FEN
[Event "halloween Arena"]
[Site "https://lichess.org/YnDUVYCn"]
[Date "2024.10.31"]
[Round "-"]
[White "GabiBenfiquista"]
[Black "Fontourazinh"]
[Result "0-1"]
[GameId "YnDUVYCn"]
[UTCDate "2024.10.31"]
[UTCTime "16:30:52"]
[WhiteElo "1611"]
[BlackElo "1912"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+26"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.05] } 1... d5?? { (0.05 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #14] } 3. Na3?? { (Mate in 14 → 1.08) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.08] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. d3 Bxc2 6. Na3 Bxd3 7. Nc4 dxc4) 3... Bh3?! { (1.08 → 2.05) Inaccuracy. Bg4 was best. } { [%eval 2.05] } (3... Bg4) 4. gxh3?! { (2.05 → 1.20) Inaccuracy. Nxh3 was best. } { [%eval 1.2] } (4. Nxh3) 4... d4?! { (1.20 → 2.29) Inaccuracy. Qd6 was best. } { [%eval 2.29] } (4... Qd6 5. Nb5 axb5 6. e4 dxe4 7. c4 Qxh2 8. Rxh2 bxc4 9. Qa4 c3 10. Qxe8) 5. exd4 { [%eval 2.31] } 5... Qxd4 { [%eval 2.47] } 6. Nb5?? { (2.47 → 0.28) Blunder. Qh5 was best. } { [%eval 0.28] } (6. Qh5 Qxd2) 6... Qxd2?? { (0.28 → Mate in 15) Checkmate is now unavoidable. axb5 was best. } { [%eval #15] } (6... axb5 7. Qh5) 7. Bxd2 { [%eval #15] } 7... axb5 { [%eval #17] } 8. c4?? { (Mate in 17 → -0.92) Lost forced checkmate sequence. Be3 was best. } { [%eval -0.92] } (8. Be3) 8... bxc4 { [%eval -0.45] } 9. b3? { (-0.45 → -2.18) Mistake. Bh6 was best. } { [%eval -2.18] } (9. Bh6 gxh6 10. Qa4 Na6 11. Qxc4 Kd7 12. Qxf7 Nb4 13. Qxf8 Nxa2 14. Rxa2 Rxf8) 9... cxb3 { [%eval -2.48] } 10. axb3?? { (-2.48 → Mate in 12) Checkmate is now unavoidable. Qxb3 was best. } { [%eval #-12] } (10. Qxb3 Nd7) 10... Nc6?? { (Mate in 12 → -3.62) Lost forced checkmate sequence. a5 was best. } { [%eval -3.62] } (10... a5 11. Bxa5 Rxa5 12. Rxa5 c5 13. Rxc5 e5 14. Rxe5 Nc6 15. Rxe8 Na7 16. Rxf8) 11. Rxa7 { [%eval -4.42] } 11... Nxa7 { [%eval -4.38] } 12. Bh6 { [%eval -4.47] } 12... gxh6?? { (-4.47 → -2.15) Blunder. Nxh6 was best. } { [%eval -2.15] } (12... Nxh6) 13. Nf3?? { (-2.15 → Mate in 11) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-11] } (13. Ne2 Rd8 14. Qxd8 Kxd8 15. b4 c5 16. bxc5 Kc7 17. c6 Kxc6 18. h4 h5) 13... h5?? { (Mate in 11 → -1.62) Lost forced checkmate sequence. e5 was best. } { [%eval -1.62] } (13... e5 14. Nxe5 Kd7 15. Nxf7 h5 16. Qxd7 Nc6 17. Qxc6 Ra5 18. Nxh8) 14. Nd4?? { (-1.62 → Mate in 11) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-11] } (14. Ng5 h6 15. Qxh5 hxg5 16. Qxf7 Rxh3 17. Qxe8 Rxh2 18. Qxa8 Rxh1 19. Qxf8 Rxe1) 14... f5?? { (Mate in 11 → -4.70) Lost forced checkmate sequence. Nh6 was best. } { [%eval -4.7] } (14... Nh6 15. Qxh5 Nb5 16. Qxb5 Kd7 17. Qxd7 Ng4 18. Qxc7 Nxh2 19. Rxh2 Bh6 20. Qxe7) 15. Nxf5?? { (-4.70 → Mate in 11) Checkmate is now unavoidable. Qxh5 was best. } { [%eval #-11] } (15. Qxh5 h6) 15... e5?? { (Mate in 11 → -3.67) Lost forced checkmate sequence. Bg7 was best. } { [%eval -3.67] } (15... Bg7 16. Nxe7 Kxe7 17. Qxh5 Be5 18. Qxh7 Bxh2 19. Rxh2 Rxh7 20. b4 Rxh3 21. Rxh3) 16. Qxh5 { [%eval -4.42] } 16... Nh6?? { (-4.42 → Mate in 7) Checkmate is now unavoidable. Bg7 was best. } { [%eval #7] } (16... Bg7) 17. Qxh6?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Nxh6 was best. } { [%eval #-7] } (17. Nxh6 Bxh6 18. Qxe8 Rhxe8 19. Kd2 Bxd2 20. b4 Bxb4 21. Re1 Bxe1 22. h4 Bxf2) 17... Bxh6 { [%eval #-7] } 18. Nxh6 { [%eval #-6] } 18... Kf7 { [%eval #-6] } 19. Nxf7 { [%eval #-5] } 19... h6?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Rhg8 was best. } { [%eval #7] } (19... Rhg8 20. Nxe5 Nc6 21. Nxc6 Rg4 22. hxg4 h5 23. gxh5 Ra4 24. bxa4#) 20. Nxh8?? { (Mate in 7 → -1.37) Lost forced checkmate sequence. Nxh6 was best. } { [%eval -1.37] } (20. Nxh6 Rxh6 21. b4 Rxh3 22. Rg1 Rxh2 23. Rg2 Rxg2 24. f4 exf4 25. Kd2 Rxd2) 20... Rxh8 { [%eval -2.19] } 21. f4 { [%eval -2.55] } 21... exf4 { [%eval -3.25] } 22. Rg1?? { (-3.25 → Mate in 5) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-5] } (22. Kd1 f3) 22... Rg8 { [%eval #-5] } 23. Rxg8 { [%eval #-4] } 23... Nc8 { [%eval #-4] } 24. Rxc8 { [%eval #-3] } 24... f3 { [%eval #-5] } 25. Rxc7 { [%eval #-4] } 25... f2 { [%eval #-4] } 26. Kxf2 { [%eval #-3] } 26... h5 { [%eval #-3] } 27. Kg3 { [%eval #-1] } 27... h4 { [%eval #-1] } 28. Kxh4# { Game ends by variant rule. } 0-1