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[Event "rated variant:antichess game"] [Site "https://lichess.org/aQAP0Cso"] [Date "2021.01.09"] [Round "-"] [White "mhmdba321"] [Black "Nucleor"] [Result "1-0"] [GameId "aQAP0Cso"] [UTCDate "2021.01.09"] [UTCTime "13:46:10"] [WhiteElo "1215"] [BlackElo "1014"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-20"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... e5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Ba6 { [%eval #16] } 2... bxa6 { [%eval #14] } 3. f4?? { (Mate in 14 → 2.28) Lost forced checkmate sequence. b4 was best. } { [%eval 2.28] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxh7 Rxh7 7. Kd1 Rxh2) 3... exf4 { [%eval 2.11] } 4. g3?? { (2.11 → Mate in 16) Checkmate is now unavoidable. e5 was best. } { [%eval #-16] } (4. e5 Bd6) 4... fxg3 { [%eval #-16] } 5. hxg3 { [%eval #-15] } 5... Ba3 { [%eval #-15] } 6. bxa3 { [%eval #-14] } 6... Qh4 { [%eval #-13] } 7. gxh4 { [%eval #-12] } 7... Nh6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. d5 was best. } { [%eval #12] } (7... d5 8. exd5 Nc6 9. dxc6 g5 10. hxg5 Bg4 11. Qxg4 Nf6 12. gxf6 Ke7 13. fxe7 Rhc8 14. Rxh7) 8. Qg4 { [%eval #12] } 8... Nxg4 { [%eval #11] } 9. Rh2?? { (Mate in 11 → 3.65) Lost forced checkmate sequence. Kf2 was best. } { [%eval 3.65] } (9. Kf2 Nxf2 10. Ne2 Nxh1 11. Ng3 Nxg3 12. d4 Nxe4 13. Bh6 gxh6 14. Nd2 Nxd2 15. Rb1 Nxb1) 9... Nxh2 { [%eval 4.08] } 10. Kf1?? { (4.08 → -3.17) Blunder. Nf3 was best. } { [%eval -3.17] } (10. Nf3 Nxf3) 10... Nxf1 { [%eval -2.94] } 11. Bb2?? { (-2.94 → Mate in 12) Checkmate is now unavoidable. e5 was best. } { [%eval #-12] } (11. e5 Nxd2) 11... Nxd2 { [%eval #-12] } 12. Nxd2 { [%eval #-9] } 12... Ke7 { [%eval #-10] } 13. Bxg7 { [%eval #-9] } 13... Rf8?? { (Mate in 9 → -0.06) Lost forced checkmate sequence. Nc6 was best. } { [%eval -0.06] } (13... Nc6 14. Bxh8 f5 15. exf5 Nd4 16. Bxd4 Rb8 17. Bxa7 a5 18. Bxb8 Ba6 19. Bxc7 Kd6 20. Bxd6) 14. Bxf8 { [%eval -0.27] } 14... Kxf8 { [%eval 0.28] } 15. Re1?? { (0.28 → Mate in 8) Checkmate is now unavoidable. e5 was best. } { [%eval #-8] } (15. e5 f6) 15... d6?? { (Mate in 8 → -3.10) Lost forced checkmate sequence. d5 was best. } { [%eval -3.1] } (15... d5 16. exd5 Nc6 17. dxc6 Ke8 18. Rxe8 Bg4 19. Rxa8 Bh3 20. Rxa7 h5 21. Rxa6 f5 22. Nxh3) 16. e5?? { (-3.10 → Mate in 8) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-8] } (16. Rb1 Bb7 17. Rxb7 Nc6 18. Rxa7 Nxa7 19. h5 Ke7 20. Ne2 d5 21. exd5 Nc6 22. dxc6 Ke6) 16... dxe5 { [%eval #-8] } 17. Rxe5 { [%eval #-7] } 17... Bh3 { [%eval #-7] } 18. Nxh3 { [%eval #-6] } 18... f5 { [%eval #-7] } 19. Rxf5 { [%eval #-6] } 19... Nc6?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. h6 was best. } { [%eval #6] } (19... h6 20. Rxf8 Nc6 21. Rxa8 Ne7 22. Rxa7 Nc6 23. Rxc7 Na7 24. Rxa7 h5 25. Rxa6#) 20. Rxf8 { [%eval #6] } 20... Rxf8 { [%eval #5] } 21. Nf4 { [%eval #5] } 21... Rxf4 { [%eval #4] } 22. Nf3?? { (Mate in 4 → -1.04) Lost forced checkmate sequence. Nb1 was best. } { [%eval -1.04] } (22. Nb1 Rxh4 23. c4 Rxc4 24. a4 Rxa4 25. Na3 Rxa3#) 22... Rxf3?? { (-1.04 → Mate in 3) Checkmate is now unavoidable. Rxh4 was best. } { [%eval #3] } (22... Rxh4) 23. c3 { [%eval #3] } 23... Rxc3 { [%eval #2] } 24. h5 { [%eval #2] } 24... Rxa3 { [%eval #1] } 25. h6 { [%eval #1] } 25... Rxa2# { Game ends by variant rule. } 1-0