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[Event "rated variant:antichess game"] [Site "https://lichess.org/aiNc4gaB"] [Date "2025.11.14"] [Round "-"] [White "Athene97"] [Black "algebru-ser"] [Result "0-1"] [GameId "aiNc4gaB"] [UTCDate "2025.11.14"] [UTCTime "18:47:46"] [WhiteElo "1216"] [BlackElo "1337"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+24"] [Variant "Antichess"] [TimeControl "240+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. Qa4 { [%eval -0.86] } 2... Ba3 { [%eval -0.82] } 3. Qxa7?? { (-0.82 → Mate in 16) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-16] } (3. Nxa3 c5 4. Qxd7 Kxd7 5. Nc2 Nc6 6. b4 cxb4 7. cxb4 Nxb4) 3... Bxb2?? { (Mate in 16 → 0.48) Lost forced checkmate sequence. Rxa7 was best. } { [%eval 0.48] } (3... Rxa7) 4. Qxb7?? { (0.48 → Mate in 13) Checkmate is now unavoidable. Qxa8 was best. } { [%eval #-13] } (4. Qxa8 Bxc3 5. Qxb8 Bxd2 6. Bxd2 c6 7. Qxc8 Qxc8 8. Bh6 Nxh6) 4... Bxc3?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #13] } (4... Bxb7 5. Bxb2 Bxg2 6. Bxg2 Rxa2 7. Rxa2 Na6 8. Rxa6 Qg5 9. Rxe6 Qxg2 10. Rxe8) 5. dxc3 { [%eval #13] } 5... Bxb7 { [%eval #12] } 6. Bh6?? { (Mate in 12 → -2.98) Lost forced checkmate sequence. g3 was best. } { [%eval -2.98] } (6. g3 Bxh1 7. e4 Bxe4 8. f4 Bxb1 9. Rxb1 Rxa2 10. Rxb8 Qxb8 11. Ba6 Rxa6) 6... Bxg2 { [%eval -2.56] } 7. Bxg2 { [%eval -2.86] } 7... gxh6?? { (-2.86 → -0.59) Blunder. Nxh6 was best. } { [%eval -0.59] } (7... Nxh6 8. Bxa8) 8. Bxa8 { [%eval -0.84] } 8... Qh4?! { (-0.84 → 0.20) Inaccuracy. c6 was best. } { [%eval 0.2] } (8... c6 9. Bxc6 Nxc6 10. Nd2 Qb8 11. f4 Qxf4 12. Nh3 Qxh2 13. Rxh2 f5 14. Ne4) 9. Nh3 { [%eval -0.3] } 9... Qxf2?? { (-0.30 → 1.58) Blunder. Qxh3 was best. } { [%eval 1.58] } (9... Qxh3 10. Rf1) 10. Kxf2 { [%eval 2.09] } 10... Nf6?? { (2.09 → Mate in 9) Checkmate is now unavoidable. Ne7 was best. } { [%eval #9] } (10... Ne7 11. a4) 11. Ng5 { [%eval #9] } 11... hxg5 { [%eval #8] } 12. e4?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Bc6 was best. } { [%eval #-9] } (12. Bc6 Nxc6 13. e4 Nxe4 14. c4 Nxf2 15. Rd1 Nxd1 16. h4 gxh4 17. Nc3 Nxc3) 12... Nxe4 { [%eval #-9] } 13. Bxe4 { [%eval #-8] } 13... Rg8 { [%eval #-8] } 14. Bxh7 { [%eval #-7] } 14... d5 { [%eval #-7] } 15. Bxg8 { [%eval #-6] } 15... Kd7 { [%eval #-6] } 16. Bxf7 { [%eval #-5] } 16... Kc6 { [%eval #-5] } 17. Bxe6 { [%eval #-4] } 17... Kb5 { [%eval #-6] } 18. Bxd5 { [%eval #-5] } 18... Kc4?? { (Mate in 5 → 1.32) Lost forced checkmate sequence. Kb4 was best. } { [%eval 1.32] } (18... Kb4 19. cxb4 c5 20. bxc5 Nc6 21. Bxc6 g4 22. a4 g3 23. Kxg3#) 19. Bxc4 { [%eval 1.59] } 19... Na6 { [%eval 1.23] } 20. Bxa6 { [%eval 1.44] } 20... c5?? { (1.44 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #12] } (20... g4 21. Kf3 gxf3 22. Bd3 c5 23. Bc2 f2 24. Rg1 fxg1=B 25. a4 Bxh2 26. a5) 21. c4?? { (Mate in 12 → 1.05) Lost forced checkmate sequence. Re1 was best. } { [%eval 1.05] } (21. Re1 c4 22. Bxc4 g4 23. h3 gxh3 24. Re6 h2 25. Re4 h1=N 26. Na3 Nxf2) 21... g4 { [%eval 0.6] } 22. Rd1?? { (0.60 → Mate in 1) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-1] } (22. Kf3 gxf3) 22... g3 { [%eval #-1] } 23. hxg3# { Game ends by variant rule. } 0-1