FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/bBelX2Cm"]
[Date "2020.11.22"]
[Round "-"]
[White "Drogon92"]
[Black "IronManTonySTARK18"]
[Result "0-1"]
[GameId "bBelX2Cm"]
[UTCDate "2020.11.22"]
[UTCTime "12:33:08"]
[WhiteElo "1738"]
[BlackElo "1626"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+38"]
[Variant "Antichess"]
[TimeControl "15+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3?! { (0.15 → -0.64) Inaccuracy. e3 was best. } { [%eval -0.64] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxb4) 1... g6?! { (-0.64 → 0.38) Inaccuracy. e6 was best. } { [%eval 0.38] } (1... e6 2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxh2 5. Nxc7 Qxg1 6. Rxh7) 2. g4? { (0.38 → -0.91) Mistake. Ba3 was best. } { [%eval -0.91] } (2. Ba3 e5 3. Bxf8 Kxf8 4. d4 exd4 5. Qxd4 b6 6. Qxb6 cxb6) 2... h5 { [%eval -0.9] } 3. gxh5 { [%eval -0.85] } 3... Rxh5 { [%eval 0.01] } 4. Nh3?? { (0.01 → Mate in 14) Checkmate is now unavoidable. Na3 was best. } { [%eval #-14] } (4. Na3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Nb5 d6 8. Nxa7 Rxa7) 4... Rxh3 { [%eval #-14] } 5. Bxh3 { [%eval #-14] } 5... d6?? { (Mate in 14 → -1.35) Lost forced checkmate sequence. Bg7 was best. } { [%eval -1.35] } (5... Bg7 6. Bxd7 Bxa1 7. Bxe8 Qxd2 8. Bxf7 Qxe1 9. Bxg6 Qxe2 10. Qxe2 Be6 11. Qxe6 Nh6 12. Qxe7) 6. Bxc8 { [%eval -1.35] } 6... Qxc8 { [%eval -1.33] } 7. h3 { [%eval -1.43] } 7... Qxh3 { [%eval -1.14] } 8. Rxh3 { [%eval -1.53] } 8... Nh6?? { (-1.53 → 0.64) Blunder. Bh6 was best. } { [%eval 0.64] } (8... Bh6 9. Rxh6 Nxh6 10. Bb2 f6 11. Bxf6 exf6 12. Qc1 Nd7 13. Qa3 Rb8 14. Qxd6 cxd6 15. d3) 9. Rxh6 { [%eval 0.36] } 9... Bxh6 { [%eval 0.59] } 10. f4 { [%eval 0.42] } 10... Bxf4 { [%eval 0.12] } 11. d3 { [%eval 0.0] } 11... Bxc1 { [%eval 0.0] } 12. Qxc1 { [%eval -0.4] } 12... g5 { [%eval -0.33] } 13. Qxg5 { [%eval -0.36] } 13... d5 { [%eval -0.24] } 14. Qxe7 { [%eval -0.32] } 14... Kxe7 { [%eval -0.27] } 15. Kf2 { [%eval -0.17] } 15... Nd7 { [%eval 0.05] } 16. Kg3?! { (0.05 → -0.83) Inaccuracy. Nd2 was best. } { [%eval -0.83] } (16. Nd2 Nf6 17. c4 dxc4 18. Nxc4 b6 19. Nxb6 cxb6 20. e4 Nxe4 21. dxe4 f5 22. exf5 Kd6) 16... Nb6 { [%eval -0.83] } 17. Kf3 { [%eval -0.83] } 17... Na4 { [%eval -0.83] } 18. bxa4 { [%eval -1.71] } 18... b5?? { (-1.71 → 0.87) Blunder. a5 was best. } { [%eval 0.87] } (18... a5 19. Nd2) 19. axb5 { [%eval 1.2] } 19... c6?! { (1.20 → 2.27) Inaccuracy. a5 was best. } { [%eval 2.27] } (19... a5 20. bxa6) 20. bxc6 { [%eval 2.58] } 20... Kd7?? { (2.58 → 6.01) Blunder. Rd8 was best. } { [%eval 6.01] } (20... Rd8 21. d4 Rd7 22. cxd7 Kxd7 23. Nd2 f5 24. Kf2 Kc6 25. Rh1 Kb6 26. a4 Kc7 27. a5) 21. cxd7 { [%eval 7.2] } 21... Re8? { (7.20 → Mate in 12) Checkmate is now unavoidable. Rb8 was best. } { [%eval #12] } (21... Rb8 22. c4 dxc4 23. dxc4 Rxb1 24. Rxb1 f5 25. Kg2 a6 26. c5 a5 27. c6 f4 28. c7) 22. dxe8=R { [%eval #14] } 22... a5 { [%eval #8] } 23. Re6 { [%eval #8] } 23... fxe6 { [%eval #7] } 24. Ke4 { [%eval #11] } 24... dxe4 { [%eval #10] } 25. dxe4 { [%eval #10] } 25... a4 { [%eval #9] } 26. Nd2 { [%eval #9] } 26... a3 { [%eval #8] } 27. Rb1 { [%eval #8] } 27... e5 { [%eval #7] } 28. Rb2 { [%eval #7] } 28... axb2 { [%eval #6] } 29. Nb3 { [%eval #6] } 29... b1=R { [%eval #4] } 30. Nd4?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Na1 was best. } { [%eval #-8] } (30. Na1 Rxa1 31. a4 Rxa4 32. c4 Rxc4 33. e3 Rxe4#) 30... exd4 { [%eval #-8] } 31. e3 { [%eval #-7] } 31... dxe3 { [%eval #-7] } 32. e5 { [%eval #-6] } 32... Rb3 { [%eval #-7] } 33. axb3 { [%eval #-5] } 33... e2 { [%eval #-5] } 34. c3 { [%eval #-4] } 34... e1=R { [%eval #-4] } 35. c4 { [%eval #-3] } 35... Rxe5 { [%eval #-3] } 36. c5 { [%eval #-2] } 36... Rxc5 { [%eval #-2] } 37. b4 { [%eval #-1] } 37... Rc1 { [%eval #-2] } 38. b5 { [%eval #-1] } 38... Rc6 { [%eval #-1] } 39. bxc6# { Game ends by variant rule. } 0-1