FEN
[Event "rated variant:racingKings game"]
[Site "https://lichess.org/ZxR26AJt"]
[Date "2024.09.08"]
[Round "-"]
[White "Daniil_Savelev"]
[Black "King-Of-RacingKings"]
[Result "0-1"]
[GameId "ZxR26AJt"]
[UTCDate "2024.09.08"]
[UTCTime "09:39:23"]
[WhiteElo "1931"]
[BlackElo "1723"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+23"]
[Variant "Racing Kings"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nxc2 { [%eval 0.0] } 1... Nxf2 { [%eval 0.0] } 2. Rxf2 { [%eval 0.0] } 2... Rxc2 { [%eval 0.0] } 3. Kg3 { [%eval 0.0] } 3... Kb3 { [%eval 0.0] } 4. Rf5 { [%eval 0.0] } 4... Rc7?! { (0.00 → 0.76) Inaccuracy. Bb2 was best. } { [%eval 0.76] } (4... Bb2 5. Kf4 Rc7 6. Kg5 Rxf1 7. Rgxf1 Nxf1 8. Rxf1 Ka4 9. Kg6) 5. Kf4 { [%eval 0.95] } 5... Bb2 { [%eval 0.0] } 6. Rg6 { [%eval -0.14] } 6... Kc4 { [%eval 0.0] } 7. Kg5 { [%eval -0.35] } 7... Re1 { [%eval -0.31] } 8. Qh2? { (-0.31 → -1.53) Mistake. Re6 was best. } { [%eval -1.53] } (8. Re6 Qb1) 8... Nxf1 { [%eval -1.61] } 9. Qd6?! { (-1.61 → -2.84) Inaccuracy. Qg1 was best. } { [%eval -2.84] } (9. Qg1) 9... Ne3?! { (-2.84 → -1.75) Inaccuracy. Rxe2 was best. } { [%eval -1.75] } (9... Rxe2 10. Kh6 Qb1 11. Rf8 Ne3 12. Re8 Qe4 13. Reg8 Nd5 14. R8g7 Qd3 15. Kh7) 10. Kh6?! { (-1.75 → -2.88) Inaccuracy. Ra5 was best. } { [%eval -2.88] } (10. Ra5 Qa4) 10... Rxe2 { [%eval -2.54] } 11. Qf8 { [%eval -2.98] } 11... Qb1 { [%eval -3.04] } 12. Rf7?? { (-3.04 → -8.79) Blunder. Re6 was best. } { [%eval -8.79] } (12. Re6 Rg2) 12... Rxf7 { [%eval -8.34] } 13. Qg7? { (-8.34 → Mate in 12) Checkmate is now unavoidable. Qd6 was best. } { [%eval #-12] } (13. Qd6 Nd5) 13... Rxg7 { [%eval #-10] } 14. Rxg7 { [%eval #-10] } 14... Rf2 { [%eval -20.88] } 15. Re7?! { (-20.88 → Mate in 7) Checkmate is now unavoidable. Rg6 was best. } { [%eval #-7] } (15. Rg6 Rf7) 15... Kd5 { [%eval #-7] } 16. Rxe3 { [%eval #-5] } 16... Kd6 { [%eval #-4] } 17. Re8 { [%eval #-4] } 17... Bd4 { [%eval #-4] } 18. Rg8 { [%eval #-4] } 18... Ke7 { [%eval #-3] } 19. Rh8 { [%eval #-2] } 19... Rf8 { [%eval #-1] } 20. Rxf8 { [%eval #-1] } 20... Kxf8# { Game ends by variant rule. } 0-1
