN
[Event "Monthly Antichess Arena"]
[Site "https://lichess.org/YDoKaDgt"]
[Date "2025.02.28"]
[Round "-"]
[White "eliaskhagen"]
[Black "aniketh200"]
[Result "1-0"]
[GameId "YDoKaDgt"]
[UTCDate "2025.02.28"]
[UTCTime "20:13:29"]
[WhiteElo "1951"]
[BlackElo "2392"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-11"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nh6?! { (1.19 → 2.23) Inaccuracy. e6 was best. } { [%eval 2.23] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 2.07] } 3... Nxd7 { [%eval 0.94] } 4. g4?? { (0.94 → -1.68) Blunder. c4 was best. } { [%eval -1.68] } (4. c4 Ng4 5. Qxg4 g5 6. Qxd7 Qxd7 7. c5 Qxd2 8. Bxd2 Bh3) 4... Nxg4 { [%eval 0.0] } 5. Qxg4 { [%eval -1.72] } 5... g5?? { (-1.72 → 0.67) Blunder. Rb8 was best. } { [%eval 0.67] } (5... Rb8 6. Qxd7 Kxd7 7. b3 Rxb3 8. cxb3 Kd6 9. Nh3 Bxh3 10. Nc3) 6. Qxd7 { [%eval 0.85] } 6... Qxd7 { [%eval 0.95] } 7. Nh3 { [%eval 0.98] } 7... Qxh3 { [%eval 0.11] } 8. Rf1 { [%eval 0.83] } 8... Qxe3?? { (0.83 → 3.78) Blunder. Qxh2 was best. } { [%eval 3.78] } (8... Qxh2 9. b4 Qxf2 10. Kxf2 g4 11. Rd1 g3 12. Kxg3 Be6 13. Nc3 Bxa2 14. Nxa2) 9. dxe3 { [%eval 2.39] } 9... Kd7 { [%eval 4.04] } 10. h4?? { (4.04 → 1.44) Blunder. a4 was best. } { [%eval 1.44] } (10. a4 h5) 10... gxh4 { [%eval 1.83] } 11. Nd2?? { (1.83 → -1.04) Blunder. Nc3 was best. } { [%eval -1.04] } (11. Nc3 h5) 11... Bh6?? { (-1.04 → Mate in 9) Checkmate is now unavoidable. Kd6 was best. } { [%eval #9] } (11... Kd6 12. b4) 12. f3 { [%eval #9] } 12... Bxe3 { [%eval #8] } 13. Nb1 { [%eval #8] } 13... Bxc1 { [%eval #7] } 14. a4 { [%eval #7] } 14... Bxb2 { [%eval #6] } 15. a5 { [%eval #6] } 15... Bxa1 { [%eval #5] } 16. Nc3 { [%eval #6] } 16... Bxc3 { [%eval #5] } 17. Kd2 { [%eval #6] } 17... Bxa5 { [%eval #5] } 18. Rc1 { [%eval #6] } 18... Bxd2 { [%eval #5] } 19. c4?? { (Mate in 5 → -1.30) Lost forced checkmate sequence. Re1 was best. } { [%eval -1.3] } (19. Re1 Bxe1 20. c3 Bxc3 21. f4 Bd2 22. f5 Ke8 23. f6 exf6#) 19... Bxc1 { [%eval -1.35] } 20. f4 { [%eval -1.46] } 20... Bxf4 { [%eval -1.23] } 21. c5 { [%eval -1.89] } 21... Ke8 { [%eval -1.59] } 22. c6 { [%eval -1.27] } 22... Bb7 { [%eval -2.58] } 23. cxb7 { [%eval -2.45] } 23... h3? { (-2.45 → -0.80) Mistake. Rg8 was best. } { [%eval -0.8] } (23... Rg8 24. bxa8=B) 24. bxa8=K { [%eval -1.22] } 24... c5 { [%eval -1.73] } 25. Kxa7 { [%eval -1.89] } 25... Bb8 { [%eval -1.98] } 26. Kxb8 { [%eval -1.45] } 26... Rg8?! { (-1.45 → -0.86) Inaccuracy. h2 was best. } { [%eval -0.86] } (26... h2 27. Kb7) 27. Kb7 { [%eval -1.37] } 27... Rg4?? { (-1.37 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #7] } (27... c4 28. Ka6) 28. Ka6 { [%eval #7] } 28... c4 { [%eval #6] } 29. Ka5 { [%eval #6] } 29... Rg1 { [%eval #5] } 30. Ka4 { [%eval #5] } 30... c3 { [%eval #4] } 31. Kb5 { [%eval #6] } 31... Rd1 { [%eval #5] } 32. Ka4 { [%eval #5] } 32... Rd2 { [%eval #3] } 33. Ka3 { [%eval #3] } 33... Ra2 { [%eval #2] } 34. Kxa2 { [%eval #2] } 34... c2 { [%eval #1] } 35. Kb1 { [%eval #1] } 35... cxb1=Q# { Game ends by variant rule. } 1-0