FEN
[Event "Incremental Antichess Arena"]
[Site "https://lichess.org/bWzGoVLI"]
[Date "2026.01.22"]
[Round "-"]
[White "Oo0oOO00oo0ooO0O0ooo"]
[Black "asvy"]
[Result "1-0"]
[GameId "bWzGoVLI"]
[UTCDate "2026.01.22"]
[UTCTime "13:41:41"]
[WhiteElo "1962"]
[BlackElo "2334"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval 0.02] } 2. b4? { (0.02 → -1.37) Mistake. e3 was best. } { [%eval -1.37] } (2. e3 b5 3. Bxb5 Qg5 4. Bxd7 Nxd7 5. Nxg5 Bd6 6. Nxf7 Bxh2) 2... Bxb4 { [%eval 0.0] } 3. Ng5?! { (0.00 → -0.96) Inaccuracy. d3 was best. } { [%eval -0.96] } (3. d3 Bxe1 4. Qxe1 g5 5. Bxg5 Qxg5 6. Nxg5 Na6 7. Nxe6 dxe6) 3... Qxg5 { [%eval -0.86] } 4. g4 { [%eval -0.9] } 4... Qxd2 { [%eval -0.43] } 5. Bxd2 { [%eval -1.61] } 5... Bxd2 { [%eval -0.43] } 6. Kxd2 { [%eval -0.3] } 6... b6 { [%eval -1.02] } 7. Qc1 { [%eval -0.38] } 7... g6 { [%eval -0.76] } 8. a4? { (-0.76 → -1.92) Mistake. Kd3 was best. } { [%eval -1.92] } (8. Kd3 Ne7) 8... b5?! { (-1.92 → -0.97) Inaccuracy. a5 was best. } { [%eval -0.97] } (8... a5 9. Na3 Nc6 10. e4 Nce7 11. c4 b5 12. axb5 Ba6 13. bxa6 Rxa6 14. Bh3) 9. axb5 { [%eval -0.94] } 9... Ba6?! { (-0.94 → -0.30) Inaccuracy. c5 was best. } { [%eval -0.3] } (9... c5) 10. Rxa6 { [%eval -0.25] } 10... Nxa6 { [%eval -0.08] } 11. bxa6 { [%eval -0.27] } 11... Kd8 { [%eval 0.43] } 12. Nc3 { [%eval 0.0] } 12... e5 { [%eval 0.08] } 13. f4?? { (0.08 → -3.00) Blunder. Nb5 was best. } { [%eval -3.0] } (13. Nb5) 13... exf4 { [%eval -1.77] } 14. Nb5?? { (-1.77 → -5.12) Blunder. Ne4 was best. } { [%eval -5.12] } (14. Ne4 c5) 14... Rc8 { [%eval -3.87] } 15. Nxc7 { [%eval -3.3] } 15... Kxc7 { [%eval -3.81] } 16. e3?? { (-3.81 → Mate in 11) Checkmate is now unavoidable. Qd1 was best. } { [%eval #-11] } (16. Qd1 Kb7) 16... fxe3 { [%eval #-11] } 17. Kxe3 { [%eval #-10] } 17... h5?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Rf8 was best. } { [%eval #9] } (17... Rf8 18. Qd1 Kd6 19. Qxd6 g5 20. Qxf8 Ne7 21. Qxe7 Rb8 22. Qxd7 Rb4 23. Qxf7) 18. gxh5 { [%eval #9] } 18... gxh5 { [%eval #8] } 19. Qe1?? { (Mate in 8 → -5.15) Lost forced checkmate sequence. Qd1 was best. } { [%eval -5.15] } (19. Qd1 Kb6 20. Qxh5 Rxh5 21. Bg2 Rxh2 22. Rxh2 Kxa6 23. Bh3 Rxc2 24. Bxd7 Rxh2) 19... Ra8 { [%eval -4.8] } 20. h4?? { (-4.80 → Mate in 7) Checkmate is now unavoidable. Qd1 was best. } { [%eval #-7] } (20. Qd1 h4) 20... f5 { [%eval #-8] } 21. Qc1 { [%eval #-7] } 21... Kb7 { [%eval #-7] } 22. axb7 { [%eval #-6] } 22... Rh6?? { (Mate in 6 → 2.88) Lost forced checkmate sequence. Rc8 was best. } { [%eval 2.88] } (22... Rc8 23. bxc8=Q Ne7 24. Qxh8 d6 25. Qxh5 f4 26. Kxf4 a6 27. Bxa6 Nd5 28. Qxd5#) 23. bxa8=B?? { (2.88 → Mate in 4) Checkmate is now unavoidable. bxa8=N was best. } { [%eval #-4] } (23. bxa8=N Nf6 24. Be2 f4 25. Kxf4 Ne4 26. Bxh5 Rxh5 27. Kxe4 Rxh4 28. Rxh4 d5) 23... d5 { [%eval #-4] } 24. Bxd5 { [%eval #-3] } 24... a6 { [%eval #-4] } 25. Bxg8 { [%eval #-3] } 25... Rf6?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Rc6 was best. } { [%eval #6] } (25... Rc6 26. Bxa6 Rxc2 27. Qxc2 f4 28. Kxf4#) 26. Bxa6 { [%eval #6] } 26... Rxa6 { [%eval #5] } 27. Be6 { [%eval #5] } 27... Rxe6 { [%eval #4] } 28. Qb1 { [%eval #5] } 28... Rxe3 { [%eval #4] } 29. c3?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rh3 was best. } { [%eval #-3] } (29. Rh3 Rxh3 30. Qb7 Rxh4 31. Qb4 Rxb4 32. c4 Rxc4#) 29... Rxc3 { [%eval #-3] } 30. Qxf5 { [%eval #-2] } 30... Rc5?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Rc4 was best. } { [%eval #3] } (30... Rc4 31. Qxh5 Rxh4 32. Rxh4#) 31. Qxh5 { [%eval #3] } 31... Rxh5 { [%eval #2] } 32. Rg1 { [%eval #2] } 32... Rxh4 { [%eval #1] } 33. Rg4 { [%eval #1] } 33... Rxg4# { Game ends by variant rule. } 1-0
