FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/ZRezjkdf"]
[Date "2023.03.11"]
[Round "-"]
[White "donduranokuz0"]
[Black "mwhiisfnccl"]
[Result "0-1"]
[GameId "ZRezjkdf"]
[UTCDate "2023.03.11"]
[UTCTime "23:12:01"]
[WhiteElo "1196"]
[BlackElo "894"]
[WhiteRatingDiff "-288"]
[BlackRatingDiff "+46"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f4?? { (0.15 → -8.48) Blunder. e3 was best. } { [%eval -8.48] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... g5?? { (-8.48 → -0.59) Blunder. e5 was best. } { [%eval -0.59] } (1... e5 2. fxe5 Ba3 3. bxa3 Qh4 4. c4 Qxh2 5. Rxh2 b5 6. cxb5) 2. fxg5 { [%eval -0.6] } 2... f6?? { (-0.60 → 2.42) Blunder. h6 was best. } { [%eval 2.42] } (2... h6 3. gxh6 Bxh6 4. d3 Bxc1 5. Qxc1 Rxh2 6. Rxh2 c6 7. Na3) 3. gxf6 { [%eval 2.66] } 3... Nxf6?! { (2.66 → 3.84) Inaccuracy. exf6 was best. } { [%eval 3.84] } (3... exf6 4. b4 Bxb4 5. Nf3 Bxd2 6. Nbxd2 Na6 7. h4 Ne7 8. Ba3) 4. a4?? { (3.84 → -1.61) Blunder. e4 was best. } { [%eval -1.61] } (4. e4 Nxe4 5. Ba6 bxa6 6. h4 Nxd2 7. Kxd2 Kf7 8. Qh5 Bh6 9. Qxf7 Bxd2 10. Bxd2 e5) 4... b5 { [%eval -1.78] } 5. axb5 { [%eval -2.61] } 5... c6?? { (-2.61 → Mate in 15) Checkmate is now unavoidable. Ng4 was best. } { [%eval #15] } (5... Ng4 6. Rxa7 Rxa7 7. Nh3 Nxh2 8. Rxh2 d6 9. Kf2 Bxh3 10. gxh3 Nc6 11. bxc6 e6 12. Kf3) 6. bxc6 { [%eval #15] } 6... Nxc6 { [%eval #14] } 7. Rxa7 { [%eval #14] } 7... Nxa7 { [%eval #12] } 8. h3?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. e4 was best. } { [%eval #-11] } (8. e4 Nxe4 9. Bb5 Nxd2 10. Bxd2 Nxb5 11. Na3 Rxa3 12. bxa3 Nxa3 13. Bf4 Nxc2 14. Qxd7 Kxd7) 8... Ng4 { [%eval #-11] } 9. hxg4 { [%eval #-10] } 9... Nc6?? { (Mate in 10 → -0.25) Lost forced checkmate sequence. Rg8 was best. } { [%eval -0.25] } (9... Rg8 10. Rxh7 Rxg4 11. Rxe7 Rxg2 12. Rxe8 Qxe8 13. Bxg2 Qxe2 14. Qxe2 d6 15. Bxa8 d5 16. Bxd5) 10. Rxh7 { [%eval -0.62] } 10... Rxh7 { [%eval 0.0] } 11. g3?? { (0.00 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (11. b4 Nxb4 12. Ba3 Nxc2 13. Qxc2 Rxa3 14. Nxa3 Qb6 15. Qxh7 Qxg1 16. Qxe7 Kxe7 17. d4 Qxf1) 11... Na7?? { (Mate in 12 → 1.04) Lost forced checkmate sequence. Ra3 was best. } { [%eval 1.04] } (11... Ra3 12. Nxa3 Nb4 13. Kf2 Nxc2 14. Nxc2 Qc7 15. Qe1 Qxc2 16. b3 Qxc1 17. Qxc1 d6 18. Qxc8) 12. g5?? { (1.04 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (12. b4) 12... Rh6?