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[Event "Artur762 Arena"] [Site "https://lichess.org/Z10KWmvu"] [Date "2026.02.01"] [Round "-"] [White "Sandal-spb"] [Black "Artemief_Yaroslav"] [Result "1-0"] [GameId "Z10KWmvu"] [UTCDate "2026.02.01"] [UTCTime "09:53:42"] [WhiteElo "1500"] [BlackElo "1329"] [WhiteRatingDiff "+167"] [BlackRatingDiff "-42"] [Variant "Antichess"] [TimeControl "240+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. d4?? { (Mate in 16 → -10.33) Lost forced checkmate sequence. b4 was best. } { [%eval -10.33] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4) 2... exd4 { [%eval #-21] } 3. Qxd4 { [%eval -0.92] } 3... d5?? { (-0.92 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (3... b5 4. Bxb5 Qe7 5. Bxd7 Nxd7 6. Qxa7 Qxe4 7. Qxa8 Qxc2 8. Qxc8) 4. Qxd5?? { (Mate in 16 → Mate in 12) Lost forced checkmate sequence. Qxa7 was best. } { [%eval #-12] } (4. Qxa7 Rxa7 5. exd5 Qxd5 6. g3 Qxh1 7. Nc3 Qxg1 8. b4 Bxb4) 4... Qxd5 { [%eval #-12] } 5. exd5 { [%eval #-11] } 5... c6?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (5... g5 6. Bxg5 Nf6 7. Bxf6 b6 8. Bxh8 Nc6 9. dxc6 b5 10. Bxb5) 6. dxc6 { [%eval #12] } 6... Nxc6 { [%eval #11] } 7. Ba6 { [%eval #11] } 7... bxa6 { [%eval #10] } 8. Bh6 { [%eval #10] } 8... gxh6 { [%eval #9] } 9. b4 { [%eval #9] } 9... Nxb4 { [%eval #8] } 10. Nc3?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. a4 was best. } { [%eval #-12] } (10. a4 Nxc2 11. Ra2 Nxe1 12. Rb2 Nxg2 13. f4 Nxf4 14. Na3 Bxa3 15. a5 Bxb2) 10... Nxa2 { [%eval #-12] } 11. Rxa2 { [%eval #-11] } 11... h5?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. a5 was best. } { [%eval #6] } (11... a5 12. Rxa5 Rb8 13. Rxa7 Rb5 14. Nxb5 Bb7 15. Rxb7 Kd7 16. Rxd7 Bg7 17. Rxf7) 12. Rxa6 { [%eval #6] } 12... Bxa6 { [%eval #5] } 13. Nb5 { [%eval #6] } 13... Bxb5 { [%eval #5] } 14. Ne2?? { (Mate in 5 → -2.97) Lost forced checkmate sequence. Kf1 was best. } { [%eval -2.97] } (14. Kf1 Bxf1 15. h4 Bxg2 16. c4 Bxh1 17. Nf3 Bxf3 18. c5 Bxc5#) 14... Bxe2 { [%eval -2.41] } 15. Kxe2 { [%eval -2.4] } 15... Rd8?? { (-2.40 → Mate in 5) Checkmate is now unavoidable. h4 was best. } { [%eval #5] } (15... h4) 16. h3?? { (Mate in 5 → -1.12) Lost forced checkmate sequence. Kd2 was best. } { [%eval -1.12] } (16. Kd2 Rxd2 17. h4 Rxf2 18. Rb1 Rxc2 19. Rb3 Rxg2 20. Rb6 axb6#) 16... Rd1 { [%eval -0.77] } 17. Rxd1?? { (-0.77 → Mate in 6) Checkmate is now unavoidable. Kxd1 was best. } { [%eval #-6] } (17. Kxd1 Nh6) 17... Ba3?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Bd6 was best. } { [%eval #6] } (17... Bd6 18. Rxd6 Kd7 19. Rxd7 h4 20. Rxf7 h5 21. Rxa7 Ne7 22. Rxe7 Rh7 23. Rxh7#) 18. g4?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-7] } (18. Rc1 Bxc1 19. f4 Bxf4 20. g3 Bxg3 21. h4 Bxh4 22. Ke1 Bxe1 23. c3 Bxc3#) 18... hxg4 { [%eval #-7] } 19. hxg4 { [%eval #-6] } 19... Ne7?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Kd8 was best. } { [%eval #5] } (19... Kd8 20. Rxd8 Ne7 21. Rxh8 f6 22. Rxh7 Nf5 23. gxf5 Bb4 24. Rxa7 Be1 25. Kxe1#) 20. Rc1 { [%eval #5] } 20... Bxc1 { [%eval #4] } 21. Kd2?? { (Mate in 4 → -2.00) Lost forced checkmate sequence. f4 was best. } { [%eval -2.0] } (21. f4 Bxf4 22. g5 Bxg5 23. Kd2 Bxd2 24. c3 Bxc3#) 21... Bxd2 { [%eval -0.67] } 22. f4?? { (-0.67 → -44.99) Blunder. c3 was best. } { [%eval -44.99] } (22. c3 Bxc3 23. f4 Nc8 24. f5 Bb4 25. g5 f6 26. gxf6 Kd7 27. f7 a5) 22... Bxf4 { [%eval -5.78] } 23. g5? { (-5.78 → -44.97) Mistake. c4 was best. } { [%eval -44.97] } (23. c4 Nf5 24. gxf5 a5 25. c5 a4 26. c6 a3 27. f6 Bh6) 23... Bxg5 { [%eval -4.3] } 24. c4 { [%eval -43.11] } 24... Bc1 { [%eval -45.72] } 25. c5 { [%eval -3.14] } 25... Nc6# { Game ends by variant rule. } 1-0