FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/b34iH1fw"]
[Date "2025.05.19"]
[Round "-"]
[White "weird_lines"]
[Black "barbodking1393"]
[Result "0-1"]
[GameId "b34iH1fw"]
[UTCDate "2025.05.19"]
[UTCTime "13:24:38"]
[WhiteElo "1976"]
[BlackElo "1738"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+61"]
[Variant "King of the Hill"]
[TimeControl "300+1"]
[ECO "D02"]
[Opening "Queen's Pawn Game: Chigorin Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.81] } 1... d5 { [%eval 0.77] } 2. Nf3 { [%eval 0.7] } 2... Nc6 { [%eval 1.24] } { D02 Queen's Pawn Game: Chigorin Variation } 3. Nc3?! { (1.24 → 0.61) Inaccuracy. c4 was best. } { [%eval 0.61] } (3. c4 e6 4. a3 Nf6 5. Nc3 a6 6. g3 b5 7. cxd5 exd5) 3... e6 { [%eval 1.0] } 4. Bf4 { [%eval 0.82] } 4... Bd6 { [%eval 0.74] } 5. Bg3 { [%eval 0.87] } 5... e5?? { (0.87 → 3.00) Blunder. f5 was best. } { [%eval 3.0] } (5... f5) 6. dxe5 { [%eval 3.09] } 6... Nxe5? { (3.09 → 5.61) Mistake. Bb4 was best. } { [%eval 5.61] } (6... Bb4 7. e3) 7. Nxe5 { [%eval 5.17] } 7... Ke7? { (5.17 → 11.64) Mistake. Nf6 was best. } { [%eval 11.64] } (7... Nf6 8. Qd3) 8. Qxd5 { [%eval 11.19] } 8... Nf6?! { (11.19 → Mate in 1) Checkmate is now unavoidable. Be6 was best. } { [%eval #1] } (8... Be6 9. Qxb7) 9. Qf3? { (Mate in 1 → 9.05) Lost forced checkmate sequence. Qxf7# was best. } { [%eval 9.05] } (9. Qxf7#) 9... Bxe5 { [%eval 10.77] } 10. Bxe5 { [%eval 11.0] } 10... Ke6 { [%eval 13.78] } 11. Qe3?? { (13.78 → -6.38) Blunder. Bg3 was best. } { [%eval -6.38] } (11. Bg3 c6) 11... Nd5 { [%eval -6.0] } 12. Qe4?! { (-6.00 → -10.41) Inaccuracy. Bf4+ was best. } { [%eval -10.41] } (12. Bf4+ Nxe3 13. fxe3 b5 14. Rd1 g5 15. a3 gxf4 16. exf4 b4 17. axb4 Qe7) 12... Nxc3?? { (-10.41 → Mate in 7) Checkmate is now unavoidable. f5 was best. } { [%eval #7] } (12... f5) 13. bxc3?? { (Mate in 7 → -17.00) Lost forced checkmate sequence. Bxc3+ was best. } { [%eval -17.0] } (13. Bxc3+ Kd6 14. Bb4+ c5 15. Rd1+ Kc7 16. Qe5+ Kb6 17. Qxc5+ Ka6 18. e3+ b5) 13... Qd5 { [%eval -13.88] } 14. Qf4?! { (-13.88 → Mate in 2) Checkmate is now unavoidable. Bxc7+ was best. } { [%eval #-2] } (14. Bxc7+ Qxe4) 14... Qxe5 { [%eval #-4] } 15. Qc4+ { [%eval #-4] } 15... Kf6?! { (Mate in 4 → -10.94) Lost forced checkmate sequence. Qd5 was best. } { [%eval -10.94] } (15... Qd5 16. f4 Qxc4 17. O-O-O Qxf4+ 18. Rd2 Ke5#) 16. Rd1 { [%eval -16.03] } 16... Be6 { [%eval -12.34] } 17. Qd4 { [%eval -17.57] } 17... Kf5?? { (-17.57 → 19.03) Blunder. c5 was best. } { [%eval 19.03] } (17... c5) 18. g4+ { [%eval 14.48] } 18... Kf6 { [%eval 17.29] } 19. f4?? { (17.29 → 1.31) Blunder. g5+ was best. } { [%eval 1.31] } (19. g5+) 19... Qxd4 { [%eval 2.36] } 20. cxd4?? { (2.36 → -1.61) Blunder. g5+ was best. } { [%eval -1.61] } (20. g5+ Ke7) 20... Bxg4? { (-1.61 → -0.14) Mistake. Bd5 was best. } { [%eval -0.14] } (20... Bd5 21. Rg1) 21. h3?? { (-0.14 → -2.95) Blunder. Kd2 was best. } { [%eval -2.95] } (21. Kd2) 21... Kf5?? { (-2.95 → 7.27) Blunder. Bf5 was best. } { [%eval 7.27] } (21... Bf5 22. Bg2) 22. Bg2 { [%eval 6.79] } 22... Bh5 { [%eval 7.75] } 23. Rf1?? { (7.75 → -7.91) Blunder. e4+ was best. } { [%eval -7.91] } (23. e4+ Ke6) 23... Rae8 { [%eval -6.59] } 24. Kd2?? { (-6.59 → Mate in 9) Checkmate is now unavoidable. Rf2 was best. } { [%eval #-9] } (24. Rf2 Re4) 24... Rxe2+ { [%eval #-8] } 25. Kd3 { [%eval -32.54] } 25... Rhe8?? { (-32.54 → -3.75) Blunder. Rxg2 was best. } { [%eval -3.75] } (25... Rxg2) 26. d5?? { (-3.75 → -34.85) Blunder. Bxb7 was best. } { [%eval -34.85] } (26. Bxb7) 26... c5 { [%eval -32.97] } 27. Bh1?! { (-32.97 → Mate in 5) Checkmate is now unavoidable. Rde1 was best. } { [%eval #-5] } (27. Rde1 R8e3+) 27... R8e3+ { [%eval #-4] } 28. Kc4 { [%eval #-4] } 28... Rxc2+ { [%eval #-4] } 29. Kb5 { [%eval #-4] } 29... Bf3 { [%eval #-3] } 30. Bxf3 { [%eval #-2] } 30... Rxf3 { [%eval #-4] } 31. Rfe1 { [%eval #-4] } 31... Rxf4 { [%eval #-3] } 32. d6 { [%eval #-2] } 32... Re4 { [%eval #-4] } 33. Rd5+ { [%eval #-4] } 33... Ke6 { [%eval #-3] } 34. Rxc5 { [%eval #-2] } 34... Rxc5+ { [%eval #-1] } 35. Kxc5 { [%eval #-1] } 35... Ke5# { Game ends by variant rule. } 0-1
