FEN
[Event "Weekly Antichess Arena"]
[Site "https://lichess.org/c6juru4t"]
[Date "2026.03.20"]
[Round "-"]
[White "Zakrevskiy_Yuriy"]
[Black "Ramiro_345p"]
[Result "1-0"]
[GameId "c6juru4t"]
[UTCDate "2026.03.20"]
[UTCTime "21:35:23"]
[WhiteElo "1679"]
[BlackElo "2118"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-11"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.25] } 2. b3 { [%eval -0.07] } 2... b6 { [%eval 0.4] } 3. h4?! { (0.40 → -0.33) Inaccuracy. Ba3 was best. } { [%eval -0.33] } (3. Ba3 d6 4. Bxd6 Qxd6 5. h4 Qxg3 6. fxg3 gxh4 7. gxh4 a5) 3... gxh4 { [%eval 0.2] } 4. Rxh4 { [%eval -0.19] } 4... Bh6?! { (-0.19 → 0.71) Inaccuracy. Na6 was best. } { [%eval 0.71] } (4... Na6 5. Rxh7 Rxh7 6. Bh3 Rxh3 7. Nxh3 e6 8. b4 Bxb4 9. e4) 5. Rxh6 { [%eval 1.36] } 5... Nxh6 { [%eval 0.81] } 6. g4 { [%eval 1.27] } 6... Nxg4 { [%eval 0.53] } 7. Ba3 { [%eval 0.38] } 7... Nxf2 { [%eval 0.68] } 8. Bxe7 { [%eval 0.48] } 8... Qxe7 { [%eval 0.46] } 9. Kxf2 { [%eval 0.21] } 9... Qxe2 { [%eval 0.9] } 10. Nxe2?? { (0.90 → -1.59) Blunder. Kxe2 was best. } { [%eval -1.59] } (10. Kxe2) 10... Ba6?? { (-1.59 → Mate in 9) Checkmate is now unavoidable. Rg8 was best. } { [%eval #9] } (10... Rg8 11. Bg2 Rxg2 12. Kxg2 f5 13. Kf3 d5 14. Qg1 Kf7 15. Qxb6 cxb6 16. Kg4) 11. d3?? { (Mate in 9 → -0.38) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.38] } (11. Bg2 Bxe2 12. Bxa8 Bxd1 13. a4 Bxc2 14. Na3 Bxb3 15. d4 Bxa4 16. Rd1 Bxd1) 11... Bxd3 { [%eval -0.07] } 12. Qxd3?! { (-0.07 → -0.75) Inaccuracy. cxd3 was best. } { [%eval -0.75] } (12. cxd3 Rg8 13. Qe1 Rg1 14. Kxg1 a5 15. Qxa5 Rxa5 16. Na3 Rxa3 17. Rb1 Rxb3) 12... Rf8?? { (-0.75 → 1.69) Blunder. h5 was best. } { [%eval 1.69] } (12... h5 13. Qxd7 Nxd7 14. Nd2 f5 15. Kf3 Nf6 16. c4 b5 17. cxb5 Kd7 18. Ne4) 13. Qxd7 { [%eval 1.31] } 13... Kxd7 { [%eval 1.82] } 14. b4? { (1.82 → 0.30) Mistake. Nec3 was best. } { [%eval 0.3] } (14. Nec3 Na6 15. Bxa6 b5 16. Nxb5 Rac8 17. Nxc7 Kxc7 18. Bxc8 Rxc8 19. Nd2) 14... f5?? { (0.30 → 3.15) Blunder. Ke7 was best. } { [%eval 3.15] } (14... Ke7 15. Nd2) 15. b5?? { (3.15 → Mate in 10) Checkmate is now unavoidable. Nec3 was best. } { [%eval #-10] } (15. Nec3) 15... Rh8?? { (Mate in 10 → -1.20) Lost forced checkmate sequence. Na6 was best. } { [%eval -1.2] } (15... Na6 16. bxa6 Rfb8 17. Kf3 Rb7 18. axb7 Ke6 19. bxa8=K c6 20. Kxa7 h5 21. Kxb6) 16. Nec3 { [%eval -1.79] } 16... Na6 { [%eval -1.38] } 17. bxa6 { [%eval -2.52] } 17... b5?? { (-2.52 → 3.53) Blunder. Rab8 was best. } { [%eval 3.53] } (17... Rab8 18. Ne4) 18. Nxb5 { [%eval 3.41] } 18... Rac8?? { (3.41 → Mate in 9) Checkmate is now unavoidable. Raf8 was best. } { [%eval #9] } (18... Raf8) 19. Nxc7 { [%eval #9] } 19... Kxc7 { [%eval #8] } 20. Nd2 { [%eval #10] } 20... Ra8 { [%eval #9] } 21. Ne4?? { (Mate in 9 → 0.98) Lost forced checkmate sequence. Bc4 was best. } { [%eval 0.98] } (21. Bc4 Kb7 22. axb7 Rae8 23. b8=K Rxb8 24. Ne4 fxe4 25. Rb1 Rxb1 26. Bg8 Rxg8) 21... fxe4 { [%eval 1.61] } 22. Kf3?? { (1.61 → -3.71) Blunder. Bc4 was best. } { [%eval -3.71] } (22. Bc4 e3 23. Kxe3 Kb8 24. Bd5 Kc7 25. Bxa8 Rxa8 26. c4 h5 27. Rf1 Rf8) 22... exf3 { [%eval -4.38] } 23. a4 { [%eval -4.68] } 23... h5?! { (-4.68 → -3.00) Inaccuracy. Rad8 was best. } { [%eval -3.0] } (23... Rad8 24. Rd1) 24. a5 { [%eval -3.5] } 24... Rh7?! { (-3.50 → -2.51) Inaccuracy. h4 was best. } { [%eval -2.51] } (24... h4 25. c4 h3 26. Bxh3 Rxh3 27. Rh1 Rxh1 28. c5 Kb6 29. axb6 axb6 30. cxb6) 25. Bg2?? { (-2.51 → -9.22) Blunder. c4 was best. } { [%eval -9.22] } (25. c4 h4) 25... fxg2 { [%eval -7.61] } 26. Rh1?! { (-7.61 → -41.97) Inaccuracy. Ra4 was best. } { [%eval -41.97] } (26. Ra4) 26... gxh1=R { [%eval -41.24] } 27. c4 { [%eval -41.32] } 27... Rhh8 { [%eval -40.72] } 28. c5 { [%eval #-20] } 28... Kd6 { [%eval #-25] } 29. cxd6 { [%eval -7.07] } 29... Rac8?? { (-7.07 → -0.58) Blunder. Rae8 was best. } { [%eval -0.58] } (29... Rae8) 30. d7 { [%eval -0.75] } 30... Rh7 { [%eval -0.57] } 31. dxc8=N { [%eval -0.42] } 31... Re7?? { (-0.42 → Mate in 1) Checkmate is now unavoidable. Rh8 was best. } { [%eval #1] } (31... Rh8 32. Nxa7) 32. Nxa7 { [%eval #1] } 32... Rxa7# { Game ends by variant rule. } 1-0