FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Z0nk96nb"]
[Date "2025.10.31"]
[Round "-"]
[White "jonathantanhaoyuan"]
[Black "MilanDTC"]
[Result "0-1"]
[GameId "Z0nk96nb"]
[UTCDate "2025.10.31"]
[UTCTime "14:33:05"]
[WhiteElo "1513"]
[BlackElo "1661"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+55"]
[Variant "Antichess"]
[TimeControl "60+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Na6?? { (-1.80 → 0.11) Blunder. e5 was best. } { [%eval 0.11] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. b4 { [%eval -0.15] } 2... Nxb4 { [%eval 0.04] } 3. cxb4 { [%eval -0.4] } 3... c5? { (-0.40 → 1.13) Mistake. b5 was best. } { [%eval 1.13] } (3... b5 4. Qa4 bxa4 5. Kd1 g6 6. Kc2 a3 7. Nxa3 a5 8. bxa5) 4. bxc5 { [%eval 0.58] } 4... Qb6?? { (0.58 → Mate in 23) Checkmate is now unavoidable. b5 was best. } { [%eval #23] } (4... b5 5. cxb6 axb6 6. Qb3 Rxa2 7. Qxb6 Qxb6 8. Rxa2 Qxf2 9. Kxf2) 5. cxb6 { [%eval #16] } 5... axb6 { [%eval 4.31] } 6. a4 { [%eval 3.69] } 6... Rxa4 { [%eval 3.46] } 7. Rxa4 { [%eval 3.76] } 7... d6?? { (3.76 → Mate in 12) Checkmate is now unavoidable. e6 was best. } { [%eval #12] } (7... e6 8. Rb4 Bxb4 9. Qc2 Bxd2 10. Qxh7 Bxe1 11. Qxg8 Bxf2 12. Qxg7 Bxg1 13. Rxg1) 8. Ra5?? { (Mate in 12 → -0.83) Lost forced checkmate sequence. Rg4 was best. } { [%eval -0.83] } (8. Rg4 Bxg4 9. Qa4 Bxe2 10. Qxe8 Bxf1 11. Qxf8 Bxg2 12. Qxg7 Bxh1 13. Qxg8 Rxg8) 8... bxa5 { [%eval -0.53] } 9. Nf3?? { (-0.53 → Mate in 12) Checkmate is now unavoidable. Qb3 was best. } { [%eval #-12] } (9. Qb3) 9... Bh3 { [%eval #-12] } 10. gxh3 { [%eval #-11] } 10... a4 { [%eval #-11] } 11. Qxa4 { [%eval #-10] } 11... b5 { [%eval #-10] } 12. Qxb5 { [%eval #-9] } 12... g5?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Kd7 was best. } { [%eval #13] } (12... Kd7 13. Qxd7 g5 14. Nxg5 h5 15. Qxd6 exd6 16. Nxf7 Ne7 17. Nxh8 Ng6 18. Nxg6) 13. Qxg5 { [%eval #13] } 13... Bh6 { [%eval #11] } 14. Qxe7 { [%eval #11] } 14... Bxd2 { [%eval #10] } 15. Bxd2 { [%eval #15] } 15... Kxe7 { [%eval #14] } 16. Ne5 { [%eval #14] } 16... dxe5 { [%eval 5.38] } 17. Bh6 { [%eval 4.82] } 17... Nxh6 { [%eval 4.23] } 18. f4 { [%eval 3.34] } 18... exf4 { [%eval 4.37] } 19. e3 { [%eval 4.54] } 19... fxe3 { [%eval 3.34] } 20. Kf2 { [%eval 3.88] } 20... exf2 { [%eval 3.53] } 21. h4?? { (3.53 → -0.11) Blunder. Nd2 was best. } { [%eval -0.11] } (21. Nd2 Ng4 22. hxg4 Kf8 23. Nb3 Ke8 24. Nd4 Rf8 25. g5 h5 26. gxh6 Kd7) 21... Kf6?? { (-0.11 → Mate in 10) Checkmate is now unavoidable. Ng4 was best. } { [%eval #10] } (21... Ng4) 22. Bd3?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Nd2 was best. } { [%eval #-6] } (22. Nd2 Kg5 23. hxg5 Re8 24. gxh6 Re4 25. Nxe4 f5 26. Nxf2 f4 27. Ne4 f3) 22... Kg5 { [%eval #-6] } 23. Bxh7 { [%eval #-5] } 23... Rxh7 { [%eval #-5] } 24. hxg5 { [%eval #-4] } 24... Rg7 { [%eval #-4] } 25. gxh6 { [%eval #-3] } 25... f6 { [%eval #-3] } 26. hxg7 { [%eval #-2] } 26... f1=Q { [%eval #-2] } 27. Rxf1 { [%eval #-1] } 27... f5 { [%eval #-1] } 28. Rxf5# { Game ends by variant rule. } 0-1

