FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/YV3X1sgt"]
[Date "2022.03.20"]
[Round "-"]
[White "gagidk"]
[Black "javirod1983"]
[Result "0-1"]
[GameId "YV3X1sgt"]
[UTCDate "2022.03.20"]
[UTCTime "17:47:08"]
[WhiteElo "1515"]
[BlackElo "1420"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+112"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b5?? { (0.00 → 2.09) Blunder. Nh6 was best. } { [%eval 2.09] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. d3?? { (2.09 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (2. c4 bxc4 3. d3 cxd3 4. Qxd3 g5 5. Bxg5 d6 6. Bxe7 Nxe7) 2... b4?? { (Mate in 16 → 2.53) Lost forced checkmate sequence. g5 was best. } { [%eval 2.53] } (2... g5 3. Bxg5 Bg7 4. Bxe7 Bxb2 5. Bxd8 Bxa1 6. Bxc7 Bc3 7. Nxc3 Nc6 8. Nxb5 Rb8 9. Nxa7) 3. c3?? { (2.53 → -0.53) Blunder. Bh6 was best. } { [%eval -0.53] } (3. Bh6 Nxh6) 3... bxc3 { [%eval -0.43] } 4. Nxc3 { [%eval -0.98] } 4... h6?? { (-0.98 → 2.30) Blunder. g5 was best. } { [%eval 2.3] } (4... g5 5. Bxg5) 5. Bxh6 { [%eval 2.39] } 5... Rxh6?? { (2.39 → Mate in 16) Checkmate is now unavoidable. gxh6 was best. } { [%eval #16] } (5... gxh6 6. Kd2) 6. Nh3?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-13] } (6. Nb5 Rxh2 7. Rxh2 a6 8. Nxc7 Qxc7 9. b4 Qxg3 10. fxg3 g5 11. b5 axb5 12. Rc1 Rxa2) 6... Rxh3 { [%eval #-13] } 7. Bxh3 { [%eval #-12] } 7... f5 { [%eval #-12] } 8. Bxf5 { [%eval #-11] } 8... g6?? { (Mate in 11 → 7.08) Lost forced checkmate sequence. Bb7 was best. } { [%eval 7.08] } (8... Bb7 9. Bxd7 Bxh1 10. Bxe8 Qxd3 11. Qxd3 Bd5 12. Qxd5 Nh6 13. Qxa8 g5 14. Qxb8 g4 15. Qxc7) 9. Bxd7 { [%eval 6.61] } 9... Nxd7?? { (6.61 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (9... Kxd7 10. Qa4 Ba6 11. Qxd7 Bxd3 12. Qxd8 Bxe2 13. Qxb8 Rxb8 14. Nxe2 Rxb2 15. Rb1 Rxe2 16. Kxe2) 10. e3?? { (Mate in 14 → 3.42) Lost forced checkmate sequence. e4 was best. } { [%eval 3.42] } (10. e4 Nb8 11. Qf3 Qxd3 12. Qxf8 Kxf8 13. g4 Bxg4 14. Nb5 Qxb5 15. b4 Qxb4 16. Kd1) 10... Kf7?? { (3.42 → Mate in 16) Checkmate is now unavoidable. c6 was best. } { [%eval #16] } (10... c6 11. Kd2) 11. Qh5 { [%eval #14] } 11... gxh5 { [%eval #13] } 12. g4 { [%eval #13] } 12... hxg4 { [%eval #12] } 13. f3 { [%eval #12] } 13... gxf3 { [%eval #11] } 14. Ne2?? { (Mate in 11 → -2.07) Lost forced checkmate sequence. e4 was best. } { [%eval -2.07] } (14. e4 f2 15. Kxf2 Bb7 16. e5 Nxe5 17. Na4 Nxd3 18. b4 Nxb4 19. Nc5 Nxa2 20. Rxa2 Bxh1) 14... fxe2 { [%eval -1.9] } 15. Kxe2 { [%eval -2.6] } 15... e6?? { (-2.60 → Mate in 8) Checkmate is now unavoidable. Ke6 was best. } { [%eval #8] } (15... Ke6 16. Rae1) 16. b4 { [%eval #8] } 16... Bxb4 { [%eval #7] } 17. Rae1?? { (Mate in 7 → -2.71) Lost forced checkmate sequence. Kd2 was best. } { [%eval -2.71] } (17. Kd2 Bxd2 18. Rhb1 Bxe3 19. h4 Qxh4 20. d4 Bxd4 21. Rb7 Bxa1 22. Rxa7 Rxa7 23. a4 Qxa4#) 17... Bxe1 { [%eval -2.92] } 18. Rxe1 { [%eval -2.94] } 18... Ne7 { [%eval -3.25] } 19. h4 { [%eval -3.84] } 19... a5 { [%eval -3.11] } 20. Rd1?! { (-3.11 → -4.62) Inaccuracy. Kd2 was best. } { [%eval -4.62] } (20. Kd2 c5) 20... a4 { [%eval -4.63] } 21. e4 { [%eval -5.84] } 21... a3?! { (-5.84 → -4.46) Inaccuracy. Nb6 was best. } { [%eval -4.46] } (21... Nb6 22. Kf3) 22. e5 { [%eval -5.61] } 22... Nxe5 { [%eval -3.57] } 23. Kf2? { (-3.57 → -7.25) Mistake. Rh1 was best. } { [%eval -7.25] } (23. Rh1) 23... Qxd3 { [%eval -7.49] } 24. Rxd3 { [%eval -8.06] } 24... Nxd3 { [%eval -11.71] } 25. Kg3?! { (-11.71 → Mate in 7) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-7] } (25. Kg2 Bd7) 25... Nf4 { [%eval #-7] } 26. Kxf4 { [%eval #-6] } 26... e5 { [%eval #-6] } 27. Kxe5 { [%eval #-5] } 27... Kf6 { [%eval #-5] } 28. Kxf6 { [%eval #-4] } 28... Bd7 { [%eval #-4] } 29. Kxe7 { [%eval #-3] } 29... Ra7 { [%eval #-3] } 30. Kxd7 { [%eval #-2] } 30... Ra6 { [%eval #-2] } 31. Kxc7 { [%eval #-1] } 31... Rc6 { [%eval #-1] } 32. Kxc6# { Game ends by variant rule. } 0-1