FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Z8Jai7Vj"]
[Date "2025.02.14"]
[Round "-"]
[White "bhandarikrutarthh"]
[Black "salsaboyy"]
[Result "1-0"]
[GameId "Z8Jai7Vj"]
[UTCDate "2025.02.14"]
[UTCTime "16:36:10"]
[WhiteElo "883"]
[BlackElo "964"]
[WhiteRatingDiff "+55"]
[BlackRatingDiff "-32"]
[Variant "Antichess"]
[TimeControl "960+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.25] } 1... Nh6?! { (-0.25 → 0.50) Inaccuracy. e6 was best. } { [%eval 0.5] } (1... e6 2. e3 b5 3. Bxb5 Bd6 4. Bxd7 Bxh2 5. Rxh2 Bxd7 6. Rxh7) 2. d3 { [%eval 1.13] } 2... a6? { (1.13 → 2.53) Mistake. Ng8 was best. } { [%eval 2.53] } (2... Ng8 3. Bh6 Nxh6 4. Qc1 Rg8 5. Qxh6 gxh6 6. f3 Rxg2 7. Bxg2 c5 8. b4) 3. Bxh6 { [%eval 2.26] } 3... gxh6 { [%eval 2.78] } 4. Qd2? { (2.78 → 1.05) Mistake. Na3 was best. } { [%eval 1.05] } (4. Na3 h5) 4... b5?! { (1.05 → 2.07) Inaccuracy. c6 was best. } { [%eval 2.07] } (4... c6 5. Qxh6) 5. Qxh6 { [%eval 2.22] } 5... Bxh6 { [%eval 2.05] } 6. Kd2 { [%eval 2.07] } 6... Bxd2 { [%eval 2.22] } 7. Nxd2 { [%eval 1.97] } 7... Nc6?? { (1.97 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (7... e6 8. f3 Rg8 9. Nh3 Rxg2 10. Bxg2 Qg5 11. Nxg5 h5 12. Nxe6 fxe6 13. a4) 8. Nc4?? { (Mate in 16 → -1.83) Lost forced checkmate sequence. d4 was best. } { [%eval -1.83] } (8. d4 Nxd4 9. e4 Nxc2 10. Bxb5 axb5 11. b4 Rxa2 12. Rxa2 Nxb4 13. Ne2 Nxa2) 8... bxc4 { [%eval -1.62] } 9. dxc4 { [%eval -1.94] } 9... Nb8? { (-1.94 → -0.46) Mistake. Na7 was best. } { [%eval -0.46] } (9... Na7 10. h3 e6 11. f3 Qh4 12. c5 Qxh3 13. gxh3 c6 14. e3 d6 15. cxd6) 10. e3?? { (-0.46 → Mate in 11) Checkmate is now unavoidable. g4 was best. } { [%eval #-11] } (10. g4 Kf8) 10... d5 { [%eval #-11] } 11. cxd5 { [%eval #-10] } 11... Qxd5 { [%eval #-10] } 12. Bxa6 { [%eval #-9] } 12... Nxa6?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #11] } (12... Qxg2 13. Bxc8 Rxa2 14. Rxa2 Qxg1 15. Rxg1 Rg8 16. Rxg8 Kf8 17. Rxf8 e5 18. Rxf7) 13. Rd1?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (13. b4 Qxg2 14. Rb1 Nxb4 15. Rxb4 Qxh1 16. c4 Qxg1 17. Rb5 Rxa2 18. f4 Qxh2) 13... Qxb3 { [%eval #-9] } 14. cxb3 { [%eval #-8] } 14... Kd7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Bh3 was best. } { [%eval #8] } (14... Bh3 15. Nxh3 Kd7 16. Rxd7 c6 17. Rxe7 Rhd8 18. Rxf7 Rd6 19. Rxh7 Rd4 20. exd4) 15. Rxd7 { [%eval #8] } 15... Bxd7 { [%eval #7] } 16. Nh3?? { (Mate in 7 → -10.12) Lost forced checkmate sequence. g4 was best. } { [%eval -10.12] } (16. g4 Bxg4 17. Nh3 Bxh3 18. b4 Nxb4 19. a3 Rxa3 20. f3 Rxe3 21. Rd1 Rxf3) 16... Bxh3 { [%eval -9.51] } 17. gxh3 { [%eval -9.61] } 