FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/a7ApvP0z"]
[Date "2026.03.12"]
[Round "-"]
[White "gizli_ajan"]
[Black "itssme"]
[Result "1-0"]
[GameId "a7ApvP0z"]
[UTCDate "2026.03.12"]
[UTCTime "06:13:18"]
[WhiteElo "1484"]
[BlackElo "1795"]
[WhiteRatingDiff "+51"]
[BlackRatingDiff "-9"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6? { (-1.29 → -0.04) Mistake. Nh6 was best. } { [%eval -0.04] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. h4?! { (-0.04 → -0.63) Inaccuracy. d4 was best. } { [%eval -0.63] } (2. d4 Bxh3 3. Nxh3 g5 4. Bxg5 Kd7 5. Bxe7 Nxe7 6. f3 f5) 2... Bh3 { [%eval -0.82] } 3. gxh3?? { (-0.82 → Mate in 16) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-16] } (3. Nxh3 g5 4. hxg5 Qd7 5. f4 Qxh3 6. gxh3 e5 7. fxe5 dxe5) 3... g5?? { (Mate in 16 → 0.46) Lost forced checkmate sequence. Nh6 was best. } { [%eval 0.46] } (3... Nh6 4. b4 Ng4 5. hxg4 f5 6. gxf5 e6 7. fxe6 Qxh4 8. Rxh4 Rg8 9. Rxh7) 4. hxg5 { [%eval -0.54] } 4... Bh6 { [%eval 0.0] } 5. gxh6 { [%eval -0.59] } 5... Nxh6 { [%eval -0.46] } 6. e3?? { (-0.46 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (6. h4 Nd7 7. c3 Nf8 8. Rh3 Rc8 9. a3 Kd7 10. Ra2 Kc6) 6... Ng4 { [%eval #-13] } 7. Qxg4 { [%eval #-13] } 7... b5 { [%eval #-13] } 8. Bxb5 { [%eval #-12] } 8... Qd7?? { (Mate in 12 → 3.11) Lost forced checkmate sequence. Rg8 was best. } { [%eval 3.11] } (8... Rg8 9. Qxg8 f5 10. Qxh7 Kf7 11. Qxf7 Qh8 12. Qxe7 Qxb2 13. Qxc7 Qxc1 14. Qxb8) 9. Bxd7 { [%eval 2.82] } 9... Nxd7 { [%eval 3.45] } 10. Qxd7 { [%eval 3.32] } 10... Kxd7 { [%eval 3.16] } 11. Nf3?! { (3.16 → 1.92) Inaccuracy. Rh2 was best. } { [%eval 1.92] } (11. Rh2 Rab8 12. c3 Rxb2 13. Bxb2 c5 14. Ne2 a5 15. h4 h5 16. f4 f6) 11... Rab8?? { (1.92 → 4.80) Blunder. e5 was best. } { [%eval 4.8] } (11... e5 12. Nxe5) 12. Ne5?? { (4.80 → Mate in 8) Checkmate is now unavoidable. b4 was best. } { [%eval #-8] } (12. b4) 12... Rxb2 { [%eval #-8] } 13. Nxf7 { [%eval #-7] } 13... Rxa2?? { (Mate in 7 → 2.50) Lost forced checkmate sequence. Rxc2 was best. } { [%eval 2.5] } (13... Rxc2 14. Nxd6 Rxa2 15. Rxa2 exd6 16. Rxa7 c6 17. Rxd7 h5 18. Rxd6 h4 19. Rxc6) 14. Nxd6?? { (2.50 → Mate in 6) Checkmate is now unavoidable. Nxh8 was best. } { [%eval #-6] } (14. Nxh8 Rxc2) 14... cxd6 { [%eval #-6] } 15. Rxa2 { [%eval #-5] } 15... Kc7 { [%eval #-5] } 16. Rxa7 { [%eval #-4] } 16... e6 { [%eval #-5] } 17. Rxc7 { [%eval #-4] } 17... Rd8 { [%eval #-8] } 18. Rxh7 { [%eval #-7] } 18... Rd7 { [%eval #-7] } 19. Rxd7 { [%eval #-6] } 19... e5 { [%eval #-6] } 20. Rxd6 { [%eval #-5] } 20... e4 { [%eval #-5] } 21. f3 { [%eval #-4] } 21... exf3 { [%eval #-4] } 22. Ke2 { [%eval #-3] } 22... fxe2 { [%eval #-3] } 23. Rf1 { [%eval #-2] } 23... exf1=K { [%eval #-3] } 24. Ba3 { [%eval #-2] } 24... Ke2?? { (Mate in 2 → 44.20) Lost forced checkmate sequence. Ke1 was best. } { [%eval 44.2] } (24... Ke1 25. d4 Kd2 26. Nxd2#) 25. d4 { [%eval 45.17] } 25... Kxe3 { [%eval 42.63] } 26. Rc6 { [%eval #26] } 26... Kxd4 { [%eval #30] } 27. Rc4 { [%eval #29] } 27... Kxc4 { [%eval #40] } 28. Bb4?! { (Mate in 40 → 43.97) Lost forced checkmate sequence. Nc3 was best. } { [%eval 43.97] } (28. Nc3) 28... Kxb4 { [%eval #23] } 29. Nc3 { [%eval #23] } 29... Kxc3 { [%eval #22] } 30. h4 { [%eval #22] } 30... Kxc2 { [%eval #24] } 31. h5 { [%eval #21] } 31... Kd3 { [%eval #20] } 32. h6 { [%eval #20] } 32... Kd4 { [%eval #21] } 33. h7 { [%eval #20] } 33... Ke5 { [%eval #23] } 34. h8=N?? { (Mate in 23 → Mate in 2) Lost forced checkmate sequence. h8=R was best. } { [%eval #-2] } (34. h8=R) 34... Kf6?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Kd5 was best. } { [%eval #1] } (34... Kd5 35. Nf7 Kd6 36. Nxd6#) 35. Nf7 { [%eval #1] } 35... Kxf7# { Game ends by variant rule. } 1-0

