FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/aY4xSnYw"]
[Date "2025.11.29"]
[Round "-"]
[White "EugWing"]
[Black "Baxtiiyor"]
[Result "0-1"]
[GameId "aY4xSnYw"]
[UTCDate "2025.11.29"]
[UTCTime "17:26:23"]
[WhiteElo "1164"]
[BlackElo "1339"]
[WhiteRatingDiff "-72"]
[BlackRatingDiff "+18"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g6?! { (-1.29 → -0.21) Inaccuracy. Nh6 was best. } { [%eval -0.21] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. e4? { (-0.21 → -1.46) Mistake. g4 was best. } { [%eval -1.46] } (2. g4 b6 3. c4 d5 4. cxd5 Bxg4 5. hxg4 Qxd5 6. Rxh7 Rxh7) 2... f5?? { (-1.46 → 2.27) Blunder. d5 was best. } { [%eval 2.27] } (2... d5) 3. exf5 { [%eval 2.48] } 3... gxf5 { [%eval 2.96] } 4. Qg4?? { (2.96 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (4. Ba6 bxa6) 4... fxg4 { [%eval #-15] } 5. hxg4 { [%eval #-14] } 5... b5 { [%eval #-14] } 6. Rxh7 { [%eval #-12] } 6... Rxh7 { [%eval #-12] } 7. Bxb5 { [%eval #-11] } 7... Nc6?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Bb7 was best. } { [%eval #13] } (7... Bb7 8. Bxd7 Bxg2 9. Bxe8 Qxd2 10. Bxd2 Rf7 11. Bxf7 a6 12. Bxg8 Bd5 13. Bxd5) 8. Bxc6 { [%eval #13] } 8... dxc6 { [%eval #12] } 9. d4 { [%eval #12] } 9... Qxd4 { [%eval #12] } 10. Bh6?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. g3 was best. } { [%eval #-11] } (10. g3 Bxg4 11. Nh3 Qxf2 12. Kxf2 Bxh3 13. g4 Bxg4 14. Ke2 Bxe2 15. c4 Bxc4) 10... Qxg4?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #11] } (10... Qxb2 11. Bxf8 Qxc2 12. Bxe7 Qxa2 13. Rxa2 Kxe7 14. Rxa7 Bxg4 15. Rxc7 Kf8 16. Rxh7) 11. Bxf8 { [%eval #11] } 11... Qxg2 { [%eval #10] } 12. Bxe7 { [%eval #10] } 12... Qxf2 { [%eval #9] } 13. Kxf2 { [%eval #9] } 13... Kxe7 { [%eval #8] } 14. Nh3?? { (Mate in 8 → 0.33) Lost forced checkmate sequence. Nc3 was best. } { [%eval 0.33] } (14. Nc3 Ke8 15. Nh3 Bxh3 16. Kg2 Bxg2 17. Ne4 Bxe4 18. Rd1 Bxc2 19. a4 Bxd1) 14... Rxh3? { (0.33 → 1.78) Mistake. Bxh3 was best. } { [%eval 1.78] } (14... Bxh3 15. Nd2 Bg2 16. Kxg2 Rh1 17. Kxh1 c5 18. Kg2 c4 19. Nxc4 Ke6 20. Nd2) 15. Kg3 { [%eval 4.87] } 15... Rxg3 { [%eval 2.5] } 16. Nd2?? { (2.50 → Mate in 6) Checkmate is now unavoidable. a3 was best. } { [%eval #-6] } (16. a3) 16... Rd3?? { (Mate in 6 → -2.46) Lost forced checkmate sequence. Rg1 was best. } { [%eval -2.46] } (16... Rg1 17. Rxg1 Kd6 18. Rxg8 Bh3 19. Rxa8 a5 20. Rxa5 Bf5 21. Rxf5 Kc5 22. Rxc5#) 17. cxd3 { [%eval -2.12] } 17... Nf6 { [%eval -2.23] } 18. Ne4?? { (-2.23 → Mate in 16) Checkmate is now unavoidable. Nc4 was best. } { [%eval #-16] } (18. Nc4 Bb7) 18... Nxe4 { [%eval #-16] } 19. dxe4 { [%eval #-15] } 19... Bf5 { [%eval #-15] } 20. exf5 { [%eval #-13] } 20... Ke6?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Rd8 was best. } { [%eval #12] } (20... Rd8 21. f6 Kxf6 22. Rh1 Re8 23. Rh8 Rxh8 24. b3 Re8 25. b4 c5 26. bxc5) 21. fxe6 { [%eval #13] } 21... Rd8 { [%eval #9] } 22. Rd1?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. e7 was best. } { [%eval 0.0] } (22. e7 c5 23. exd8=R c4 24. Rd6 cxd6 25. a4 c3 26. bxc3 d5 27. c4 dxc4) 22... Rxd1 { [%eval 0.0] } 23. b4?? { (0.00 → Mate in 13) Checkmate is now unavoidable. e7 was best. } { [%eval #-13] } (23. e7 Rd6 24. a4 Rg6 25. a5 a6 26. e8=K Rg7 27. Kf8 Rd7 28. Kg8 Re7) 23... a5?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. c5 was best. } { [%eval 0.0] } (23... c5 24. bxc5 Rb1 25. e7 a5 26. a3 a4 27. e8=K Rb6 28. cxb6 cxb6 29. Ke7) 24. bxa5 { [%eval 0.07] } 24... c5 { [%eval 0.76] } 25. e7?! { (0.76 → 0.00) Inaccuracy. a6 was best. } { [%eval 0.0] } (25. a6) 25... c6? { (0.00 → 1.45) Mistake. Re1 was best. } { [%eval 1.45] } (25... Re1 26. a6 Rxe7 27. a7 Re6 28. a3 Rb6 29. a4 c4 30. a5 Rb2 31. a8=R) 26. e8=Q?? { (1.45 → Mate in 3) Checkmate is now unavoidable. a6 was best. } { [%eval #-3] } (26. a6 c4) 26... c4 { [%eval #-3] } 27. Qxc6 { [%eval #-2] } 27... Rc1?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Ra1 was best. } { [%eval #3] } (27... Ra1 28. Qxc4 Rxa2 29. Qxa2#) 28. Qxc4 { [%eval #3] } 28... Rxc4 { [%eval #2] } 29. a6?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. a4 was best. } { [%eval #-3] } (29. a4 Rxa4 30. a6 Rxa6#) 29... Rh4?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Rc8 was best. } { [%eval #2] } (29... Rc8 30. a4 Rb8 31. a7 Rb5 32. axb5#) 30. a7?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. a4 was best. } { [%eval #-4] } (30. a4 Rxa4 31. a7 Rxa7#) 30... Rh1 { [%eval #-5] } 31. a8=Q { [%eval #-1] } 31... Rh8 { [%eval #-1] } 32. Qxh8# { Game ends by variant rule. } 0-1