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[Event "primer torneo de comeme Arena"] [Site "https://lichess.org/Ykb3gtuR"] [Date "2021.10.31"] [Round "-"] [White "Oscar3_LoboMX"] [Black "snoopyavatar"] [Result "1-0"] [GameId "Ykb3gtuR"] [UTCDate "2021.10.31"] [UTCTime "05:22:01"] [WhiteElo "1282"] [BlackElo "1160"] [WhiteRatingDiff "+26"] [BlackRatingDiff "-69"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... d6?? { (0.97 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Ba6 { [%eval #14] } 2... bxa6 { [%eval #13] } 3. Nf3?? { (Mate in 13 → -0.01) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.01] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. e4 Bxc2 6. Na3 Bxe4 7. d4 Bxg2) 3... Bb7?? { (-0.01 → Mate in 13) Checkmate is now unavoidable. Bh3 was best. } { [%eval #13] } (3... Bh3 4. gxh3 g5 5. Nxg5 Qd7 6. Nxf7 Qxh3 7. Nxd6 exd6 8. Qh5) 4. Ne5 { [%eval #15] } 4... dxe5 { [%eval #13] } 5. Nc3 { [%eval #14] } 5... Qxd2 { [%eval #11] } 6. Qxd2 { [%eval #11] } 6... Bxg2 { [%eval #10] } 7. Nb5 { [%eval #11] } 7... Bxh1 { [%eval #10] } 8. Nxa7 { [%eval #10] } 8... Rxa7 { [%eval #9] } 9. Qd8 { [%eval #9] } 9... Kxd8 { [%eval #8] } 10. e4 { [%eval #8] } 10... Bxe4 { [%eval #7] } 11. f3 { [%eval #7] } 11... Bxc2 { [%eval #6] } 12. a4?? { (Mate in 6 → Mate in 13) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-13] } (12. Bh6 Nxh6 13. Rb1 Bxb1 14. b3 Bxa2 15. h4 Bxb3 16. Kd1 Bxd1 17. h5 Bxf3#) 12... Bxa4 { [%eval #-13] } 13. Rxa4 { [%eval #-12] } 13... g5 { [%eval #-12] } 14. Rxa6 { [%eval #-10] } 14... Rxa6 { [%eval #-10] } 15. Bxg5 { [%eval #-9] } 15... e4 { [%eval #-11] } 16. Bxe7 { [%eval #-10] } 16... Bxe7 { [%eval #-15] } 17. fxe4 { [%eval #-14] } 17... f5 { [%eval #-14] } 18. exf5 { [%eval #-13] } 18... Re6 { [%eval #-13] } 19. fxe6 { [%eval #-12] } 19... Kd7?? { (Mate in 12 → Mate in 4) Lost forced checkmate sequence. Ba3 was best. } { [%eval #4] } (19... Ba3 20. bxa3 Ne7 21. Ke2 Nbc6 22. a4 Re8 23. a5 Nxa5 24. Ke3 Nb7 25. Ke4 Nf5 26. Kxf5) 20. exd7 { [%eval #4] } 20... Nxd7 { [%eval #3] } 21. h4 { [%eval #3] } 21... Bxh4 { [%eval #2] } 22. b4?? { (Mate in 2 → -6.63) Lost forced checkmate sequence. b3 was best. } { [%eval -6.63] } (22. b3 Bxe1 23. b4 Bxb4#) 22... Bxe1 { [%eval -1.56] } 23. b5 { [%eval -1.98] } 23... c6 { [%eval -2.19] } 24. bxc6 { [%eval -4.23] } 24... Nh6?? { (-4.23 → 0.00) Blunder. Bg3 was best. } { [%eval 0.0] } (24... Bg3 25. cxd7) 25. cxd7 { [%eval 0.0] } 25... Re8 { [%eval 0.0] } 26. dxe8=Q?? { (0.00 → Mate in 3) Checkmate is now unavoidable. dxe8=B was best. } { [%eval #-3] } (26. dxe8=B Nf7 27. Bxf7 h5 28. Bxh5 Bh4 29. Bf7 Bg3 30. Bd5 Be5 31. Bb3 Bc3 32. Bf7 Bd4) 26... Ng4 { [%eval #-3] } 27. Qxe1 { [%eval #-2] } 27... Nf2?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Ne5 was best. } { [%eval #3] } (27... Ne5 28. Qxe5 h5 29. Qxh5#) 28. Qxf2 { [%eval #3] } 28... h5 { [%eval #2] } 29. Qg2 { [%eval #2] } 29... h4 { [%eval #1] } 30. Qg3 { [%eval #1] } 30... hxg3# { Game ends by variant rule. } 1-0