FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/bTxDgpZe"]
[Date "2019.06.07"]
[Round "-"]
[White "mr-alireza"]
[Black "Jacquol"]
[Result "0-1"]
[GameId "bTxDgpZe"]
[UTCDate "2019.06.07"]
[UTCTime "19:08:42"]
[WhiteElo "1626"]
[BlackElo "1375"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+225"]
[BlackTitle "NM"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3? { (0.15 → -1.18) Mistake. e3 was best. } { [%eval -1.18] } (1. e3 b5) 1... g6?! { (-1.18 → -0.19) Inaccuracy. e6 was best. } { [%eval -0.19] } (1... e6 2. Ba3) 2. e4?? { (-0.19 → Mate in 16) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-16] } (2. Ba3) 2... Na6?? { (Mate in 16 → 9.06) Lost forced checkmate sequence. b5 was best. } { [%eval 9.06] } (2... b5 3. Bxb5 Bg7 4. Bxd7 Bxa1 5. Bxe8 Qxd2 6. Qxd2 Nc6 7. Bxf7 Nh6 8. Qxh6 Rd8 9. Bxg6) 3. Bxa6 { [%eval 6.16] } 3... bxa6 { [%eval 7.93] } 4. Nc3?? { (7.93 → Mate in 15) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-15] } (4. Qh5) 4... d5 { [%eval #-15] } 5. Nxd5 { [%eval #-14] } 5... Qxd5 { [%eval #-14] } 6. exd5 { [%eval #-13] } 6... c6 { [%eval #-13] } 7. dxc6 { [%eval #-12] } 7... Bb7 { [%eval #-12] } 8. cxb7 { [%eval #-11] } 8... a5?? { (Mate in 11 → 5.08) Lost forced checkmate sequence. Nf6 was best. } { [%eval 5.08] } (8... Nf6 9. bxa8=Q Kd8 10. Qxd8 Ng4 11. Qxg4 Bg7 12. Qxe7 Bxa1 13. Qxf7 g5 14. Qxa7 Re8 15. Qxh7) 9. bxa8=N { [%eval 4.13] } 9... a4 { [%eval 3.33] } 10. bxa4 { [%eval 3.69] } 10... g5?! { (3.69 → 5.83) Inaccuracy. h5 was best. } { [%eval 5.83] } (10... h5 11. Qxh5 gxh5 12. g4 hxg4 13. Nf3 gxf3 14. c4 Rxh2 15. Rxh2 Bh6 16. Rxh6 Nxh6 17. a5) 11. Nb6? { (5.83 → 3.52) Mistake. h3 was best. } { [%eval 3.52] } (11. h3) 11... axb6 { [%eval 4.36] } 12. a5 { [%eval 3.55] } 12... bxa5 { [%eval 3.47] } 13. Qh5 { [%eval 1.85] } 13... f6?? { (1.85 → Mate in 11) Checkmate is now unavoidable. Nf6 was best. } { [%eval #11] } (13... Nf6 14. Qxf7) 14. Qxh7 { [%eval #11] } 14... Rxh7 { [%eval #10] } 15. h4?? { (Mate in 10 → 2.29) Lost forced checkmate sequence. f4 was best. } { [%eval 2.29] } (15. f4 Rxh2 16. Rxh2 gxf4 17. g3 fxg3 18. Rb1 gxh2 19. d4 hxg1=N 20. Bh6 Nxh6 21. Ke2 Nxe2) 15... Rxh4 { [%eval 2.19] } 16. Rxh4 { [%eval 2.34] } 16... gxh4 { [%eval 2.01] } 17. g3 { [%eval 2.31] } 17... hxg3 { [%eval 1.54] } 18. fxg3 { [%eval 1.8] } 18... Kd7?! { (1.80 → 2.64) Inaccuracy. a4 was best. } { [%eval 2.64] } (18... a4 19. Ba3) 19. Ke2?? { (2.64 → -0.53) Blunder. Nf3 was best. } { [%eval -0.53] } (19. Nf3 Bh6) 19... Kc6?? { (-0.53 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #12] } (19... a4 20. Bb2 e5 21. Bxe5 fxe5 22. d4 exd4 23. c4 dxc3 24. a3 Bxa3 25. Rxa3 Kc6 26. Rxa4) 20. c3?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. d4 was best. } { [%eval #-8] } (20. d4 Kc5 21. dxc5 f5 22. g4 fxg4 23. Bg5 a4 24. Bxe7 Nxe7 25. Ke3 g3 26. c6 Nxc6) 20... Bg7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. a4 was best. } { [%eval #8] } (20... a4 21. a3 e5 22. Kf1 Bxa3 23. Rxa3 e4 24. Rxa4 Ne7 25. Rxe4 f5 26. Rxe7 f4 27. gxf4) 21. d3 { [%eval #8] } 21... Bh6 { [%eval #7] } 22. Bxh6 { [%eval #7] } 22... Nxh6 { [%eval #6] } 23. g4 { [%eval #6] } 23... Nxg4 { [%eval #5] } 24. Ke3 { [%eval #6] } 24... Nxe3 { [%eval #5] } 25. c4?? { (Mate in 5 → Mate in 15) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-15] } (25. Rd1 Nxd1 26. a4 Nxc3 27. Nf3 Nxa4 28. Ne5 fxe5 29. d4 exd4#) 25... Nxc4 { [%eval #-15] } 26. dxc4 { [%eval #-14] } 26... Kd5?? { (Mate in 14 → Mate in 8) Lost forced checkmate sequence. f5 was best. } { [%eval #8] } (26... f5 27. Rc1 f4 28. Rc3 f3 29. Rxf3 Kd5 30. cxd5 e6 31. dxe6 a4 32. Rf2 a3 33. Rb2) 27. cxd5 { [%eval #8] } 27... e6 { [%eval #7] } 28. dxe6 { [%eval #7] } 28... a4 { [%eval #6] } 29. Rb1 { [%eval #9] } 29... a3 { [%eval #6] } 30. Rb2 { [%eval #13] } 30... axb2 { [%eval #12] } 31. e7 { [%eval #12] } 31... f5 { [%eval #6] } 32. e8=R { [%eval #12] } 32... f4 { [%eval #11] } 33. Re3?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Re4 was best. } { [%eval #-9] } (33. Re4 b1=K 34. Rxf4 Kxa2 35. Ne2 Kb1 36. Nc1 Kxc1 37. Rf3 Kd1 38. Rb3 Ke1 39. Rc3 Kf1) 33... fxe3 { [%eval #-9] } 34. Nf3 { [%eval #-8] } 34... e2 { [%eval #-8] } 35. Nd4 { [%eval #-2] } 35... b1=N { [%eval #-2] } 36. Nxe2 { [%eval #-1] } 36... Nc3 { [%eval #-1] } 37. Nxc3# { Game ends by variant rule. } 0-1