FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/baXAAQ2q"]
[Date "2023.12.16"]
[Round "-"]
[White "DeaSpasova_13"]
[Black "Zizi89"]
[Result "0-1"]
[GameId "baXAAQ2q"]
[UTCDate "2023.12.16"]
[UTCTime "19:25:22"]
[WhiteElo "1275"]
[BlackElo "1521"]
[WhiteRatingDiff "-66"]
[BlackRatingDiff "+4"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... f5?? { (Mate in 15 → -1.15) Lost forced checkmate sequence. b5 was best. } { [%eval -1.15] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5 Rg8 8. Bxh7) 2. exf5 { [%eval -0.07] } 2... g6?? { (-0.07 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Nc3?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-14] } (4. Ba6 bxa6 5. Na3 Rxh2 6. Rxh2 c6 7. Rh6 Bxh6 8. Qg4 Bxd2 9. Qxg6 Bxe1 10. Qxg8 Bxf2) 4... Rxh2 { [%eval #-14] } 5. Rxh2 { [%eval #-13] } 5... b5 { [%eval #-13] } 6. Nxb5 { [%eval #-12] } 6... Nh6?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. a6 was best. } { [%eval #14] } (6... a6 7. Nxc7 Qxc7 8. Bxa6 Qxh2 9. Bxc8 Qxg2 10. Bxd7 Qxg1 11. Bxe8 Rxa2 12. Rxa2 Qxf2 13. Kxf2) 7. Rxh6 { [%eval #14] } 7... Bxh6 { [%eval #13] } 8. Nxc7 { [%eval #14] } 8... Bxd2 { [%eval #12] } 9. Bxd2?? { (Mate in 12 → 4.50) Lost forced checkmate sequence. Kxd2 was best. } { [%eval 4.5] } (9. Kxd2 Qxc7 10. Qh5 gxh5 11. Ba6 Nxa6 12. b4 Nxb4 13. Rb1 Nxa2 14. c4 Qxc4 15. Rb2 Nxc1) 9... Qxc7 { [%eval 4.44] } 10. f4?? { (4.44 → Mate in 9) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-9] } (10. Bc4) 10... Qxf4 { [%eval #-9] } 11. Bxf4 { [%eval #-8] } 11... a6?? { (Mate in 8 → Mate in 15) Lost forced checkmate sequence. e5 was best. } { [%eval #15] } (11... e5 12. Bxe5 d6 13. Bxd6 Bg4 14. Bxb8 Rxb8 15. Qxg4 Rxb2 16. Qxg6 Rxa2 17. Rxa2 Kd7 18. Rxa7) 12. Qxd7 { [%eval #15] } 12... Bxd7 { [%eval #8] } 13. Bxb8 { [%eval #8] } 13... Rxb8 { [%eval #7] } 14. Bxa6 { [%eval #7] } 14... Rxb2 { [%eval #6] } 15. Bc8?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. a3 was best. } { [%eval #-5] } (15. a3 Rxc2 16. Kd1 Rxg2 17. Bf1 Rxg1 18. Rb1 Rxf1 19. Rb4 Rxd1 20. Ra4 Bxa4#) 15... Rxa2?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rxc2 was best. } { [%eval #6] } (15... Rxc2 16. Bxd7 Rxg2 17. Bxe8 Rxg1 18. Bxg6 Rxe1 19. Rxe1 e6 20. Rxe6#) 16. Bxd7?? { (Mate in 6 → 3.95) Lost forced checkmate sequence. Rxa2 was best. } { [%eval 3.95] } (16. Rxa2 Bxc8 17. g4 Bxg4 18. Kd1 Bxd1 19. Ra1 Bxc2 20. Rd1 Bxd1 21. Ne2 Bxe2#) 16... Kxd7 { [%eval 4.11] } 17. Rxa2 { [%eval 3.74] } 17... Ke6?! { (3.74 → 4.81) Inaccuracy. e5 was best. } { [%eval 4.81] } (17... e5 18. c4) 18. Nf3?? { (4.81 → Mate in 3) Checkmate is now unavoidable. c4 was best. } { [%eval #-3] } (18. c4 g5) 18... Ke5 { [%eval #-3] } 19. Nxe5 { [%eval #-2] } 19... e6 { [%eval #-2] } 20. Nxg6 { [%eval #-1] } 20... e5 { [%eval #-1] } 21. Nxe5# { Game ends by variant rule. } 0-1