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Nb5 was best. } { [%eval #11] } (12... Nb5 13. d3 Nd6 14. Kd2 Rh4 15. gxh4 Qa5 16. b4 Qxg5 17. hxg5 Bh6 18. gxh6 Ne4 19. dxe4) 13. gxh6 { [%eval #11] } 13... Bxh6 { [%eval #10] } 14. b3?? { (Mate in 10 → 1.46) Lost forced checkmate sequence. Bg2 was best. } { [%eval 1.46] } (14. Bg2 Bxd2 15. Bxa8 Bxe1 16. Qxd7 Bxg3 17. Qxd8 Kxd8 18. Bf4 Bxf4 19. e3 Bxe3 20. b4 Bxg1) 14... Bxd2 { [%eval 0.99] } 15. Kxd2 { [%eval 0.91] } 15... Kf8?? { (0.91 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #15] } (15... Ba6 16. b4 Bxe2 17. Nxe2 Qa5 18. bxa5 Rc8 19. Ke1 Rxc2 20. Qxd7 Rxc1 21. Nxc1 Kxd7 22. Bb5) 16. Ke1?? { (Mate in 15 → Mate in 7) Lost forced checkmate sequence. b4 was best. } { [%eval #-7] } (16. b4 Qb6 17. c3 Qxb4 18. cxb4 d5 19. b5 Nxb5 20. Ba3 Nxa3 21. Nxa3 Rxa3 22. Qc2 Rxg3) 16... Kf7?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Qa5 was best. } { [%eval #10] } (16... Qa5 17. Qxd7 Qxe1 18. Qxa7 Qxf1 19. Qxe7 Qxc1 20. Qxf8 Qxb1 21. Qxc8 Qxc2 22. Qxc2 Ra4 23. bxa4#) 17. Qxd7 { [%eval #10] } 17... Qxd7 { [%eval #8] } 18. Nh3 { [%eval #8] } 18... Qxh3 { [%eval #7] } 19. Bxh3 { [%eval #7] } 19... Bxh3 { [%eval #6] } 20. c4?? { (Mate in 6 → -2.08) Lost forced checkmate sequence. Kf1 was best. } { [%eval -2.08] } (20. Kf1 Bxf1 21. b4 Bxe2 22. g4 Bxg4 23. b5 Nxb5 24. Nc3 Nxc3 25. Ba3 Rxa3#) 20... Nb5?? { (-2.08 → 0.27) Blunder. Bf1 was best. } { [%eval 0.27] } (20... Bf1 21. Kxf1) 21. cxb5 { [%eval 0.08] } 21... Ra6? { (0.08 → 1.60) Mistake. Bg4 was best. } { [%eval 1.6] } (21... Bg4 22. b6) 22. bxa6 { [%eval 1.89] } 22... Ke8?? { (1.89 → Mate in 8) Checkmate is now unavoidable. Bg2 was best. } { [%eval #8] } (22... Bg2 23. e4) 23. a7?? { (Mate in 8 → 2.07) Lost forced checkmate sequence. Kf1 was best. } { [%eval 2.07] } (23. Kf1 Bxf1 24. b4 Bxe2 25. b5 Bxb5 26. Nc3 Bxa6 27. Ne2 Bxe2 28. g4 Bxg4 29. Ba3 Kd7) 23... Kd8 { [%eval 1.95] } 24. a8=Q?? { (1.95 → Mate in 3) Checkmate is now unavoidable. b4 was best. } { [%eval #-3] } (24. b4 Kc8 25. g4 Bxg4 26. b5 Bxe2 27. Kxe2 e5 28. Na3 Kb8 29. axb8=R e4 30. Kd3 exd3) 24... Kc8?? { (Mate in 3 → Mate in 12) Lost forced checkmate sequence. Bf5 was best. } { [%eval #12] } (24... Bf5 25. Qxd8 Bxb1 26. Qxe7 Be4 27. Qxe4#) 25. Qxc8 { [%eval #12] } 25... Bxc8 { [%eval #11] } 26. b4?? { (Mate in 11 → 0.45) Lost forced checkmate sequence. g4 was best. } { [%eval 0.45] } (26. g4 Bxg4 27. Be3 Bxe2 28. Kxe2 e6 29. Bg1 e5 30. Bd4 exd4 31. Kf3 d3 32. Na3 d2) 26... e5?? { (0.45 → Mate in 10) Checkmate is now unavoidable. Bb7 was best. } { [%eval #10] } (26... Bb7 27. e4 Bxe4 28. b5 Bxb1 29. b6 e5 30. b7 e4 31. Be3 Bd3 32. Kf1 Bxf1 33. b8=B) 27. b5?? { (Mate in 10 → 0.12) Lost forced checkmate sequence. g4 was best. } { [%eval 0.12] } (27. g4 Bxg4 28. Bb2 Bxe2 29. Kxe2 e4 30. Kd1 e3 31. Kc2 e2 32. Nd2 e1=Q 33. Nf1 Qxb4) 27... Ba6 { [%eval 0.36] } 28. bxa6 { [%eval 0.13] } 28... e4 { [%eval 0.23] } 29. Ba3 { [%eval 0.0] } 29... e3 { [%eval 0.21] } 30. g4# { Game ends by variant rule. } 0-1