17... h5?? { (-9.61 → Mate in 6) Checkmate is now unavoidable. c5 was best. } { [%eval #6] } (17... c5 18. h4) 18. Rg1?? { (Mate in 6 → -4.44) Lost forced checkmate sequence. b4 was best. } { [%eval -4.44] } (18. b4 Nxb4 19. a3 Rxa3 20. f3 Rxe3 21. h4 Rxf3 22. Rf1 Rxf1 23. h3 Rd8#) 18... e6?? { (-4.44 → Mate in 6) Checkmate is now unavoidable. Rhg8 was best. } { [%eval #6] } (18... Rhg8 19. Rxg8) 19. Rg8?? { (Mate in 6 → -8.70) Lost forced checkmate sequence. b4 was best. } { [%eval -8.7] } (19. b4 Nxb4 20. a3 Rxa3 21. f3 Rxe3 22. h4 Rxf3 23. Rg8 Rxg8 24. h3 Rxh3#) 19... Rhxg8?? { (-8.70 → Mate in 5) Checkmate is now unavoidable. Raxg8 was best. } { [%eval #5] } (19... Raxg8) 20. h4?? { (Mate in 5 → -11.51) Lost forced checkmate sequence. b4 was best. } { [%eval -11.51] } (20. b4 Nxb4 21. a3 Rxa3 22. f3 Rxe3 23. h4 Rxf3 24. h3 Rxh3#) 20... Rg1?? { (-11.51 → Mate in 4) Checkmate is now unavoidable. c5 was best. } { [%eval #4] } (20... c5 21. b4) 21. f4?? { (Mate in 4 → Mate in 17) Lost forced checkmate sequence. b4 was best. } { [%eval #-17] } (21. b4 Nxb4 22. a3 Rxa3 23. f3 Rxe3 24. h3 Rxf3#) 21... Rd8?? { (Mate in 17 → Mate in 4) Lost forced checkmate sequence. e5 was best. } { [%eval #4] } (21... e5 22. fxe5 c5 23. e6 fxe6 24. a4 Rd8 25. a5 Nc7 26. a6 Nxa6 27. e4) 22. f5 { [%eval #4] } 22... exf5 { [%eval #3] } 23. e4 { [%eval #3] } 23... fxe4 { [%eval #2] } 24. h3?? { (Mate in 2 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (24. b4 Nxb4 25. h3 Nxa2#) 24... Rdd1 { [%eval -14.87] } 25. b4?! { (-14.87 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (25. a4 Nb8) 25... Nxb4 { [%eval #-11] } 26. a3 { [%eval #-9] } 26... c6 { [%eval #-9] } 27. axb4 { [%eval #-8] } 27... c5 { [%eval #-8] } 28. bxc5 { [%eval #-7] } 28... e3 { [%eval #-7] } 29. c6 { [%eval #-6] } 29... f6? { (Mate in 6 → -7.34) Lost forced checkmate sequence. e2 was best. } { [%eval -7.34] } (29... e2 30. c7 Rd7 31. c8=B e1=R 32. Bxd7 f5 33. Bxf5 Re4 34. Bxe4 Rg6 35. Bxg6#) 30. c7 { [%eval -8.49] } 30... f5?? { (-8.49 → -1.17) Blunder. Rd3 was best. } { [%eval -1.17] } (30... Rd3 31. c8=K Ra3 32. Kd7 f5 33. Ke6 f4 34. Kf6 Rg4 35. hxg4 hxg4 36. h5) 31. c8=B?? { (-1.17 → Mate in 3) Checkmate is now unavoidable. c8=R was best. } { [%eval #-3] } (31. c8=R Rg5) 31... Rd3 { [%eval #-3] } 32. Bxf5 { [%eval #-2] } 32... Rh1?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Re1 was best. } { [%eval #3] } (32... Re1 33. Bxd3 Re2 34. Bxe2#) 33. Bxd3 { [%eval #3] } 33... Rxh3 { [%eval #2] } 34. Bf1 { [%eval #2] } 34... Rxh4 { [%eval #1] } 35. Bh3 { [%eval #1] } 35... Rxh3# { Game ends by variant rule. } 1-0