FEN
[Event "Antichess Hyperbullet Arena"]
[Site "https://lichess.org/YGlZWRG9"]
[Date "2025.09.08"]
[Round "-"]
[White "DarkOnCrack"]
[Black "RookNRollMaster"]
[Result "0-1"]
[GameId "YGlZWRG9"]
[UTCDate "2025.09.08"]
[UTCTime "19:17:37"]
[WhiteElo "1888"]
[BlackElo "1488"]
[WhiteRatingDiff "-17"]
[BlackRatingDiff "+28"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Nf6?? { (5.26 → Mate in 12) Checkmate is now unavoidable. Bd5 was best. } { [%eval #12] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7 11. Qxf8) 7. Bg8 { [%eval #12] } 7... Rxg8 { [%eval #11] } 8. Qf3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qh5 was best. } { [%eval #-11] } (8. Qh5 Nxh5 9. Nf3 Bxf3 10. Ke2 Bxe2 11. f3 Bxf3 12. e4 Bxe4 13. a3 Bxc2) 8... Bxf3 { [%eval #-11] } 9. Nxf3 { [%eval #-10] } 9... Ne4?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. e5 was best. } { [%eval #10] } (9... e5 10. Nxe5 Nc6 11. Nxc6 Rb8 12. Nxb8 a6 13. Nxa6 h6 14. Nxc7 Nd5 15. Nxd5) 10. Ng5?? { (Mate in 10 → -4.14) Lost forced checkmate sequence. Kd1 was best. } { [%eval -4.14] } (10. Kd1 Nxf2 11. Bd2 Nxd1 12. Be1 Nxb2 13. c4 Nxc4 14. Bb4 Nxe3 15. Bxe7 Bxe7) 10... Nxd2?? { (-4.14 → Mate in 9) Checkmate is now unavoidable. Nxf2 was best. } { [%eval #9] } (10... Nxf2 11. Nxh7) 11. Nxh7 { [%eval #9] } 11... Nxb1 { [%eval #8] } 12. Nxf8 { [%eval #8] } 12... Rxf8 { [%eval #7] } 13. Rxb1 { [%eval #7] } 13... Rxf2 { [%eval #6] } 14. Bd2 { [%eval #6] } 14... Rxd2 { [%eval #5] } 15. Rf1 { [%eval #5] } 15... Rxc2 { [%eval #4] } 16. Rf8?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. e4 was best. } { [%eval #-6] } (16. e4 Rxb2 17. e5 Rxa2 18. e6 Rxh2 19. Rh1 Rxh1#) 16... Rxb2 { [%eval #-6] } 17. Rxb8 { [%eval #-5] } 17... Rbxb8?? { (Mate in 5 → -5.91) Lost forced checkmate sequence. Rxa2 was best. } { [%eval -5.91] } (17... Rxa2 18. Rxa8 Rxh2 19. Rxa7 e5 20. Rxc7 e4 21. Rxg7 Rh7 22. Rxh7#) 18. a4 { [%eval -6.27] } 18... Rb5?? { (-6.27 → -2.53) Blunder. c5 was best. } { [%eval -2.53] } (18... c5 19. h4) 19. axb5 { [%eval #-15] } 19... c6 { [%eval #-15] } 20. bxc6 { [%eval #-15] } 20... e5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. a5 was best. } { [%eval 0.0] } (20... a5 21. c7 a4 22. h3 a3 23. h4 g5 24. hxg5 a2 25. g6 a1=R 26. g7) 21. h3?? { (0.00 → -3.68) Blunder. h4 was best. } { [%eval -3.68] } (21. h4 a5 22. e4 g5 23. hxg5 a4 24. g6 a3 25. g7 a2 26. g8=K Rxg8) 21... e4 { [%eval -5.0] } 22. h4 { [%eval -5.15] } 22... g5 { [%eval -4.66] } 23. hxg5 { [%eval -3.95] } 23... Re8? { (-3.95 → -1.89) Mistake. Rg8 was best. } { [%eval -1.89] } (23... Rg8 24. c7 Rxg5 25. c8=K a5 26. Kc7 a4 27. Kb6 Rg2 28. Kc5 a3 29. Kd6) 24. g6 { [%eval -2.24] } 24... Rd8?? { (-2.24 → 1.16) Blunder. Re6 was best. } { [%eval 1.16] } (24... Re6 25. g7) 25. c7 { [%eval 1.33] } 25... a5?? { (1.33 → Mate in 6) Checkmate is now unavoidable. Rd5 was best. } { [%eval #6] } (25... Rd5 26. c8=K) 26. cxd8=R { [%eval #8] } 26... a4 { [%eval #7] } 27. g7 { [%eval #7] } 27... a3 { [%eval #6] } 28. g8=R?? { (Mate in 6 → 1.64) Lost forced checkmate sequence. Rb8 was best. } { [%eval 1.64] } (28. Rb8 a2 29. Rb2 a1=R 30. Ra2 Rxa2 31. g8=B Re2 32. Ba2 Rxe3 33. Bb3 Rxb3#) 28... a2 { [%eval 2.0] } 29. Rd3?? { (2.00 → Mate in 9) Checkmate is now unavoidable. Rd7 was best. } { [%eval #-9] } (29. Rd7 a1=K) 29... exd3 { [%eval #-9] } 30. Rc8 { [%eval #-7] } 30... a1=R { [%eval #-7] } 31. Rc2 { [%eval #-5] } 31... dxc2 { [%eval #-5] } 32. e4 { [%eval #-4] } 32... Rd1 { [%eval #-4] } 33. e5 { [%eval #-3] } 33... Rd6 { [%eval #-3] } 34. exd6 { [%eval #-2] } 34... c1=R { [%eval #-2] } 35. d7 { [%eval #-1] } 35... Rc8 { [%eval #-1] } 36. dxc8=Q# { Game ends by variant rule. } 0-1

