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[Event "rated variant:antichess game"] [Site "https://lichess.org/cQQOuiNQ"] [Date "2024.02.09"] [Round "-"] [White "NEXTVALKYRIE"] [Black "lqevsll"] [Result "0-1"] [GameId "cQQOuiNQ"] [UTCDate "2024.02.09"] [UTCTime "03:34:37"] [WhiteElo "1749"] [BlackElo "1672"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+102"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.03] } 1... b6 { [%eval 0.47] } 2. b4?! { (0.47 → -0.46) Inaccuracy. c4 was best. } { [%eval -0.46] } (2. c4 b5 3. cxb5 d6 4. b6 cxb6 5. Bh3 Bxh3 6. Nxh3 g5) 2... g6?! { (-0.46 → 0.48) Inaccuracy. a5 was best. } { [%eval 0.48] } (2... a5 3. bxa5 bxa5 4. a4 Ra6 5. Ra3 e6 6. g4 Bxa3 7. Nxa3) 3. g4?! { (0.48 → -0.44) Inaccuracy. c4 was best. } { [%eval -0.44] } (3. c4 d5) 3... h5 { [%eval -0.61] } 4. gxh5 { [%eval -1.02] } 4... gxh5 { [%eval -0.2] } 5. Nh3?! { (-0.20 → -0.92) Inaccuracy. h4 was best. } { [%eval -0.92] } (5. h4 Rh6 6. Rh3 a5 7. bxa5 bxa5 8. a4 Nc6 9. Rb3 Bb7) 5... Nh6 { [%eval -0.53] } 6. d3? { (-0.53 → -1.74) Mistake. f4 was best. } { [%eval -1.74] } (6. f4 Nf5) 6... c5 { [%eval -1.51] } 7. bxc5 { [%eval -1.12] } 7... bxc5 { [%eval -1.68] } 8. Bxh6 { [%eval -1.32] } 8... Rxh6 { [%eval -0.92] } 9. d4?? { (-0.92 → Mate in 15) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-15] } (9. Nc3 a5 10. d4 cxd4 11. Qxd4 Na6 12. Qxd7 Kxd7 13. a4 f5 14. Ng1 Kc6 15. Ne4 fxe4) 9... cxd4 { [%eval #-15] } 10. Qxd4 { [%eval #-14] } 10... a5 { [%eval #-14] } 11. Qxd7 { [%eval #-13] } 11... Nxd7?? { (Mate in 13 → 1.29) Lost forced checkmate sequence. Bxd7 was best. } { [%eval 1.29] } (11... Bxd7 12. Ng1 Bh3 13. Nxh3 Rb6 14. Kd2 Rxb1 15. Rxb1 Qxd2 16. Rxb8 Qxe2 17. Bxe2 Rxb8 18. Bxh5) 12. Kd1?? { (1.29 → Mate in 14) Checkmate is now unavoidable. Na3 was best. } { [%eval #-14] } (12. Na3 Raa6) 12... a4?? { (Mate in 14 → 0.52) Lost forced checkmate sequence. Nb8 was best. } { [%eval 0.52] } (12... Nb8 13. Ng1 Qxd1 14. Nc3 Qxe2 15. Ncxe2 Bh3 16. Nxh3 f5 17. Re1 f4 18. Nexf4 Rb6 19. Nxh5) 13. Na3 { [%eval 0.69] } 13... Ra7 { [%eval 1.12] } 14. Kd2 { [%eval 0.86] } 14... h4?? { (0.86 → 5.22) Blunder. Ba6 was best. } { [%eval 5.22] } (14... Ba6 15. Nf4) 15. e3?? { (5.22 → -0.69) Blunder. c4 was best. } { [%eval -0.69] } (15. c4 Qc7) 15... Raa6?? { (-0.69 → Mate in 12) Checkmate is now unavoidable. Ba6 was best. } { [%eval #12] } (15... Ba6) 16. Bxa6 { [%eval #13] } 16... Rxa6 { [%eval #15] } 17. Ng5?? { (Mate in 15 → Mate in 9) Lost forced checkmate sequence. c4 was best. } { [%eval #-9] } (17. c4 Qa5 18. Nb1 Qxd2 19. Nxd2 Rf6 20. a3 Rxf2 21. Nxf2 h3 22. Nxh3 Bb7 23. Nb1 Bxh1) 17... Qb6?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Qc7 was best. } { [%eval #11] } (17... Qc7 18. Nxf7 Qxh2 19. Rxh2 Kxf7 20. Rxh4 Rg6 21. Rxa4 Rg1 22. Rxg1 Ba6 23. Rxa6 Bh6 24. Rxh6) 18. Nxf7 { [%eval #11] } 18... Qxe3 { [%eval #10] } 19. Kxe3 { [%eval #10] } 19... Kxf7 { [%eval #9] } 20. h3?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. c4 was best. } { [%eval #-8] } (20. c4 Nb8 21. Rhd1 Ke6 22. Rd6 Kxd6 23. h3 Bxh3 24. Rf1 Bxf1 25. Nb1 Bxc4 26. Ke4 Bxa2) 20... Rh6?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Rg6 was best. } { [%eval #8] } (20... Rg6 21. Nb5 Rg1 22. Rhxg1 Kg6 23. Rxg6 Bg7 24. Rxg7 Bb7 25. Rxe7 a3 26. Rxd7 Be4 27. Nxa3) 21. Rhf1?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. c4 was best. } { [%eval #-8] } (21. c4 Bb7 22. c5 Nxc5 23. Kd3 Nxd3 24. Rhd1 Nxf2 25. Rd5 Bxd5 26. Nc4 Bxc4 27. a3 Nxh3) 21... Bb7?? { (Mate in 8 → -3.57) Lost forced checkmate sequence. Rg6 was best. } { [%eval -3.57] } (21... Rg6 22. Nb1 Rg1 23. Rxg1 Kg6 24. Rxg6 Bg7 25. Rxg7 Ba6 26. Rxe7 Ne5 27. Rxe5 Be2 28. Kxe2) 22. Ke4?? { (-3.57 → Mate in 9) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-9] } (22. Rh1 Bxh1 23. Rxh1 Rg6 24. Rg1 Rxg1 25. c3 Ke6 26. Kd2 Rg6 27. Ke2 Rg3 28. fxg3 hxg3) 22... Bxe4 { [%eval #-9] } 23. Nc4 { [%eval #-8] } 23... Bxc2 { [%eval #-8] } 24. Nd6 { [%eval #-7] } 24... exd6 { [%eval #-7] } 25. Rab1 { [%eval #-6] } 25... Bxb1 { [%eval #-6] } 26. Rxb1 { [%eval #-5] } 26... Nb6 { [%eval #-8] } 27. Rxb6 { [%eval #-7] } 27... a3 { [%eval #-7] } 28. Rxd6 { [%eval #-6] } 28... Rxd6 { [%eval #-6] } 29. f4 { [%eval #-5] } 29... Rd7 { [%eval #-5] } 30. f5 { [%eval #-4] } 30... Ke6 { [%eval #-5] } 31. fxe6 { [%eval #-4] } 31... Be7 { [%eval #-4] } 32. exd7 { [%eval #-3] } 32... Bd6 { [%eval #-3] } 33. d8=B { [%eval #-1] } 33... Bc7 { [%eval #-2] } 34. Bxc7# { Game ends by variant rule. } 0-1