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[Event "rated variant:antichess game"] [Site "https://lichess.org/Yxejsdnk"] [Date "2021.05.06"] [Round "-"] [White "groshks"] [Black "Anshkr"] [Result "0-1"] [GameId "Yxejsdnk"] [UTCDate "2021.05.06"] [UTCTime "10:27:47"] [WhiteElo "1579"] [BlackElo "1153"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... a6?? { (0.00 → 4.36) Blunder. Nh6 was best. } { [%eval 4.36] } (1... Nh6 2. b3 g6 3. g4 Nxg4 4. Bg2 Nxh2 5. Bxb7 Bxb7 6. Rxh2) 2. b3 { [%eval -0.05] } 2... h6?? { (-0.05 → 4.05) Blunder. c6 was best. } { [%eval 4.05] } (2... c6 3. e3 Qa5 4. Bxa6 Qxa2 5. Rxa2 bxa6 6. Rxa6 Bxa6 7. d3 Bxd3 8. Qxd3 Ra4 9. Qxh7) 3. Bb2?? { (4.05 → -2.07) Blunder. Nh3 was best. } { [%eval -2.07] } (3. Nh3 c6) 3... g6 { [%eval -1.02] } 4. Bxh8 { [%eval -1.12] } 4... Bg7 { [%eval -0.83] } 5. Bxg7 { [%eval -1.15] } 5... Kf8?? { (-1.15 → 3.59) Blunder. d6 was best. } { [%eval 3.59] } (5... d6) 6. Bxf8 { [%eval 4.15] } 6... Qxf8 { [%eval 3.77] } 7. g4?? { (3.77 → -0.24) Blunder. Na3 was best. } { [%eval -0.24] } (7. Na3 c6) 7... f5?? { (-0.24 → 2.36) Blunder. h5 was best. } { [%eval 2.36] } (7... h5 8. gxh5 gxh5 9. Qc1 d6 10. Bh3 Bxh3 11. Nxh3 Qe8 12. b4 d5 13. e4 dxe4 14. f3) 8. gxf5 { [%eval 1.47] } 8... Qxf5 { [%eval 2.34] } 9. f4 { [%eval 2.29] } 9... Qxc2 { [%eval 3.61] } 10. Qxc2 { [%eval 2.91] } 10... g5?? { (2.91 → Mate in 11) Checkmate is now unavoidable. Ra7 was best. } { [%eval #11] } (10... Ra7 11. Qxg6) 11. fxg5?? { (Mate in 11 → 5.08) Lost forced checkmate sequence. Qxc7 was best. } { [%eval 5.08] } (11. Qxc7 gxf4 12. Qxb7 Bxb7 13. h4 Bxh1 14. Bg2 Bxg2 15. Nh3 Bxh3 16. Kf1 Bxf1 17. a4 Bxe2) 11... hxg5 { [%eval 5.34] } 12. Qxc7 { [%eval 5.89] } 12... Nc6?? { (5.89 → Mate in 11) Checkmate is now unavoidable. b6 was best. } { [%eval #11] } (12... b6) 13. Qxd7?? { (Mate in 11 → 5.67) Lost forced checkmate sequence. Qxb7 was best. } { [%eval 5.67] } (13. Qxb7 Bxb7 14. d4 Nxd4 15. b4 Nxe2 16. Kxe2 Bxh1 17. Bg2 Bxg2 18. b5 axb5 19. Na3 Rxa3) 13... Bxd7 { [%eval 6.62] } 14. Nh3?? { (6.62 → Mate in 7) Checkmate is now unavoidable. d4 was best. } { [%eval #-7] } (14. d4 Nxd4) 14... Bxh3 { [%eval #-7] } 15. Bxh3 { [%eval #-6] } 15... e6 { [%eval #-7] } 16. Bxe6 { [%eval #-6] } 16... Rc8?? { (Mate in 6 → 7.39) Lost forced checkmate sequence. Nd8 was best. } { [%eval 7.39] } (16... Nd8 17. Bxg8 Ne6 18. Bxe6 g4 19. Bxg4 Rc8 20. Bxc8 a5 21. Bxb7 a4 22. bxa4#) 17. Bxg8 { [%eval 7.09] } 17... Rxg8 { [%eval 44.21] } 18. Rf1?? { (44.21 → Mate in 5) Checkmate is now unavoidable. d4 was best. } { [%eval #-5] } (18. d4 Nxd4) 18... Re8?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Rf8 was best. } { [%eval #8] } (18... Rf8 19. Rxf8 Nb8 20. Rxb8 b6 21. Rxb6 g4 22. Rxa6 g3 23. hxg3#) 19. Rf8?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. e4 was best. } { [%eval #-5] } (19. e4 Rxe4 20. Rf2 Rxe1 21. Na3 Rxa1 22. Nc4 Rxa2 23. Rf7 Rxd2 24. Rxb7 Rxh2 25. Rb4 Nxb4) 19... Rxe2 { [%eval #-5] } 20. Kxe2 { [%eval #-4] } 20... Nd8?? { (Mate in 4 → Mate in 17) Lost forced checkmate sequence. Nb8 was best. } { [%eval #17] } (20... Nb8 21. Rxb8 b6 22. Rxb6 g4 23. Rxa6 g3 24. hxg3#) 21. Rxd8 { [%eval 5.39] } 21... g4 { [%eval 6.24] } 22. h3 { [%eval #16] } 22... gxh3 { [%eval 6.39] } 23. Kf1?! { (6.39 → 4.42) Inaccuracy. Rc8 was best. } { [%eval 4.42] } (23. Rc8) 23... h2 { [%eval 5.74] } 24. Kg1?? { (5.74 → 2.51) Blunder. d4 was best. } { [%eval 2.51] } (24. d4) 24... hxg1=Q?? { (2.51 → Mate in 5) Checkmate is now unavoidable. hxg1=K was best. } { [%eval #5] } (24... hxg1=K 25. d4) 25. a4?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Na3 was best. } { [%eval #-4] } (25. Na3 Qxa1 26. Rg8 Qxa2 27. Rg4 Qxa3 28. Rd4 Qxb3 29. Rd3 Qxd3#) 25... Qxb1 { [%eval #-4] } 26. Rxb1 { [%eval #-3] } 26... b5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. a5 was best. } { [%eval 0.0] } (26... a5 27. Rg1 b5 28. axb5 a4 29. bxa4#) 27. axb5 { [%eval 0.0] } 27... axb5 { [%eval 0.0] } 28. Rd3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ra8 was best. } { [%eval #-2] } (28. Ra8 b4 29. Ra3 bxa3 30. b4 a2 31. b5 axb1=B 32. b6 Bf5 33. d3 Bxd3 34. b7 Bf5) 28... b4 { [%eval #-2] } 29. Rc3 { [%eval #-1] } 29... bxc3 { [%eval #-1] } 30. dxc3# { Game ends by variant rule. } 0-1