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[Event "Золотая Ладья 1367 Arena"] [Site "https://lichess.org/Z4Y2xpXD"] [Date "2026.02.23"] [Round "-"] [White "Kudrov_Lev"] [Black "Azatbek_777"] [Result "1-0"] [GameId "Z4Y2xpXD"] [UTCDate "2026.02.23"] [UTCTime "17:49:05"] [WhiteElo "1180"] [BlackElo "1092"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-15"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... Nc6?? { (-3.70 → Mate in 15) Checkmate is now unavoidable. Bd6 was best. } { [%eval #15] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxd7 { [%eval #18] } 3... Bxd7 { [%eval #14] } 4. e3?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. g4 was best. } { [%eval #-14] } (4. g4 Bxg4 5. Rg1 Bxe2 6. Bxe2 Qxd2 7. Rxg7 Qxc2 8. Qxc2 Bxg7) 4... Qg5?? { (Mate in 14 → -0.69) Lost forced checkmate sequence. Bh3 was best. } { [%eval -0.69] } (4... Bh3 5. gxh3 Qxd2 6. Kxd2 Nd4 7. exd4 b5 8. Bxb5 Kd7 9. Bxd7 Re8 10. Bxe8) 5. Ba6?? { (-0.69 → Mate in 15) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-15] } (5. Qg4 Qxg4 6. a3 Bxa3 7. Rxa3 Qxg2 8. Bxg2 Ke7 9. Bxc6 bxc6 10. Rxa7 Rxa7) 5... Qxe3?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #13] } (5... Qxg2 6. Bxb7 Qxf2 7. Bxc6 Bxc6 8. Kxf2 Bxh1 9. Qxh1 Nf6 10. Qxa8 Nd7 11. Qxa7) 6. dxe3?? { (Mate in 13 → -0.51) Lost forced checkmate sequence. fxe3 was best. } { [%eval -0.51] } (6. fxe3 bxa6 7. Qg4 Bxg4 8. Ke2 Bxe2 9. Rf1 Bxf1 10. Nc3 Bxg2 11. Ne4 Bxe4) 6... bxa6 { [%eval -0.63] } 7. Qxd7 { [%eval -0.85] } 7... Kxd7 { [%eval -0.54] } 8. Nc3?? { (-0.54 → Mate in 11) Checkmate is now unavoidable. b4 was best. } { [%eval #-11] } (8. b4 Nxb4) 8... Nd4 { [%eval #-11] } 9. exd4 { [%eval #-10] } 9... c5?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (9... g5 10. Bxg5 Nf6 11. Bxf6 Kd6 12. Bxh8 Kd5 13. Nxd5 Rb8 14. Nxc7 Rxb2 15. Nxa6) 10. dxc5 { [%eval #10] } 10... Bxc5 { [%eval #9] } 11. Nb5?? { (Mate in 9 → 1.07) Lost forced checkmate sequence. Kd1 was best. } { [%eval 1.07] } (11. Kd1 Bxf2 12. Rg1 Bxg1 13. g3 Bxh2 14. Nb1 Bxg3 15. Bf4 Bxf4 16. Kc1 Bxc1) 11... axb5?? { (1.07 → Mate in 9) Checkmate is now unavoidable. Bxf2 was best. } { [%eval #9] } (11... Bxf2) 12. Kd1 { [%eval #9] } 12... Bxf2 { [%eval #8] } 13. Rg1 { [%eval #8] } 13... Bxg1 { [%eval #7] } 14. Be3 { [%eval #8] } 14... Bxh2 { [%eval #7] } 15. Bxa7 { [%eval #7] } 15... Rxa7 { [%eval #6] } 16. a4?? { (Mate in 6 → -3.05) Lost forced checkmate sequence. Rc1 was best. } { [%eval -3.05] } (16. Rc1 Rxa2 17. c3 Rxb2 18. Ke2 Rxe2 19. Rh1 Rxg2 20. Rxh2 Rxh2 21. c4 bxc4#) 16... Rxa4 { [%eval -3.53] } 17. Rxa4 { [%eval -3.38] } 17... bxa4 { [%eval -3.87] } 18. g3 { [%eval -3.99] } 18... Bxg3 { [%eval -3.38] } 19. b4 { [%eval -4.12] } 19... axb3 { [%eval -4.66] } 20. cxb3 { [%eval -6.76] } 20... Bc7 { [%eval -6.84] } 21. b4 { [%eval -4.89] } 21... Ba5?? { (-4.89 → -1.39) Blunder. Nf6 was best. } { [%eval -1.39] } (21... Nf6 22. Kc2 h5 23. Kb3 h4 24. Ka4 Bb8 25. Ka5 Re8 26. b5 h3 27. Ka6) 22. bxa5 { [%eval -1.48] } 22... Ne7 { [%eval -1.43] } 23. Kc2 { [%eval -2.01] } 23... Nc8?! { (-2.01 → -1.15) Inaccuracy. Re8 was best. } { [%eval -1.15] } (23... Re8 24. a6) 24. a6 { [%eval -0.46] } 24... Na7 { [%eval 0.0] } 25. Kc3 { [%eval 0.0] } 25... Nc8 { [%eval -0.08] } 26. a7 { [%eval 0.0] } 26... Nxa7 { [%eval 0.0] } 27. Kd4 { [%eval -1.11] } 27... Nc6?? { (-1.11 → Mate in 1) Checkmate is now unavoidable. Ra8 was best. } { [%eval #1] } (27... Ra8 28. Kc3 Kc6 29. Kd3 Kd6 30. Ke3 Rd8 31. Ke4 f5 32. Kxf5 g5 33. Kxg5) 28. Kd5?? { (Mate in 1 → Mate in 6) Lost forced checkmate sequence. Ke5 was best. } { [%eval #-6] } (28. Ke5 Nxe5#) 28... Ne7?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Kc8 was best. } { [%eval #1] } (28... Kc8 29. Kxc6 Kd7 30. Kxd7 Re8 31. Kxe8 h6 32. Kxf7 g6 33. Kxg6 h5 34. Kxh5#) 29. Ke6 { [%eval #1] } 29... Kxe6# { Game ends by variant rule. } 1-0