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[Event "rated variant:antichess game"] [Site "https://lichess.org/bSefn9L0"] [Date "2025.06.22"] [Round "-"] [White "chpire"] [Black "martinlicheesortiz"] [Result "0-1"] [GameId "bSefn9L0"] [UTCDate "2025.06.22"] [UTCTime "00:47:47"] [WhiteElo "1134"] [BlackElo "1217"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+41"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. h4?? { (4.07 → 0.97) Blunder. a4 was best. } { [%eval 0.97] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Qxh4 { [%eval 0.53] } 4. Rxh4 { [%eval 0.54] } 4... Ba3 { [%eval 0.94] } 5. Rxh7 { [%eval 0.8] } 5... Bxb2?? { (0.80 → Mate in 13) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #13] } (5... Rxh7 6. Nxa3 Rh3 7. Nxh3 a5 8. Ng1 Kd8 9. f4 Na6 10. c4) 6. Rxg7?? { (Mate in 13 → 3.48) Lost forced checkmate sequence. Bxb2 was best. } { [%eval 3.48] } (6. Bxb2 Rxh7 7. Bxg7 Rxg7 8. Nh3 Rxg2 9. Qf3 Rxf2 10. Qxa8 Rxd2 11. Qxa7 Rxc2) 6... Bxc1 { [%eval 3.16] } 7. Rxg8 { [%eval 3.69] } 7... Rxg8 { [%eval 3.22] } 8. Qxc1 { [%eval 3.04] } 8... Rxg2 { [%eval 2.98] } 9. Kd1 { [%eval 2.32] } 9... Rxf2 { [%eval 2.79] } 10. Ne2? { (2.79 → 1.15) Mistake. a4 was best. } { [%eval 1.15] } (10. a4) 10... Rxe2 { [%eval 1.39] } 11. Kxe2 { [%eval 1.44] } 11... Nc6 { [%eval 1.69] } 12. d4 { [%eval 1.6] } 12... Nxd4 { [%eval 2.12] } 13. exd4 { [%eval 1.7] } 13... e5 { [%eval 1.33] } 14. dxe5 { [%eval 1.61] } 14... f6 { [%eval 1.79] } 15. exf6 { [%eval 2.46] } 15... Ke7?? { (2.46 → 8.07) Blunder. a5 was best. } { [%eval 8.07] } (15... a5) 16. fxe7 { [%eval 6.16] } 16... Bb7?? { (6.16 → Mate in 6) Checkmate is now unavoidable. d5 was best. } { [%eval #6] } (16... d5 17. a4 c5 18. Ra3 Bh3 19. Rxh3 Rd8 20. exd8=K a5 21. Rb3 d4 22. Rc3) 17. e8=R { [%eval #6] } 17... Rxe8 { [%eval #5] } 18. Ke3?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. a4 was best. } { [%eval #-6] } (18. a4 Rxe2 19. Qg5 Rxc2 20. Qc1 Rxc1 21. Na3 Rxa1 22. a5 Rxa3#) 18... Rxe3 { [%eval #-6] } 19. Qxe3 { [%eval #-5] } 19... Be4?? { (Mate in 5 → 2.00) Lost forced checkmate sequence. a5 was best. } { [%eval 2.0] } (19... a5 20. Qxa7 Bf3 21. Qxc7 a4 22. Qxd7 Be2 23. Qxa4 Ba6 24. Qxa6#) 20. Qxe4?? { (2.00 → Mate in 4) Checkmate is now unavoidable. Qxa7 was best. } { [%eval #-4] } (20. Qxa7 Bxc2 21. Qxa6 Bxb1 22. Rxb1 d6 23. Qxd6 cxd6 24. a3 d5 25. a4 d4) 20... d5 { [%eval #-4] } 21. Qxd5 { [%eval #-3] } 21... c6?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. a5 was best. } { [%eval #9] } (21... a5 22. Qxa5 c6 23. Qxa7 c5 24. Qxc5#) 22. Qxc6 { [%eval #9] } 22... a5 { [%eval #8] } 23. Qb6 { [%eval #8] } 23... axb6 { [%eval #7] } 24. Nd2 { [%eval #7] } 24... a4 { [%eval #6] } 25. a3 { [%eval #9] } 25... b5 { [%eval #8] } 26. Nc4?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-6] } (26. Rb1 b4 27. axb4 a3 28. Nc4 a2 29. Rb2 a1=Q 30. Rb1 Qxb1 31. Nb2 Qxb2) 26... bxc4 { [%eval #-6] } 27. Rb1 { [%eval #-5] } 27... c3 { [%eval #-5] } 28. Rb3 { [%eval #-4] } 28... axb3 { [%eval #-4] } 29. cxb3 { [%eval #-3] } 29... c2 { [%eval #-3] } 30. b4 { [%eval #-2] } 30... c1=Q { [%eval #-3] } 31. b5 { [%eval #-2] } 31... Qxa3 { [%eval #-2] } 32. b6 { [%eval #-1] } 32... Qa7 { [%eval #-1] } 33. bxa7# { Game ends by variant rule. } 0-1