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[Event "rated variant:threeCheck game"] [Site "https://lichess.org/bVAspkb6"] [Date "2025.05.08"] [Round "-"] [White "chessaddict999"] [Black "tejashvarkr"] [Result "0-1"] [GameId "bVAspkb6"] [UTCDate "2025.05.08"] [UTCTime "05:10:21"] [WhiteElo "1429"] [BlackElo "1477"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+24"] [Variant "Three-check"] [TimeControl "180+2"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.0] } { A00 Van't Kruijs Opening } 1... e6?! { (0.00 → 0.64) Inaccuracy. Nf6 was best. } { [%eval 0.64] } (1... Nf6 2. f4 g6 3. Bc4 e6 4. Nf3 Bg7 5. O-O O-O 6. d4) 2. Qf3? { (0.64 → -0.87) Mistake. Nc3 was best. } { [%eval -0.87] } (2. Nc3 Nc6 3. d4 Nf6 4. Nf3 d5 5. Bd3 Bd6 6. O-O Bd7) 2... Qf6? { (-0.87 → 0.31) Mistake. Nf6 was best. } { [%eval 0.31] } (2... Nf6 3. Nc3 Nc6 4. Bb5 Be7 5. Nge2 O-O 6. Ng3 d5 7. Bxc6) 3. Qxf6 { [%eval -0.15] } 3... Nxf6 { [%eval -0.13] } 4. Bb5?! { (-0.13 → -1.07) Inaccuracy. b3 was best. } { [%eval -1.07] } (4. b3 Be7 5. Bb2 c5 6. Nf3 b6 7. Be2 Nc6 8. O-O O-O) 4... c6?! { (-1.07 → -0.36) Inaccuracy. a6 was best. } { [%eval -0.36] } (4... a6 5. Be2) 5. Bd3? { (-0.36 → -1.49) Mistake. Be2 was best. } { [%eval -1.49] } (5. Be2 d5) 5... Na6? { (-1.49 → -0.23) Mistake. e5 was best. } { [%eval -0.23] } (5... e5 6. Be2) 6. Bxa6 { [%eval -0.38] } 6... bxa6 { [%eval -0.37] } 7. Nf3 { [%eval -0.47] } 7... h6 { [%eval 0.07] } 8. Nc3 { [%eval -0.23] } 8... Bb7 { [%eval -0.14] } 9. d4?! { (-0.14 → -1.00) Inaccuracy. d3 was best. } { [%eval -1.0] } (9. d3 Be7 10. O-O O-O 11. e4 d5 12. Bf4 Rac8 13. Rfe1 Rfd8 14. a4 a5) 9... Bb4 { [%eval -0.77] } 10. Bd2 { [%eval -0.97] } 10... Nd5?? { (-0.97 → 1.00) Blunder. Be7 was best. } { [%eval 1.0] } (10... Be7 11. O-O c5 12. dxc5 O-O 13. e4 Bxc5 14. Be3 Bxe3 15. fxe3 Ng4 16. Rfe1) 11. a3?! { (1.00 → 0.23) Inaccuracy. O-O was best. } { [%eval 0.23] } (11. O-O Nf6) 11... Nxc3? { (0.23 → 1.67) Mistake. Bxc3 was best. } { [%eval 1.67] } (11... Bxc3 12. bxc3) 12. bxc3? { (1.67 → 0.43) Mistake. axb4 was best. } { [%eval 0.43] } (12. axb4 Ne4 13. Ne5 d6 14. Nd3 Nxd2 15. Kxd2 O-O 16. f3 Rfd8 17. Rhd1 e5) 12... Bd6 { [%eval 0.53] } 13. c4?! { (0.53 → -0.30) Inaccuracy. Rb1 was best. } { [%eval -0.3] } (13. Rb1 Rb8 14. c4 c5 15. dxc5 Bc7 16. O-O O-O 17. Nd4 Rfc8 18. f3 Bd8) 13... c5 { [%eval -0.15] } 14. dxc5 { [%eval -0.25] } 14... Bxc5 { [%eval 0.0] } 15. Ne5? { (0.00 → -1.15) Mistake. Bb4 was best. } { [%eval -1.15] } (15. Bb4 Bxb4+ 16. axb4 Rb8 17. c3 O-O 18. O-O d6 19. Nd2 Rfc8 20. f3 Kh7) 15... Bxg2?? { (-1.15 → 1.66) Blunder. d6 was best. } { [%eval 1.66] } (15... d6 16. Nd3 Bb6 17. c5 dxc5 18. Bc3 O-O 19. O-O Be4 20. a4 Rac8 21. a5) 16. Rg1 { [%eval 1.7] } 16... f6?? { (1.70 → 6.98) Blunder. d6 was best. } { [%eval 6.98] } (16... d6) 17. Ng6 { [%eval 6.54] } 17... Be4 { [%eval 6.74] } 18. Nxh8 { [%eval 6.09] } 18... g5 { [%eval 6.15] } 19. Ba5? { (6.15 → 3.26) Mistake. Bb4 was best. } { [%eval 3.26] } (19. Bb4) 19... Bb6?? { (3.26 → 9.98) Blunder. Rb8 was best. } { [%eval 9.98] } (19... Rb8 20. Kd2) 20. Bxb6 { [%eval 9.29] } 20... axb6 { [%eval 7.85] } 21. c3?! { (7.85 → 5.21) Inaccuracy. O-O-O was best. } { [%eval 5.21] } (21. O-O-O Rd8) 21... Rc8 { [%eval 5.75] } 22. Rg4 { [%eval 6.77] } 22... Bf5?! { (6.77 → 11.42) Inaccuracy. f5 was best. } { [%eval 11.42] } (22... f5 23. Rg3) 23. Rd4 { [%eval 10.38] } 23... b5 { [%eval 24.57] } 24. Rad1 { [%eval 8.75] } 24... e5 { [%eval 22.28] } 25. Rd5 { [%eval 17.45] } 25... Rxc4 { [%eval 26.13] } 26. f3?? { (26.13 → 3.66) Blunder. Nf7 was best. } { [%eval 3.66] } (26. Nf7) 26... Be6?? { (3.66 → 26.23) Blunder. Rxc3 was best. } { [%eval 26.23] } (26... Rxc3 27. Kf1) 27. Rd6 { [%eval 22.38] } 27... Rxc3?! { (22.38 → Mate in 3) Checkmate is now unavoidable. Rc6 was best. } { [%eval #3] } (27... Rc6 28. Rxc6) 28. Rxa6?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rxe6+ was best. } { [%eval #-3] } (28. Rxe6+ Kd8 29. Nf7+ Kc8 30. Nd6#) 28... Rxe3+ { [%eval #-2] } 29. Kf2 { [%eval #-2] } 29... Rxf3+ { [%eval #-1] } 30. Kxf3 { [%eval #-1] } 30... Bd5# { Game ends by variant rule. } 0-1