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[Event "casual variant:antichess game"] [Site "https://lichess.org/c2IbtGk6"] [Date "2021.04.28"] [Round "-"] [White "steph_timberX"] [Black "ChessWithLiza"] [Result "1-0"] [GameId "c2IbtGk6"] [UTCDate "2021.04.28"] [UTCTime "23:56:00"] [WhiteElo "1477"] [BlackElo "1049"] [BlackTitle "WCM"] [Variant "Antichess"] [TimeControl "600+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... d5?? { (Mate in 15 → 0.51) Lost forced checkmate sequence. b5 was best. } { [%eval 0.51] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Ke2?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2?? { (Mate in 14 → 0.15) Lost forced checkmate sequence. Qxg2 was best. } { [%eval 0.15] } (3... Qxg2 4. Bxg2 Bd7 5. Bxb7 Bh3 6. Nxh3 Nf6 7. Bxa8 Ne4 8. Bxe4 f5 9. Bxf5 Rg8 10. Bxh7) 4. Bxd2?! { (0.15 → -0.40) Inaccuracy. Qxd2 was best. } { [%eval -0.4] } (4. Qxd2 g5 5. Qxg5 Bh3 6. Nxh3 Bh6 7. Qxh6 Nxh6 8. Bxh6 Nd7 9. Bf8 Nxf8 10. Kd3 Kd8) 4... Bh3?? { (-0.40 → 3.30) Blunder. g5 was best. } { [%eval 3.3] } (4... g5) 5. gxh3?? { (3.30 → -1.38) Blunder. Nxh3 was best. } { [%eval -1.38] } (5. Nxh3 g6) 5... e5?? { (-1.38 → Mate in 13) Checkmate is now unavoidable. Nd7 was best. } { [%eval #13] } (5... Nd7 6. Bh6) 6. Bf4 { [%eval #14] } 6... exf4 { [%eval #13] } 7. Qd8 { [%eval #12] } 7... Kxd8 { [%eval #11] } 8. Ke3?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (8. b4 Bxb4 9. Nc3 Bxc3 10. Nf3 Bxa1 11. Nd4 Bxd4 12. Kd1 Bxf2 13. Rg1 Bxg1 14. Bd3 Bxh2) 8... fxe3 { [%eval #-12] } 9. fxe3 { [%eval #-11] } 9... Nf6?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (9... b5 10. Bxb5 Ba3 11. bxa3 Nc6 12. Bxc6 Nf6 13. Bxa8 Nd5 14. Bxd5 Rg8 15. Bxf7 a5 16. Bxg8) 10. e4 { [%eval #11] } 10... Nxe4 { [%eval #10] } 11. Nd2 { [%eval #10] } 11... Nxd2 { [%eval #9] } 12. Rb1?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Bc4 was best. } { [%eval #-11] } (12. Bc4 Nxc4 13. b4 Bxb4 14. Re1 Bxe1 15. a3 Nxa3 16. h4 Nxc2 17. Nh3 Bxh4 18. Ng5 Bxg5) 12... Nxb1?? { (Mate in 11 → -6.34) Lost forced checkmate sequence. Nxf1 was best. } { [%eval -6.34] } (12... Nxf1 13. Rxf1 f5 14. Rxf5 Bc5 15. Rxc5 Ke7 16. Rxc7 a5 17. Rxb7 Na6 18. Rxe7 h5 19. Rxg7) 13. Ba6 { [%eval -5.98] } 13... Nxa6 { [%eval -5.61] } 14. Ne2?? { (-5.61 → Mate in 10) Checkmate is now unavoidable. b3 was best. } { [%eval #-10] } (14. b3 Bb4 15. h4 g5 16. hxg5 f6 17. gxf6 Rg8 18. c3 Bxc3 19. h3 Rxg1 20. Rxg1 Bxf6) 14... Nc3? { (Mate in 10 → -9.21) Lost forced checkmate sequence. Rc8 was best. } { [%eval -9.21] } (14... Rc8 15. Rxb1 Ba3 16. bxa3 c6 17. Rxb7 Nc5 18. Rxa7 Rb8 19. Rxf7 Rb4 20. axb4 h5 21. bxc5) 15. Nxc3 { [%eval -14.78] } 15... Nc5?? { (-14.78 → Mate in 6) Checkmate is now unavoidable. Ba3 was best. } { [%eval #6] } (15... Ba3 16. bxa3 b5 17. Nxb5 Rb8 18. Nxc7 Nxc7 19. a4 Ke7 20. Rb1 Rxb1 21. a5 a6 22. h4) 16. Ne4 { [%eval #6] } 16... Nxe4 { [%eval #5] } 17. Rf1?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (17. b4 Bxb4 18. Re1 Bxe1 19. h4 Bxh4 20. c3 Nxc3 21. h3 Nxa2#) 17... c5? { (Mate in 10 → -7.89) Lost forced checkmate sequence. f5 was best. } { [%eval -7.89] } (17... f5 18. Rxf5 Ba3 19. bxa3 Ng3 20. hxg3 Rf8 21. Rxf8 Kd7 22. Rxa8 c5 23. Rxa7 c4 24. Rxb7) 18. Rxf7 { [%eval -8.25] } 18... Ng5?? { (-8.25 → Mate in 4) Checkmate is now unavoidable. Rg8 was best. } { [%eval #4] } (18... Rg8 19. Rxf8 Rxf8 20. b4 cxb4 21. a3 bxa3 22. c3 Nxc3 23. h4 g5 24. hxg5 h6 25. gxh6) 19. Rxg7 { [%eval #5] } 19... Bxg7 { [%eval #4] } 20. b4?? { (Mate in 4 → Mate in 15) Lost forced checkmate sequence. b3 was best. } { [%eval #-15] } (20. b3 Nxh3 21. b4 cxb4 22. a3 bxa3 23. c3 Bxc3#) 20... cxb4?? { (Mate in 15 → -1.15) Lost forced checkmate sequence. Nxh3 was best. } { [%eval -1.15] } (20... Nxh3 21. bxc5 Bh6 22. a3 Rg8 23. a4 Bg5 24. c6 bxc6 25. a5 Bh4 26. a6 Rf8 27. c3) 21. a3?? { (-1.15 → Mate in 14) Checkmate is now unavoidable. c4 was best. } { [%eval #-14] } (21. c4 bxc3) 21... bxa3?? { (Mate in 14 → -0.65) Lost forced checkmate sequence. Nxh3 was best. } { [%eval -0.65] } (21... Nxh3 22. axb4 Bh6 23. b5 a6 24. bxa6 Rxa6 25. c4 b5 26. cxb5 Ra3 27. b6 Bg5 28. b7) 22. c4 { [%eval -0.62] } 22... Nxh3 { [%eval -0.76] } 23. c5 { [%eval -0.75] } 23... Nf4?? { (-0.75 → Mate in 2) Checkmate is now unavoidable. Be5 was best. } { [%eval #2] } (23... Be5 24. c6) 24. c6 { [%eval #2] } 24... bxc6 { [%eval #1] } 25. h4?? { (Mate in 1 → -2.15) Lost forced checkmate sequence. h3 was best. } { [%eval -2.15] } (25. h3 Nxh3#) 25... Nh5# { Game ends by variant rule. } 1-0