FEN
[Event "Золотая Ладья 2072 Arena"]
[Site "https://lichess.org/YNs06UMg"]
[Date "2024.02.06"]
[Round "-"]
[White "Kudrov_Lev"]
[Black "armarinmow"]
[Result "1-0"]
[GameId "YNs06UMg"]
[UTCDate "2024.02.06"]
[UTCTime "16:00:12"]
[WhiteElo "1500"]
[BlackElo "1500"]
[WhiteRatingDiff "+246"]
[BlackRatingDiff "-242"]
[Variant "Atomic"]
[TimeControl "420+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 1.64] } 1... e5?? { (1.64 → Mate in 5) Checkmate is now unavoidable. e6 was best. } { [%eval #5] } (1... e6 2. d4 Nh6 3. f3 Na6 4. c3 f6 5. e5 d5 6. g3) 2. Nf3?? { (Mate in 5 → 3.04) Lost forced checkmate sequence. Qh5 was best. } { [%eval 3.04] } (2. Qh5 g6 3. Qh3 f5 4. exf5 Kf7 5. Qe6+ Kg7 6. Qxg6#) 2... Nc6 { [%eval 5.26] } 3. Bc4?? { (5.26 → 2.31) Blunder. g3 was best. } { [%eval 2.31] } (3. g3 Qg5 4. Nxg5 Nf6 5. Bh3 Ng4 6. Bxg4 Nd4 7. Qg4 f5) 3... Bc5?? { (2.31 → Mate in 1) Checkmate is now unavoidable. d5 was best. } { [%eval #1] } (3... d5) 4. O-O?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } { [%eval #-1] } (4. Bxf7#) 4... Nf6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf2# was best. } { [%eval #1] } (4... Bxf2#) 5. d3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } { [%eval #-1] } (5. Bxf7#) 5... d6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf2# was best. } { [%eval #1] } (5... Bxf2#) 6. h3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } { [%eval #-1] } (6. Bxf7#) 6... h6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf2# was best. } { [%eval #1] } (6... Bxf2#) 7. Nc3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } { [%eval #-1] } (7. Bxf7#) 7... O-O?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf2# was best. } { [%eval #1] } (7... Bxf2#) 8. a3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } { [%eval #-1] } (8. Bxf7#) 8... Be6?? { (Mate in 1 → -3.18) Lost forced checkmate sequence. Bxf2# was best. } { [%eval -3.18] } (8... Bxf2#) 9. b4?? { (-3.18 → Mate in 1) Checkmate is now unavoidable. d4 was best. } { [%eval #-1] } (9. d4) 9... Bb6?? { (Mate in 1 → -5.07) Lost forced checkmate sequence. Bxf2# was best. } { [%eval -5.07] } (9... Bxf2#) 10. b5?? { (-5.07 → Mate in 1) Checkmate is now unavoidable. Kh1 was best. } { [%eval #-1] } (10. Kh1 Bxf2 11. Bxe6 Nd4 12. Qg4 g6 13. Nd5 f5 14. Nf6+ Rxf6 15. Qh4 f4 16. Be3 f3) 10... Nd4?? { (Mate in 1 → -6.07) Lost forced checkmate sequence. Bxf2# was best. } { [%eval -6.07] } (10... Bxf2#) 11. a4?! { (-6.07 → -21.88) Inaccuracy. Ng5 was best. } { [%eval -21.88] } (11. Ng5 Kh8 12. Nd5 Ne2+ 13. Kh1 Nxe4 14. Nxf7 Nxc1 15. f4 d5 16. g3 dxc4 17. d4 e4) 11... Nxf3?? { (-21.88 → -2.23) Blunder. Nxc2 was best. } { [%eval -2.23] } (11... Nxc2) 12. Qf3?? { (-2.23 → Mate in 1) Checkmate is now unavoidable. Kh1 was best. } { [%eval #-1] } (12. Kh1 Ng4 13. Bg5 f6 14. Bc1 Bxc4 15. d4 Ba5 16. b6 Bd2 17. hxg4 Bxc1 18. bxc7 Rac8) 12... Bxc4?! { (Mate in 1 → -13.75) Lost forced checkmate sequence. Bxf2# was best. } { [%eval -13.75] } (12... Bxf2#) 13. Ra3?! { (-13.75 → Mate in 1) Checkmate is now unavoidable. d4 was best. } { [%eval #-1] } (13. d4 exd4) 13... Bc5? { (Mate in 1 → -8.91) Lost forced checkmate sequence. Bxf2# was best. } { [%eval -8.91] } (13... Bxf2#) 14. Ra1? { (-8.91 → Mate in 1) Checkmate is now unavoidable. d4 was best. } { [%eval #-1] } (14. d4 Nxe4) 14... a6?! { (Mate in 1 → -11.08) Lost forced checkmate sequence. Bxf2# was best. } { [%eval -11.08] } (14... Bxf2#) 15. bxa6?! { (-11.08 → Mate in 1) Checkmate is now unavoidable. d4 was best. } { [%eval #-1] } (15. d4 Nxe4) 15... Qd7?! { (Mate in 1 → -11.64) Lost forced checkmate sequence. Bxf2# was best. } { [%eval -11.64] } (15... Bxf2#) 16. Qf5?! { (-11.64 → Mate in 1) Checkmate is now unavoidable. d4 was best. } { [%eval #-1] } (16. d4) 16... Qxf5?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Bxf2# was best. } { [%eval 0.0] } (16... Bxf2#) 17. Rb1?? { (0.00 → Mate in 1) Checkmate is now unavoidable. d4 was best. } { [%eval #-1] } (17. d4 Ba3 18. Bxa3 f5 19. a5 g5 20. f4 exf4 21. e5 dxe5 22. Rae1 Rfe8 23. Re7 Rxe7) 17... b6?? { (Mate in 1 → -0.07) Lost forced checkmate sequence. Bxf2# was best. } { [%eval -0.07] } (17... Bxf2#) 18. Be3 { [%eval -0.36] } 18... Bxe3 { [%eval 0.06] } 19. d4 { [%eval 0.15] } 19... exd4 { [%eval 0.67] } 20. Rfe1 { [%eval 0.61] } 20... Rxa4?? { (0.61 → 11.02) Blunder. g5 was best. } { [%eval 11.02] } (20... g5 21. f4 Rfe8 22. g4 Kh7 23. Kf2 f5 24. Rbd1 h5 25. e5 dxe5 26. Re7+ Rxe7 27. Rd7+) 21. e5 { [%eval 10.2] } 21... dxe5 { [%eval 11.17] } 22. Re7 { [%eval 9.41] } 22... Rc8? { (9.41 → Mate in 1) Checkmate is now unavoidable. Kh7 was best. } { [%eval #1] } (22... Kh7 23. Rxf7) 23. Rbe1 { [%eval #5] } 23... Kf8 { [%eval #1] } 24. Rd7 { [%eval #1] } 24... c5 { [%eval #1] } 25. Ree7 { [%eval #1] } 25... Rb8 { [%eval #1] } 26. Rxf7# { Game ends by variant rule. } 1-0
