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[Event "DenysGoldys Arena"] [Site "https://lichess.org/Z6Z3apgW"] [Date "2025.06.04"] [Round "-"] [White "Melaniya_Turygina"] [Black "Korol_Danilo"] [Result "0-1"] [GameId "Z6Z3apgW"] [UTCDate "2025.06.04"] [UTCTime "17:47:48"] [WhiteElo "1168"] [BlackElo "1741"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+30"] [Variant "Three-check"] [TimeControl "240+0"] [ECO "C20"] [Opening "King's Pawn Game: Wayward Queen Attack, Kiddie Countergambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... e5?? { (1.68 → 6.36) Blunder. e6 was best. } { [%eval 6.36] } (1... e6 2. Nc3 Nf6 3. e5 Nc6 4. exf6 Bc5 5. d4 Qxf6 6. Be3) 2. Qh5 { [%eval 3.32] } 2... Nf6?? { (3.32 → Mate in 4) Checkmate is now unavoidable. Qf6 was best. } { [%eval #4] } { C20 King's Pawn Game: Wayward Queen Attack, Kiddie Countergambit } (2... Qf6 3. Bc4 Nh6 4. Nf3 Nc6 5. Nc3 Qg6 6. Qxg6 hxg6 7. O-O) 3. Qxe5+?! { (Mate in 4 → 16.99) Lost forced checkmate sequence. Qxf7+ was best. } { [%eval 16.99] } (3. Qxf7+ Kxf7 4. Bc4+ Ke7 5. Nc3 c6 6. Nd5#) 3... Be7 { [%eval 17.26] } 4. Qxe7+?? { (17.26 → 3.38) Blunder. Bc4 was best. } { [%eval 3.38] } (4. Bc4 Kf8 5. Nf3 Nc6 6. Qxe7+ Qxe7 7. O-O d5 8. exd5 Kg8) 4... Qxe7 { [%eval 2.67] } 5. Bb5?? { (2.67 → Mate in 7) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-7] } (5. Nc3 O-O) 5... O-O?? { (Mate in 7 → 2.87) Lost forced checkmate sequence. Qxe4+ was best. } { [%eval 2.87] } (5... Qxe4+ 6. Ne2 Nc6 7. O-O Ng4 8. Bxc6 dxc6 9. Nf4 Nxf2 10. Rxf2 Qe1+ 11. Rf1) 6. Bc4?? { (2.87 → Mate in 8) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-8] } (6. Ne2 Qc5 7. O-O Qxb5 8. Nbc3 Qa5 9. d4 d6 10. e5 dxe5) 6... Kh8?? { (Mate in 8 → -0.29) Lost forced checkmate sequence. Qxe4+ was best. } { [%eval -0.29] } (6... Qxe4+ 7. Ne2 Qxc4 8. Nbc3 Nc6 9. O-O Qh4 10. h3 Ne5 11. Kh1 Nfg4 12. a3) 7. Nf3?? { (-0.29 → Mate in 4) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-4] } (7. Ne2 Qxe4) 7... Nc6?? { (Mate in 4 → 1.93) Lost forced checkmate sequence. Qxe4+ was best. } { [%eval 1.93] } (7... Qxe4+ 8. Kd1 Re8 9. Be6 Qe2+ 10. Kxe2 Rxe6#) 8. Ng5?? { (1.93 → -11.20) Blunder. Nc3 was best. } { [%eval -11.2] } (8. Nc3 Nxe4) 8... Qxe4+ { [%eval -11.39] } 9. Nxe4 { [%eval -11.61] } 9... Nxe4 { [%eval -4.54] } 10. Nc3?? { (-4.54 → -34.12) Blunder. O-O was best. } { [%eval -34.12] } (10. O-O Nd4) 10... Nxc3 { [%eval -14.31] } 11. h4?! { (-14.31 → Mate in 2) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-2] } (11. Kf1 Re8) 11... Nd4 { [%eval #-4] } 12. O-O { [%eval #-2] } 12... Nf3+ { [%eval #-2] } 13. Kh1 { White offers draw } { [%eval #-2] } 13... d6?? { (Mate in 2 → -4.47) Lost forced checkmate sequence. Ne4 was best. } { [%eval -4.47] } (13... Ne4 14. gxf3 Nxf2#) 14. dxc3 { [%eval -4.74] } 14... Bf5?? { (-4.74 → 3.11) Blunder. Nxh4 was best. } { [%eval 3.11] } (14... Nxh4 15. Bg5) 15. Bg5?? { (3.11 → -12.92) Blunder. gxf3 was best. } { [%eval -12.92] } (15. gxf3) 15... Nxg5?? { (-12.92 → -1.64) Blunder. Rae8 was best. } { [%eval -1.64] } (15... Rae8 16. Bd3 Bxd3 17. cxd3 Nxg5 18. Rae1 Re6 19. Rxe6 fxe6 20. hxg5 Rf4 21. Kg1) 16. hxg5 { [%eval -1.32] } 16... Be4? { (-1.32 → -0.09) Mistake. Bxc2 was best. } { [%eval -0.09] } (16... Bxc2 17. Rae1) 17. Kg1 { [%eval -0.16] } 17... Rae8 { [%eval -2.8] } 18. Rae1 { [%eval -2.21] } 18... Bxc2?? { (-2.21 → 1.88) Blunder. d5 was best. } { [%eval 1.88] } (18... d5) 19. Be6?? { (1.88 → -9.28) Blunder. Re3 was best. } { [%eval -9.28] } (19. Re3) 19... Rxe6 { [%eval -8.23] } 20. f4? { (-8.23 → Mate in 5) Checkmate is now unavoidable. Rxe6 was best. } { [%eval #-5] } (20. Rxe6 fxe6 21. f4 Be4 22. c4 e5 23. f5 Rxf5 24. Rxf5 Bxf5 25. Kf2 Bd3) 20... Rxe1?? { (Mate in 5 → -5.36) Lost forced checkmate sequence. Rfe8 was best. } { [%eval -5.36] } (20... Rfe8 21. Rxe6 Rxe6 22. c4 Re2 23. Kh1 Be4 24. g6 Bxg2#) 21. Rxe1 { [%eval -5.68] } 21... f6?? { (-5.68 → Mate in 3) Checkmate is now unavoidable. d5 was best. } { [%eval #3] } (21... d5 22. Re7) 22. gxf6 { [%eval #2] } 22... gxf6 { [%eval #2] } 23. f5 { [%eval #4] } 23... Rg8 { [%eval #4] } 24. Kh1 { [%eval #3] } 24... Be4 { [%eval #3] } 25. Kh2?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Rxe4 was best. } { [%eval #-1] } (25. Rxe4 d5 26. Re7 d4 27. Rxh7#) 25... Rxg2# { Game ends by variant rule. } 0-1