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[Event "Racing Kings Revolution #2"] [Site "https://lichess.org/bUqebw4n"] [Date "2023.02.11"] [Round "-"] [White "hpawn"] [Black "Bwert"] [Result "0-1"] [GameId "bUqebw4n"] [UTCDate "2023.02.11"] [UTCTime "20:01:59"] [WhiteElo "1500"] [BlackElo "1529"] [WhiteRatingDiff "-226"] [BlackRatingDiff "+42"] [BlackTitle "CM"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kg3 { [%eval 0.64] } 1... Rb5?? { (0.64 → 3.01) Blunder. Nxf2 was best. } { [%eval 3.01] } (1... Nxf2 2. Rxf2 Ka3 3. Kf4 Rb6 4. Nxc1 Be4 5. Qh5 Rxc1 6. Rxd2) 2. Nf4?? { (3.01 → 0.21) Blunder. Nxc2 was best. } { [%eval 0.21] } (2. Nxc2 Kb3 3. Nc3 Nxc3 4. Bxb5 Kxc2 5. Bf1 Qa4 6. Rh2 Rb4 7. Bg2 Qd7 8. Re1 Rc4) 2... R1b4?? { (0.21 → 3.87) Blunder. Ka3 was best. } { [%eval 3.87] } (2... Ka3 3. Bxb5 Kb4 4. Qh5 Nxf2 5. Kxf2 Qa5 6. Ke2 Be4 7. Rg6 Bxg6 8. Rxg6 Ne4 9. Kf3) 3. Bxb5 { [%eval 3.42] } 3... Nxf2?! { (3.42 → 5.14) Inaccuracy. Be4 was best. } { [%eval 5.14] } (3... Be4 4. Bd3) 4. Rxf2?! { (5.14 → 3.31) Inaccuracy. Nxc2 was best. } { [%eval 3.31] } (4. Nxc2 Qb2 5. Be2 Qxc2 6. Rxf2 Ka3 7. Qd5 Rb6 8. Kg4 Nb3 9. Kh5 Be3 10. Rg6 Rxg6) 4... Qe5?! { (3.31 → 5.19) Inaccuracy. Be4 was best. } { [%eval 5.19] } (4... Be4 5. Qh5) 5. Kg4 { [%eval 4.26] } 5... Rxb5 { [%eval 4.53] } 6. Nf3?? { (4.53 → 1.93) Blunder. Nxc2 was best. } { [%eval 1.93] } (6. Nxc2 Qc5) 6... Nxf3?! { (1.93 → 2.72) Inaccuracy. Qc5 was best. } { [%eval 2.72] } (6... Qc5 7. Rxc1 Qxf2 8. Qg2 Qe3 9. Nxd2 Kb2 10. Rh1 Bb1 11. Nd5 Qxd2 12. Rh5 Ba2 13. Ne3) 7. Qxf3 { [%eval 2.31] } 7... Bxf4?! { (2.31 → 3.00) Inaccuracy. Kb2 was best. } { [%eval 3.0] } (7... Kb2 8. Ng6) 8. Qxf4 { [%eval 2.82] } 8... Kb3?! { (2.82 → 4.26) Inaccuracy. Kb2 was best. } { [%eval 4.26] } (8... Kb2 9. Qf3) 9. Rgg2?? { (4.26 → 1.54) Blunder. Qxe5 was best. } { [%eval 1.54] } (9. Qxe5) 9... Be4?? { (1.54 → 6.53) Blunder. Kc3 was best. } { [%eval 6.53] } (9... Kc3 10. Kh4) 10. Re2?? { (6.53 → 0.88) Blunder. Qxe4 was best. } { [%eval 0.88] } (10. Qxe4) 10... Kc4 { [%eval 0.5] } 11. Qxe5 { [%eval 0.0] } 11... Rxe5 { [%eval 0.49] } 12. Kf4 { [%eval 1.24] } 12... Kd5?? { (1.24 → 14.38) Blunder. Kd4 was best. } { [%eval 14.38] } (12... Kd4 13. Rg6) 13. Rxe4 { [%eval #23] } 13... Ke6 { [%eval #13] } 14. Rg7 { [%eval #10] } 14... Kf6 { [%eval #9] } 15. Ra7?? { (Mate in 9 → 2.17) Lost forced checkmate sequence. Rxe5 was best. } { [%eval 2.17] } (15. Rxe5 Kxg7 16. Re8 Kf7 17. Ra8 Kf6 18. Ra7 Kg6 19. Ke5 Kg5 20. Ke6 Kg6 21. Re7 Kh6) 15... Ra5?? { (2.17 → Mate in 7) Checkmate is now unavoidable. Re6 was best. } { [%eval #7] } (15... Re6 16. Rc7 Rd6 17. Ree7 Re6 18. Rg7 Re2 19. Kg4 Rh2 20. Rg8 Rh6 21. Re8 Rh1 22. Rd7) 16. Ree7?? { (Mate in 7 → 5.04) Lost forced checkmate sequence. Rxa5 was best. } { [%eval 5.04] } (16. Rxa5 Kg7 17. Ra8 Kf7 18. Kf5 Kg7 19. Ke6 Kg6 20. Kd7 Kf7 21. Ree8 Kg7 22. Kc8#) 16... Rb5? { (5.04 → 9.84) Mistake. Rd5 was best. } { [%eval 9.84] } (16... Rd5 17. Ke4 Rd6 18. Rac7 Rd1 19. Red7 Rd6 20. Rb7 Ke6 21. Rf7 Rd1 22. Rf8 Rh1 23. Rc7) 17. Ke4 { [%eval 12.29] } 17... Rh5?! { (12.29 → Mate in 9) Checkmate is now unavoidable. Kg5 was best. } { [%eval #9] } (17... Kg5 18. Ra6 Kh5 19. Ree6 Kg5 20. Rec6 Kg4 21. Kd4 Kf5 22. Kc4 Rb7 23. Kc5 Ke5 24. Rc7) 18. Kd4? { (Mate in 9 → 9.57) Lost forced checkmate sequence. Re5 was best. } { [%eval 9.57] } (18. Re5 Rh8 19. Kd5 Rf8 20. Kd6 Rg8 21. Ree7 Kg5 22. Kd7 Kf6 23. Rc7 Kg6 24. Rc8 Kg5) 18... Rb5 { [%eval 13.38] } 19. Kc4 { [%eval #10] } 19... Rh5 { [%eval #9] } 20. Kb4 { [%eval #26] } 20... Rd5 { [%eval 11.63] } 21. Re4 { [%eval 13.19] } 21... Rh5?! { (13.19 → Mate in 10) Checkmate is now unavoidable. Kf5 was best. } { [%eval #10] } (21... Kf5 22. Re8) 22. Rc4 { [%eval #9] } 22... Re5 { [%eval #9] } 23. Rc5 { [%eval #8] } 23... Re7 { [%eval #8] } 24. Rcc7?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Ka5 was best. } { [%eval #-5] } (24. Ka5 Re6 25. Rb5 Rc6 26. Rb6 Rd6 27. Ka6 Ke5 28. Rxd6 Kxd6 29. Rh7 Kc6 30. Ka7 Kd6) 24... Kf7 { [%eval #-5] } 25. Kb5 { [%eval #-1] } 25... Kf8# { Game ends by variant rule. } 0-1